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Bitmap.h
00001 #ifndef BITMAP_H 00002 #define BITMAP_H 00003 00004 #include <vector> 00005 00006 // Forward declarations 00007 class N5110; 00008 00009 /* 00010 * @code 00011 // First declare the pixel map data using '1' for black, 00012 // or '0' for white pixels 00013 static int sprite_data[] = { 00014 0,0,1,0,0, 00015 0,1,1,1,0, 00016 0,0,1,0,0, 00017 0,1,1,1,0, 00018 1,1,1,1,1, 00019 1,1,1,1,1, 00020 1,1,0,1,1, 00021 1,1,0,1,1 00022 }; 00023 00024 // Instantiate the Bitmap object using the data above 00025 Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite 00026 00027 // We can render the bitmap wherever we want on the screen 00028 sprite.render(lcd, 20, 6); // x and y locations for rendering 00029 sprite.render(lcd, 30, 10); 00030 00031 // We can also print its values to the terminal 00032 sprite.print(); 00033 * @endcode 00034 */ 00035 class Bitmap 00036 { 00037 private: 00038 /** 00039 * @brief The contents of the drawing, with pixels stored in row-major order 00040 * @details '1' represents a black pixel; '0' represents white 00041 */ 00042 std::vector<int> _contents; 00043 00044 unsigned int _height; ///< The height of the drawing in pixels 00045 unsigned int _width; ///< The width of the drawing in pixels 00046 00047 public: 00048 Bitmap(int const *contents, 00049 unsigned int const height, 00050 unsigned int const width); 00051 00052 int get_pixel(unsigned int const row, 00053 unsigned int const column) const; 00054 00055 void print() const; 00056 00057 void render(N5110 &lcd, 00058 unsigned int const x0, 00059 unsigned int const y0) const; 00060 }; 00061 00062 #endif // BITMAP_H
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