Farkle Game Code-Final

Dependencies:   mbed 4DGL-uLCD-SE PinDetect

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Show/hide line numbers temperature.cpp Source File

temperature.cpp

00001 #include <iostream>
00002 #include <fstream>
00003 #include <iomanip>
00004 #include <cmath>
00005 #include <cstdlib>
00006 #include <time.h>
00007 #include <string>
00008 #include <stdlib.h>
00009 #include <stdio.h>
00010 #include <sstream>
00011 
00012 #include "farkleMath.h"
00013 #include "diceMath.h"
00014 #include "MMA8452.h"
00015 #include "uLCD_4DGL.h"
00016 #include "Speaker.h"
00017 #include "temperature.h"
00018 #include "PinDetect.h"
00019 #include "mbed.h"
00020 using namespace std;
00021 
00022 
00023 TMP36::TMP36(PinName pin) : _pin(pin) {}
00024 
00025 float TMP36::read() {
00026  return ((_pin.read()*3.3)-0.500)*100.0;
00027 }
00028 
00029 TMP36 myTMP36(p15);