An I/O controller for virtual pinball machines: accelerometer nudge sensing, analog plunger input, button input encoding, LedWiz compatible output controls, and more.

Dependencies:   mbed FastIO FastPWM USBDevice

Fork of Pinscape_Controller by Mike R

/media/uploads/mjr/pinscape_no_background_small_L7Miwr6.jpg

This is Version 2 of the Pinscape Controller, an I/O controller for virtual pinball machines. (You can find the old version 1 software here.) Pinscape is software for the KL25Z that turns the board into a full-featured I/O controller for virtual pinball, with support for accelerometer-based nudging, a real plunger, button inputs, and feedback device control.

In case you haven't heard of the concept before, a "virtual pinball machine" is basically a video pinball simulator that's built into a real pinball machine body. A TV monitor goes in place of the pinball playfield, and a second TV goes in the backbox to serve as the "backglass" display. A third smaller monitor can serve as the "DMD" (the Dot Matrix Display used for scoring on newer machines), or you can even install a real pinball plasma DMD. A computer is hidden inside the cabinet, running pinball emulation software that displays a life-sized playfield on the main TV. The cabinet has all of the usual buttons, too, so it not only looks like the real thing, but plays like it too. That's a picture of my own machine to the right. On the outside, it's built exactly like a real arcade pinball machine, with the same overall dimensions and all of the standard pinball cabinet hardware.

A few small companies build and sell complete, finished virtual pinball machines, but I think it's more fun as a DIY project. If you have some basic wood-working skills and know your way around PCs, you can build one from scratch. The computer part is just an ordinary Windows PC, and all of the pinball emulation can be built out of free, open-source software. In that spirit, the Pinscape Controller is an open-source software/hardware project that offers a no-compromises, all-in-one control center for all of the unique input/output needs of a virtual pinball cabinet. If you've been thinking about building one of these, but you're not sure how to connect a plunger, flipper buttons, lights, nudge sensor, and whatever else you can think of, this project might be just what you're looking for.

You can find much more information about DIY Pin Cab building in general in the Virtual Cabinet Forum on vpforums.org. Also visit my Pinscape Resources page for more about this project and other virtual pinball projects I'm working on.

Downloads

  • Pinscape Release Builds: This page has download links for all of the Pinscape software. To get started, install and run the Pinscape Config Tool on your Windows computer. It will lead you through the steps for installing the Pinscape firmware on the KL25Z.
  • Config Tool Source Code. The complete C# source code for the config tool. You don't need this to run the tool, but it's available if you want to customize anything or see how it works inside.

Documentation

The new Version 2 Build Guide is now complete! This new version aims to be a complete guide to building a virtual pinball machine, including not only the Pinscape elements but all of the basics, from sourcing parts to building all of the hardware.

You can also refer to the original Hardware Build Guide (PDF), but that's out of date now, since it refers to the old version 1 software, which was rather different (especially when it comes to configuration).

System Requirements

The new config tool requires a fairly up-to-date Microsoft .NET installation. If you use Windows Update to keep your system current, you should be fine. A modern version of Internet Explorer (IE) is required, even if you don't use it as your main browser, because the config tool uses some system components that Microsoft packages into the IE install set. I test with IE11, so that's known to work. IE8 doesn't work. IE9 and 10 are unknown at this point.

The Windows requirements are only for the config tool. The firmware doesn't care about anything on the Windows side, so if you can make do without the config tool, you can use almost any Windows setup.

Main Features

Plunger: The Pinscape Controller started out as a "mechanical plunger" controller: a device for attaching a real pinball plunger to the video game software so that you could launch the ball the natural way. This is still, of course, a central feature of the project. The software supports several types of sensors: a high-resolution optical sensor (which works by essentially taking pictures of the plunger as it moves); a slide potentionmeter (which determines the position via the changing electrical resistance in the pot); a quadrature sensor (which counts bars printed on a special guide rail that it moves along); and an IR distance sensor (which determines the position by sending pulses of light at the plunger and measuring the round-trip travel time). The Build Guide explains how to set up each type of sensor.

Nudging: The KL25Z (the little microcontroller that the software runs on) has a built-in accelerometer. The Pinscape software uses it to sense when you nudge the cabinet, and feeds the acceleration data to the pinball software on the PC. This turns physical nudges into virtual English on the ball. The accelerometer is quite sensitive and accurate, so we can measure the difference between little bumps and hard shoves, and everything in between. The result is natural and immersive.

Buttons: You can wire real pinball buttons to the KL25Z, and the software will translate the buttons into PC input. You have the option to map each button to a keyboard key or joystick button. You can wire up your flipper buttons, Magna Save buttons, Start button, coin slots, operator buttons, and whatever else you need.

Feedback devices: You can also attach "feedback devices" to the KL25Z. Feedback devices are things that create tactile, sound, and lighting effects in sync with the game action. The most popular PC pinball emulators know how to address a wide variety of these devices, and know how to match them to on-screen action in each virtual table. You just need an I/O controller that translates commands from the PC into electrical signals that turn the devices on and off. The Pinscape Controller can do that for you.

Expansion Boards

There are two main ways to run the Pinscape Controller: standalone, or using the "expansion boards".

In the basic standalone setup, you just need the KL25Z, plus whatever buttons, sensors, and feedback devices you want to attach to it. This mode lets you take advantage of everything the software can do, but for some features, you'll have to build some ad hoc external circuitry to interface external devices with the KL25Z. The Build Guide has detailed plans for exactly what you need to build.

The other option is the Pinscape Expansion Boards. The expansion boards are a companion project, which is also totally free and open-source, that provides Printed Circuit Board (PCB) layouts that are designed specifically to work with the Pinscape software. The PCB designs are in the widely used EAGLE format, which many PCB manufacturers can turn directly into physical boards for you. The expansion boards organize all of the external connections more neatly than on the standalone KL25Z, and they add all of the interface circuitry needed for all of the advanced software functions. The big thing they bring to the table is lots of high-power outputs. The boards provide a modular system that lets you add boards to add more outputs. If you opt for the basic core setup, you'll have enough outputs for all of the toys in a really well-equipped cabinet. If your ambitions go beyond merely well-equipped and run to the ridiculously extravagant, just add an extra board or two. The modular design also means that you can add to the system over time.

Expansion Board project page

Update notes

If you have a Pinscape V1 setup already installed, you should be able to switch to the new version pretty seamlessly. There are just a couple of things to be aware of.

First, the "configuration" procedure is completely different in the new version. Way better and way easier, but it's not what you're used to from V1. In V1, you had to edit the project source code and compile your own custom version of the program. No more! With V2, you simply install the standard, pre-compiled .bin file, and select options using the Pinscape Config Tool on Windows.

Second, if you're using the TSL1410R optical sensor for your plunger, there's a chance you'll need to boost your light source's brightness a little bit. The "shutter speed" is faster in this version, which means that it doesn't spend as much time collecting light per frame as before. The software actually does "auto exposure" adaptation on every frame, so the increased shutter speed really shouldn't bother it, but it does require a certain minimum level of contrast, which requires a certain minimal level of lighting. Check the plunger viewer in the setup tool if you have any problems; if the image looks totally dark, try increasing the light level to see if that helps.

New Features

V2 has numerous new features. Here are some of the highlights...

Dynamic configuration: as explained above, configuration is now handled through the Config Tool on Windows. It's no longer necessary to edit the source code or compile your own modified binary.

Improved plunger sensing: the software now reads the TSL1410R optical sensor about 15x faster than it did before. This allows reading the sensor at full resolution (400dpi), about 400 times per second. The faster frame rate makes a big difference in how accurately we can read the plunger position during the fast motion of a release, which allows for more precise position sensing and faster response. The differences aren't dramatic, since the sensing was already pretty good even with the slower V1 scan rate, but you might notice a little better precision in tricky skill shots.

Keyboard keys: button inputs can now be mapped to keyboard keys. The joystick button option is still available as well, of course. Keyboard keys have the advantage of being closer to universal for PC pinball software: some pinball software can be set up to take joystick input, but nearly all PC pinball emulators can take keyboard input, and nearly all of them use the same key mappings.

Local shift button: one physical button can be designed as the local shift button. This works like a Shift button on a keyboard, but with cabinet buttons. It allows each physical button on the cabinet to have two PC keys assigned, one normal and one shifted. Hold down the local shift button, then press another key, and the other key's shifted key mapping is sent to the PC. The shift button can have a regular key mapping of its own as well, so it can do double duty. The shift feature lets you access more functions without cluttering your cabinet with extra buttons. It's especially nice for less frequently used functions like adjusting the volume or activating night mode.

Night mode: the output controller has a new "night mode" option, which lets you turn off all of your noisy devices with a single button, switch, or PC command. You can designate individual ports as noisy or not. Night mode only disables the noisemakers, so you still get the benefit of your flashers, button lights, and other quiet devices. This lets you play late into the night without disturbing your housemates or neighbors.

Gamma correction: you can designate individual output ports for gamma correction. This adjusts the intensity level of an output to make it match the way the human eye perceives brightness, so that fades and color mixes look more natural in lighting devices. You can apply this to individual ports, so that it only affects ports that actually have lights of some kind attached.

IR Remote Control: the controller software can transmit and/or receive IR remote control commands if you attach appropriate parts (an IR LED to send, an IR sensor chip to receive). This can be used to turn on your TV(s) when the system powers on, if they don't turn on automatically, and for any other functions you can think of requiring IR send/receive capabilities. You can assign IR commands to cabinet buttons, so that pressing a button on your cabinet sends a remote control command from the attached IR LED, and you can have the controller generate virtual key presses on your PC in response to received IR commands. If you have the IR sensor attached, the system can use it to learn commands from your existing remotes.

Yet more USB fixes: I've been gradually finding and fixing USB bugs in the mbed library for months now. This version has all of the fixes of the last couple of releases, of course, plus some new ones. It also has a new "last resort" feature, since there always seems to be "just one more" USB bug. The last resort is that you can tell the device to automatically reboot itself if it loses the USB connection and can't restore it within a given time limit.

More Downloads

  • Custom VP builds: I created modified versions of Visual Pinball 9.9 and Physmod5 that you might want to use in combination with this controller. The modified versions have special handling for plunger calibration specific to the Pinscape Controller, as well as some enhancements to the nudge physics. If you're not using the plunger, you might still want it for the nudge improvements. The modified version also works with any other input controller, so you can get the enhanced nudging effects even if you're using a different plunger/nudge kit. The big change in the modified versions is a "filter" for accelerometer input that's designed to make the response to cabinet nudges more realistic. It also makes the response more subdued than in the standard VP, so it's not to everyone's taste. The downloads include both the updated executables and the source code changes, in case you want to merge the changes into your own custom version(s).

    Note! These features are now standard in the official VP releases, so you don't need my custom builds if you're using 9.9.1 or later and/or VP 10. I don't think there's any reason to use my versions instead of the latest official ones, and in fact I'd encourage you to use the official releases since they're more up to date, but I'm leaving my builds available just in case. In the official versions, look for the checkbox "Enable Nudge Filter" in the Keys preferences dialog. My custom versions don't include that checkbox; they just enable the filter unconditionally.
  • Output circuit shopping list: This is a saved shopping cart at mouser.com with the parts needed to build one copy of the high-power output circuit for the LedWiz emulator feature, for use with the standalone KL25Z (that is, without the expansion boards). The quantities in the cart are for one output channel, so if you want N outputs, simply multiply the quantities by the N, with one exception: you only need one ULN2803 transistor array chip for each eight output circuits. If you're using the expansion boards, you won't need any of this, since the boards provide their own high-power outputs.
  • Cary Owens' optical sensor housing: A 3D-printable design for a housing/mounting bracket for the optical plunger sensor, designed by Cary Owens. This makes it easy to mount the sensor.
  • Lemming77's potentiometer mounting bracket and shooter rod connecter: Sketchup designs for 3D-printable parts for mounting a slide potentiometer as the plunger sensor. These were designed for a particular slide potentiometer that used to be available from an Aliexpress.com seller but is no longer listed. You can probably use this design as a starting point for other similar devices; just check the dimensions before committing the design to plastic.

Copyright and License

The Pinscape firmware is copyright 2014, 2021 by Michael J Roberts. It's released under an MIT open-source license. See License.

Warning to VirtuaPin Kit Owners

This software isn't designed as a replacement for the VirtuaPin plunger kit's firmware. If you bought the VirtuaPin kit, I recommend that you don't install this software. The VirtuaPin kit uses the same KL25Z microcontroller that Pinscape uses, but the rest of its hardware is different and incompatible. In particular, the Pinscape firmware doesn't include support for the IR proximity sensor used in the VirtuaPin plunger kit, so you won't be able to use your plunger device with the Pinscape firmware. In addition, the VirtuaPin setup uses a different set of GPIO pins for the button inputs from the Pinscape defaults, so if you do install the Pinscape firmware, you'll have to go into the Config Tool and reassign all of the buttons to match the VirtuaPin wiring.

Committer:
mjr
Date:
Sun Nov 27 23:20:51 2016 +0000
Revision:
68:998faf685b00
Parent:
66:2e3583fbd2f4
Child:
73:4e8ce0b18915
Updated USB keyboard report descriptor to allow for new extended keys (F13-F24, misc others)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
mjr 40:cc0d9814522b 1 // Define the configuration variable USB get/set mapper. We use
mjr 40:cc0d9814522b 2 // macros for the get/set operations to allow for common source
mjr 40:cc0d9814522b 3 // code for the two operations. main.cpp #includes this file twice:
mjr 40:cc0d9814522b 4 // once for the SET function and once for the GET function. main.cpp
mjr 40:cc0d9814522b 5 // redefines the v_xxx macros according to the current inclusion mode.
mjr 40:cc0d9814522b 6 //
mjr 40:cc0d9814522b 7 // This is a little tricky to follow because of the macros, but the
mjr 40:cc0d9814522b 8 // benefit is that the get and set functions automatically stay in
mjr 40:cc0d9814522b 9 // sync in terms of the variable types and byte mappings in the USB
mjr 40:cc0d9814522b 10 // messages, since they're both generated automatically from the
mjr 40:cc0d9814522b 11 // same code.
mjr 40:cc0d9814522b 12 //
mjr 40:cc0d9814522b 13 // The SET function is called directly from the corresponding USB
mjr 40:cc0d9814522b 14 // protocol message to set one variable. The data buffer is simply
mjr 40:cc0d9814522b 15 // the data passed in from the USB message.
mjr 40:cc0d9814522b 16 //
mjr 40:cc0d9814522b 17 // The GET function is called in a loop from our configuration
mjr 40:cc0d9814522b 18 // variable reporting function. The report function loops through
mjr 40:cc0d9814522b 19 // each variable in turn to generate a series of reports. The
mjr 40:cc0d9814522b 20 // caller in this case fills in data[1] with the variable ID, and
mjr 40:cc0d9814522b 21 // it also fills in data[2] with the current index being queried
mjr 40:cc0d9814522b 22 // for the array variables (buttons, outputs). We fill in the
mjr 40:cc0d9814522b 23 // rest of the data[] bytes with the current variable value(s),
mjr 40:cc0d9814522b 24 // encoded for the USB protocol message.
mjr 40:cc0d9814522b 25
mjr 40:cc0d9814522b 26
mjr 40:cc0d9814522b 27 void v_func(uint8_t *data)
mjr 40:cc0d9814522b 28 {
mjr 40:cc0d9814522b 29 switch (data[1])
mjr 40:cc0d9814522b 30 {
mjr 61:3c7e6e9ec355 31 // ********** UNRECOGNIZED VARIABLE IDs **********
mjr 61:3c7e6e9ec355 32 // For any variable ID we don't recognize, we'll ignore SET
mjr 61:3c7e6e9ec355 33 // requests and return all zeroes on QUERY requests. This
mjr 61:3c7e6e9ec355 34 // provides sensible default behavior if a newer version of
mjr 61:3c7e6e9ec355 35 // the config tool is used with an older version of the
mjr 61:3c7e6e9ec355 36 // firwmare. Because of the default all-zero query response,
mjr 61:3c7e6e9ec355 37 // new variable added over time should use zero values as
mjr 61:3c7e6e9ec355 38 // the standard defaults whenever possible. Note that the
mjr 61:3c7e6e9ec355 39 // config tool can also use QUERY VARIABLE 0 to determine
mjr 61:3c7e6e9ec355 40 // the number of variables supported by the firmware it's
mjr 61:3c7e6e9ec355 41 // talking to, if it needs to know whether or not a
mjr 61:3c7e6e9ec355 42 // particular variable exists (a variable exists if its ID
mjr 61:3c7e6e9ec355 43 // is within the range returned by the QUERY 0 call).
mjr 61:3c7e6e9ec355 44 //
mjr 61:3c7e6e9ec355 45 default:
mjr 61:3c7e6e9ec355 46 break;
mjr 61:3c7e6e9ec355 47
mjr 61:3c7e6e9ec355 48
mjr 53:9b2611964afc 49 // ********** DESCRIBE CONFIGURATION VARIABLES **********
mjr 53:9b2611964afc 50 case 0:
mjr 66:2e3583fbd2f4 51 v_byte_ro(16, 2); // number of SCALAR variables
mjr 68:998faf685b00 52 v_byte_ro(3, 3); // number of ARRAY variables
mjr 53:9b2611964afc 53 break;
mjr 53:9b2611964afc 54
mjr 53:9b2611964afc 55 // ********** SCALAR VARIABLES **********
mjr 53:9b2611964afc 56
mjr 40:cc0d9814522b 57 case 1:
mjr 40:cc0d9814522b 58 // USB identification (Vendor ID, Product ID)
mjr 40:cc0d9814522b 59 v_ui16(usbVendorID, 2);
mjr 40:cc0d9814522b 60 v_ui16(usbProductID, 4);
mjr 40:cc0d9814522b 61 break;
mjr 40:cc0d9814522b 62
mjr 40:cc0d9814522b 63 case 2:
mjr 40:cc0d9814522b 64 // Pinscape Controller unit number (nominal unit number, 1-16)
mjr 40:cc0d9814522b 65 if_msg_valid(data[2] >= 1 && data[2] <= 16)
mjr 40:cc0d9814522b 66 v_byte(psUnitNo, 2);
mjr 40:cc0d9814522b 67 break;
mjr 40:cc0d9814522b 68
mjr 40:cc0d9814522b 69 case 3:
mjr 40:cc0d9814522b 70 // Enable/disable joystick
mjr 40:cc0d9814522b 71 v_byte(joystickEnabled, 2);
mjr 40:cc0d9814522b 72 break;
mjr 40:cc0d9814522b 73
mjr 40:cc0d9814522b 74 case 4:
mjr 40:cc0d9814522b 75 // Accelerometer orientation
mjr 40:cc0d9814522b 76 v_byte(orientation, 2);
mjr 40:cc0d9814522b 77 break;
mjr 40:cc0d9814522b 78
mjr 40:cc0d9814522b 79 case 5:
mjr 40:cc0d9814522b 80 // Plunger sensor type
mjr 40:cc0d9814522b 81 v_byte(plunger.sensorType, 2);
mjr 40:cc0d9814522b 82 break;
mjr 40:cc0d9814522b 83
mjr 40:cc0d9814522b 84 case 6:
mjr 40:cc0d9814522b 85 // Plunger sensor pin assignments
mjr 53:9b2611964afc 86 v_byte(plunger.sensorPin[0], 2);
mjr 53:9b2611964afc 87 v_byte(plunger.sensorPin[1], 3);
mjr 53:9b2611964afc 88 v_byte(plunger.sensorPin[2], 4);
mjr 53:9b2611964afc 89 v_byte(plunger.sensorPin[3], 5);
mjr 40:cc0d9814522b 90 break;
mjr 40:cc0d9814522b 91
mjr 40:cc0d9814522b 92 case 7:
mjr 40:cc0d9814522b 93 // Plunger calibration button and indicator light pin assignments
mjr 55:4db125cd11a0 94 v_byte(plunger.cal.features, 2);
mjr 55:4db125cd11a0 95 v_byte(plunger.cal.btn, 3);
mjr 55:4db125cd11a0 96 v_byte(plunger.cal.led, 4);
mjr 40:cc0d9814522b 97 break;
mjr 40:cc0d9814522b 98
mjr 40:cc0d9814522b 99 case 8:
mjr 40:cc0d9814522b 100 // ZB Launch Ball setup
mjr 40:cc0d9814522b 101 v_byte(plunger.zbLaunchBall.port, 2);
mjr 53:9b2611964afc 102 v_byte(plunger.zbLaunchBall.keytype, 3);
mjr 53:9b2611964afc 103 v_byte(plunger.zbLaunchBall.keycode, 4);
mjr 53:9b2611964afc 104 v_ui16(plunger.zbLaunchBall.pushDistance, 5);
mjr 40:cc0d9814522b 105 break;
mjr 40:cc0d9814522b 106
mjr 40:cc0d9814522b 107 case 9:
mjr 40:cc0d9814522b 108 // TV ON setup
mjr 53:9b2611964afc 109 v_byte(TVON.statusPin, 2);
mjr 53:9b2611964afc 110 v_byte(TVON.latchPin, 3);
mjr 53:9b2611964afc 111 v_byte(TVON.relayPin, 4);
mjr 40:cc0d9814522b 112 v_ui16(TVON.delayTime, 5);
mjr 40:cc0d9814522b 113 break;
mjr 40:cc0d9814522b 114
mjr 40:cc0d9814522b 115 case 10:
mjr 40:cc0d9814522b 116 // TLC5940NT PWM controller chip setup
mjr 40:cc0d9814522b 117 v_byte(tlc5940.nchips, 2);
mjr 53:9b2611964afc 118 v_byte(tlc5940.sin, 3);
mjr 53:9b2611964afc 119 v_byte(tlc5940.sclk, 4);
mjr 53:9b2611964afc 120 v_byte(tlc5940.xlat, 5);
mjr 53:9b2611964afc 121 v_byte(tlc5940.blank, 6);
mjr 53:9b2611964afc 122 v_byte(tlc5940.gsclk, 7);
mjr 40:cc0d9814522b 123 break;
mjr 40:cc0d9814522b 124
mjr 40:cc0d9814522b 125 case 11:
mjr 40:cc0d9814522b 126 // 74HC595 shift register chip setup
mjr 40:cc0d9814522b 127 v_byte(hc595.nchips, 2);
mjr 53:9b2611964afc 128 v_byte(hc595.sin, 3);
mjr 53:9b2611964afc 129 v_byte(hc595.sclk, 4);
mjr 53:9b2611964afc 130 v_byte(hc595.latch, 5);
mjr 53:9b2611964afc 131 v_byte(hc595.ena, 6);
mjr 40:cc0d9814522b 132 break;
mjr 40:cc0d9814522b 133
mjr 40:cc0d9814522b 134 case 12:
mjr 53:9b2611964afc 135 // Disconnect reboot timeout
mjr 53:9b2611964afc 136 v_byte(disconnectRebootTimeout, 2);
mjr 53:9b2611964afc 137 break;
mjr 53:9b2611964afc 138
mjr 53:9b2611964afc 139 case 13:
mjr 53:9b2611964afc 140 // plunger calibration
mjr 53:9b2611964afc 141 v_ui16(plunger.cal.zero, 2);
mjr 53:9b2611964afc 142 v_ui16(plunger.cal.max, 4);
mjr 53:9b2611964afc 143 v_byte(plunger.cal.tRelease, 6);
mjr 53:9b2611964afc 144 break;
mjr 53:9b2611964afc 145
mjr 53:9b2611964afc 146 case 14:
mjr 53:9b2611964afc 147 // expansion board configuration
mjr 53:9b2611964afc 148 v_byte(expan.typ, 2);
mjr 53:9b2611964afc 149 v_byte(expan.vsn, 3);
mjr 53:9b2611964afc 150 v_byte(expan.ext[0], 4);
mjr 53:9b2611964afc 151 v_byte(expan.ext[1], 5);
mjr 53:9b2611964afc 152 v_byte(expan.ext[2], 6);
mjr 53:9b2611964afc 153 break;
mjr 53:9b2611964afc 154
mjr 53:9b2611964afc 155 case 15:
mjr 53:9b2611964afc 156 // night mode configuration
mjr 53:9b2611964afc 157 v_byte(nightMode.btn, 2);
mjr 53:9b2611964afc 158 v_byte(nightMode.flags, 3);
mjr 53:9b2611964afc 159 v_byte(nightMode.port, 4);
mjr 53:9b2611964afc 160 break;
mjr 53:9b2611964afc 161
mjr 66:2e3583fbd2f4 162 case 16:
mjr 66:2e3583fbd2f4 163 // shift button configuration
mjr 66:2e3583fbd2f4 164 v_byte(shiftButton, 2);
mjr 66:2e3583fbd2f4 165 break;
mjr 66:2e3583fbd2f4 166
mjr 53:9b2611964afc 167 // case n: // new scalar variable
mjr 53:9b2611964afc 168 //
mjr 53:9b2611964afc 169 // ATTENTION!
mjr 53:9b2611964afc 170 // UPDATE CASE 0 ABOVE WHEN ADDING A NEW VARIABLE!!!
mjr 66:2e3583fbd2f4 171
mjr 66:2e3583fbd2f4 172
mjr 53:9b2611964afc 173
mjr 53:9b2611964afc 174 // ********** ARRAY VARIABLES **********
mjr 53:9b2611964afc 175
mjr 66:2e3583fbd2f4 176
mjr 53:9b2611964afc 177 // case n: // new array variable
mjr 53:9b2611964afc 178 //
mjr 53:9b2611964afc 179 // ATTENTION!
mjr 53:9b2611964afc 180 // UPDATE CASE 0 ABOVE WHEN ADDING A NEW ARRAY VARIABLE!!!
mjr 66:2e3583fbd2f4 181
mjr 66:2e3583fbd2f4 182 case 253:
mjr 66:2e3583fbd2f4 183 // extended button setup
mjr 66:2e3583fbd2f4 184 {
mjr 66:2e3583fbd2f4 185 // get the index and check if it's in range
mjr 66:2e3583fbd2f4 186 int idx = data[2];
mjr 66:2e3583fbd2f4 187 if (idx == 0)
mjr 66:2e3583fbd2f4 188 {
mjr 66:2e3583fbd2f4 189 // index 0 on query retrieves number of slots
mjr 66:2e3583fbd2f4 190 v_byte_ro(MAX_BUTTONS, 3);
mjr 66:2e3583fbd2f4 191 }
mjr 66:2e3583fbd2f4 192 else if (idx > 0 && idx <= MAX_BUTTONS)
mjr 66:2e3583fbd2f4 193 {
mjr 66:2e3583fbd2f4 194 // adjust to an array index
mjr 66:2e3583fbd2f4 195 --idx;
mjr 66:2e3583fbd2f4 196
mjr 66:2e3583fbd2f4 197 // transfer the values
mjr 66:2e3583fbd2f4 198 v_byte(button[idx].typ2, 3);
mjr 66:2e3583fbd2f4 199 v_byte(button[idx].val2, 4);
mjr 66:2e3583fbd2f4 200 }
mjr 66:2e3583fbd2f4 201 }
mjr 66:2e3583fbd2f4 202 break;
mjr 53:9b2611964afc 203
mjr 53:9b2611964afc 204 case 254:
mjr 40:cc0d9814522b 205 // button setup
mjr 40:cc0d9814522b 206 {
mjr 40:cc0d9814522b 207 // get the button number
mjr 40:cc0d9814522b 208 int idx = data[2];
mjr 40:cc0d9814522b 209
mjr 40:cc0d9814522b 210 // if it's in range, set the button data
mjr 53:9b2611964afc 211 if (idx == 0)
mjr 53:9b2611964afc 212 {
mjr 53:9b2611964afc 213 // index 0 on query retrieves number of slots
mjr 65:739875521aae 214 v_byte_ro(MAX_BUTTONS, 3);
mjr 53:9b2611964afc 215 }
mjr 65:739875521aae 216 else if (idx > 0 && idx <= MAX_BUTTONS)
mjr 40:cc0d9814522b 217 {
mjr 40:cc0d9814522b 218 // adjust to an array index
mjr 40:cc0d9814522b 219 --idx;
mjr 40:cc0d9814522b 220
mjr 66:2e3583fbd2f4 221 // transfer the values
mjr 40:cc0d9814522b 222 v_byte(button[idx].pin, 3);
mjr 40:cc0d9814522b 223 v_byte(button[idx].typ, 4);
mjr 40:cc0d9814522b 224 v_byte(button[idx].val, 5);
mjr 40:cc0d9814522b 225 v_byte(button[idx].flags, 6);
mjr 40:cc0d9814522b 226 }
mjr 40:cc0d9814522b 227 }
mjr 40:cc0d9814522b 228 break;
mjr 40:cc0d9814522b 229
mjr 53:9b2611964afc 230 case 255:
mjr 40:cc0d9814522b 231 // LedWiz output port setup
mjr 40:cc0d9814522b 232 {
mjr 40:cc0d9814522b 233 // get the port number
mjr 40:cc0d9814522b 234 int idx = data[2];
mjr 40:cc0d9814522b 235
mjr 40:cc0d9814522b 236 // if it's in range, set the port data
mjr 53:9b2611964afc 237 if (idx == 0)
mjr 53:9b2611964afc 238 {
mjr 53:9b2611964afc 239 // index 0 on query retrieves number of slots
mjr 53:9b2611964afc 240 v_byte_ro(MAX_OUT_PORTS, 3);
mjr 53:9b2611964afc 241 }
mjr 53:9b2611964afc 242 else if (idx > 0 && idx <= MAX_OUT_PORTS)
mjr 40:cc0d9814522b 243 {
mjr 40:cc0d9814522b 244 // adjust to an array index
mjr 40:cc0d9814522b 245 --idx;
mjr 40:cc0d9814522b 246
mjr 40:cc0d9814522b 247 // set the values
mjr 40:cc0d9814522b 248 v_byte(outPort[idx].typ, 3);
mjr 40:cc0d9814522b 249 v_byte(outPort[idx].pin, 4);
mjr 40:cc0d9814522b 250 v_byte(outPort[idx].flags, 5);
mjr 40:cc0d9814522b 251 }
mjr 40:cc0d9814522b 252 }
mjr 40:cc0d9814522b 253 break;
mjr 40:cc0d9814522b 254 }
mjr 40:cc0d9814522b 255 }
mjr 40:cc0d9814522b 256