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Auto generated API documentation and code listings for SDL_lib
SDL_atomic_t | A type representing an atomic integer value |
SDL_AudioSpec | The calculated values in this structure are calculated by SDL_OpenAudio() |
SDL_CommonEvent | Fields shared by every event |
SDL_ControllerAxisEvent | Game controller axis motion event structure ( event.caxis |
SDL_ControllerButtonEvent | Game controller button event structure ( event.cbutton |
SDL_ControllerDeviceEvent | Controller device event structure ( event.cdevice |
SDL_DisplayMode | The structure that defines a display mode |
SDL_DollarGestureEvent | Dollar Gesture Event ( event.dgesture |
SDL_DropEvent | An event used to request a file open by the system ( event.drop |
SDL_Event | General event structure |
SDL_GameControllerButtonBind | Get the SDL joystick layer binding for this controller button/axis mapping |
SDL_HapticCondition | A structure containing a template for a Condition effect |
SDL_HapticConstant | A structure containing a template for a Constant effect |
SDL_HapticCustom | A structure containing a template for the SDL_HAPTIC_CUSTOM effect |
SDL_HapticDirection | Structure that represents a haptic direction |
SDL_HapticEffect | The generic template for any haptic effect |
SDL_HapticLeftRight | A structure containing a template for a Left/Right effect |
SDL_HapticPeriodic | A structure containing a template for a Periodic effect |
SDL_HapticRamp | A structure containing a template for a Ramp effect |
SDL_JoyAxisEvent | Joystick axis motion event structure ( event.jaxis |
SDL_JoyBallEvent | Joystick trackball motion event structure ( event.jball |
SDL_JoyButtonEvent | Joystick button event structure ( event.jbutton |
SDL_JoyDeviceEvent | Joystick device event structure ( event.jdevice |
SDL_JoyHatEvent | Joystick hat position change event structure ( event.jhat |
SDL_KeyboardEvent | Keyboard button event structure ( event.key |
SDL_Keysym | The SDL keysym structure, used in key events |
SDL_MessageBoxButtonData | Individual button data |
SDL_MessageBoxColor | RGB value used in a message box color scheme |
SDL_MessageBoxColorScheme | A set of colors to use for message box dialogs |
SDL_MessageBoxData | MessageBox structure containing title, text, window, etc |
SDL_MouseButtonEvent | Mouse button event structure ( event.button |
SDL_MouseMotionEvent | Mouse motion event structure ( event.motion |
SDL_MouseWheelEvent | Mouse wheel event structure ( event.wheel |
SDL_MultiGestureEvent | Multiple Finger Gesture Event ( event.mgesture |
SDL_OSEvent | OS Specific event |
SDL_PixelFormat | |
SDL_Point | The structure that defines a point |
SDL_QuitEvent | The "quit requested" event |
SDL_Rect | A rectangle, with the origin at the upper left |
SDL_RendererInfo | Information on the capabilities of a render driver or context |
SDL_RWops | This is the read/write operation structure -- very basic |
SDL_Surface | A collection of pixels used in software blitting |
SDL_SysWMEvent | A video driver dependent system event ( event.syswm |
SDL_SysWMinfo | The custom window manager information structure |
SDL_SysWMmsg | The custom event structure |
SDL_TextEditingEvent | Keyboard text editing event structure ( event.edit |
SDL_TextInputEvent | Keyboard text input event structure ( event.text |
SDL_TouchFingerEvent | Touch finger event structure ( event.tfinger |
SDL_UserEvent | A user-defined event type ( event.user |
SDL_version | Information the version of SDL in use |
SDL_WindowEvent | Window state change event data ( event.window |
SDL_WindowShapeMode | A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents |
SDL_WindowShapeParams | A union containing parameters for shaped windows |
SDLTest_Crc32Context | Data structure for CRC32 (checksum) computation |
SDLTest_SurfaceImage_s | Type for test images |
SDLTest_TestCaseReference | Holds information about a single test case |
SDLTest_TestSuiteReference | Holds information about a test suite (multiple test cases) |
Code
begin_code.h [code] | This file sets things up for C dynamic library function definitions, static inlined functions, and structures aligned at 4-byte alignment |
close_code.h [code] | This file reverses the effects of begin_code.h and should be included after you finish any function and structure declarations in your headers |
SDL.h [code] | Main include header for the SDL library |
SDL_assert.h [code] | |
SDL_atomic.h [code] | Atomic operations |
SDL_audio.h [code] | Access to the raw audio mixing buffer for the SDL library |
SDL_bits.h [code] | Functions for fiddling with bits and bitmasks |
SDL_blendmode.h [code] | Header file declaring the SDL_BlendMode enumeration |
SDL_clipboard.h [code] | Include file for SDL clipboard handling |
SDL_config.h [code] | |
SDL_cpuinfo.h [code] | CPU feature detection for SDL |
SDL_endian.h [code] | Functions for reading and writing endian-specific values |
SDL_error.h [code] | Simple error message routines for SDL |
SDL_events.h [code] | Include file for SDL event handling |
SDL_filesystem.h [code] | Include file for filesystem SDL API functions |
SDL_gamecontroller.h [code] | Include file for SDL game controller event handling |
SDL_gesture.h [code] | Include file for SDL gesture event handling |
SDL_haptic.h [code] | The SDL Haptic subsystem allows you to control haptic (force feedback) devices |
SDL_hints.h [code] | Official documentation for SDL configuration variables |
SDL_joystick.h [code] | Include file for SDL joystick event handling |
SDL_keyboard.h [code] | Include file for SDL keyboard event handling |
SDL_keycode.h [code] | Defines constants which identify keyboard keys and modifiers |
SDL_loadso.h [code] | System dependent library loading routines |
SDL_log.h [code] | Simple log messages with categories and priorities |
SDL_main.h [code] | Redefine main() on some platforms so that it is called by SDL |
SDL_messagebox.h [code] | |
SDL_mouse.h [code] | Include file for SDL mouse event handling |
SDL_mutex.h [code] | Functions to provide thread synchronization primitives |
SDL_name.h [code] | |
SDL_opengl.h [code] | This is a simple file to encapsulate the OpenGL API headers |
SDL_opengles.h [code] | This is a simple file to encapsulate the OpenGL ES 1.X API headers |
SDL_opengles2.h [code] | |
SDL_pixels.h [code] | Header for the enumerated pixel format definitions |
SDL_platform.h [code] | Try to get a standard set of platform defines |
SDL_power.h [code] | Header for the SDL power management routines |
SDL_quit.h [code] | Include file for SDL quit event handling |
SDL_rect.h [code] | Header file for SDL_rect definition and management functions |
SDL_render.h [code] | Header file for SDL 2D rendering functions |
SDL_revision.h [code] | |
SDL_rwops.h [code] | This file provides a general interface for SDL to read and write data streams |
SDL_scancode.h [code] | Defines keyboard scancodes |
SDL_shape.h [code] | Header file for the shaped window API |
SDL_stdinc.h [code] | This is a general header that includes C language support |
SDL_surface.h [code] | Header file for SDL_Surface definition and management functions |
SDL_system.h [code] | Include file for platform specific SDL API functions |
SDL_syswm.h [code] | Include file for SDL custom system window manager hooks |
SDL_test.h [code] | Include file for SDL test framework |
SDL_test_assert.h [code] | Include file for SDL test framework |
SDL_test_common.h [code] | Include file for SDL test framework |
SDL_test_compare.h [code] | Include file for SDL test framework |
SDL_test_crc32.h [code] | Include file for SDL test framework |
SDL_test_font.h [code] | Include file for SDL test framework |
SDL_test_fuzzer.h [code] | Include file for SDL test framework |
SDL_test_harness.h [code] | Include file for SDL test framework |
SDL_test_images.h [code] | Include file for SDL test framework |
SDL_test_log.h [code] | Include file for SDL test framework |
SDL_test_md5.h [code] | Include file for SDL test framework |
SDL_test_random.h [code] | Include file for SDL test framework |
SDL_thread.h [code] | Header for the SDL thread management routines |
SDL_timer.h [code] | Header for the SDL time management routines |
SDL_touch.h [code] | Include file for SDL touch event handling |
SDL_types.h [code] | |
SDL_version.h [code] | This header defines the current SDL version |
SDL_video.h [code] | Header file for SDL video functions |