Mezmure Dargie / Mbed 2 deprecated SPACERACERS

Dependencies:   4DGL-uLCD-SE PinDetect mbed wave_player

Files at this revision

API Documentation at this revision

Comitter:
mdargie6
Date:
Wed May 02 18:49:04 2018 +0000
Commit message:
okay

Changed in this revision

4DGL-uLCD-SE.lib Show annotated file Show diff for this revision Revisions of this file
Alien.h Show annotated file Show diff for this revision Revisions of this file
PinDetect.lib Show annotated file Show diff for this revision Revisions of this file
Shoot.h Show annotated file Show diff for this revision Revisions of this file
Spaceship.h Show annotated file Show diff for this revision Revisions of this file
delete.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
wave_player.lib Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r aeb7a12718ed 4DGL-uLCD-SE.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/4DGL-uLCD-SE.lib	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#2cb1845d7681
diff -r 000000000000 -r aeb7a12718ed Alien.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Alien.h	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,45 @@
+#include "uLCD_4DGL.h"
+#include "mbed.h"
+extern uLCD_4DGL uLCD;
+
+class Alien 
+{
+    public: 
+    int oldx, oldy, x, y; 
+    bool alive;
+    Alien() {}
+    Alien(int xx, int yy) { //starting position
+        oldx = xx;
+        oldy = yy;
+        x = xx;
+        y = yy;
+        alive = true;
+        }
+        
+    void draw() {
+        
+//        if (x != oldx) {
+//            uLCD.filled_circle(x,y,4,BLACK);
+//            uLCD.filled_rectangle(x-5, y+6,x-3, y+4,BLACK);
+//            uLCD.filled_rectangle(x+3,y+6,x+5,y+4,BLACK);
+//            uLCD.filled_circle(x-2,y-1,1.5,BLACK);
+//            uLCD.filled_circle(x+2,y-1,1.5,BLACK);
+//            }
+//            uLCD.triangle( x-3, y+3 ,x,y, x+3, y+3, GREEN); 
+            uLCD.filled_circle(x,y,4,GREEN);
+            uLCD.filled_rectangle(x-5, y+6,x-3, y+4,GREEN);
+            uLCD.filled_rectangle(x+3,y+6,x+5,y+4,GREEN);
+            uLCD.filled_circle(x-2,y-1,1.5,RED);
+            uLCD.filled_circle(x+2,y-1,1.5,RED);
+        }
+        
+        void erase() {
+//            uLCD.triangle( x-3, y+3 ,x,y, x+3, y+3, GREEN); 
+            uLCD.filled_circle(x,y,4,BLACK);
+            uLCD.filled_rectangle(x-5, y+6,x-3, y+4,BLACK);
+            uLCD.filled_rectangle(x+3,y+6,x+5,y+4,BLACK);
+            uLCD.filled_circle(x-2,y-1,1.5,BLACK);
+            uLCD.filled_circle(x+2,y-1,1.5,BLACK);
+            
+        }
+    };
diff -r 000000000000 -r aeb7a12718ed PinDetect.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PinDetect.lib	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,1 @@
+https://os.mbed.com/users/AjK/code/PinDetect/#cb3afc45028b
diff -r 000000000000 -r aeb7a12718ed Shoot.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Shoot.h	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,24 @@
+#include "uLCD_4DGL.h"
+
+extern uLCD_4DGL uLCD;
+class Shoot
+{
+    public: 
+    int x;
+    int y;
+    bool alive;
+    Shoot(int shipX, int shipY){
+        x = shipX;
+        y = shipY;
+        alive = false;
+        }
+    
+void draw() {
+        uLCD.filled_rectangle(x-1 , y , x+1 , y-7, RED); 
+    }
+    
+void erase() {
+        uLCD.filled_rectangle(x-1 , y , x+1 , y-7, BLACK); 
+    }
+        
+};
\ No newline at end of file
diff -r 000000000000 -r aeb7a12718ed Spaceship.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Spaceship.h	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,31 @@
+#include "uLCD_4DGL.h"
+
+extern uLCD_4DGL uLCD;
+class Spaceship 
+{
+    public: 
+    int x, y, hits; 
+    bool alive;
+    
+    Spaceship() { //starting position
+        x = 0;
+        y = 127;
+        hits = 0;
+        alive = true;
+        }
+    void draw() {
+        if ( x + 3 < 128) {         //make sure ship doesn't pass right edge
+        uLCD.filled_circle(x , y , 4 , BLUE); 
+        }
+        }
+    void erase() { 
+            uLCD.filled_circle(x , y , 4, BLACK); 
+        }
+    bool isAlive() {  // Dies if hit 3 times
+        if (hits >=3)
+        {   
+            alive = false;
+            }
+        return alive;        }
+};
+        
\ No newline at end of file
diff -r 000000000000 -r aeb7a12718ed delete.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/delete.h	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,13 @@
+        aliens[7].erase();
+        if (aliens[7].alive & aliens[7].x <= 17) {
+             dirs[7]=1;
+            aliens[7].y += 17
+
+        }
+        if (aliens[7].alive & aliens[7].x >= 98) {
+             dirs[7]=-1;
+             aliens[7].y += 17
+        }
+             aliens[7].x += 1*dirs[7];
+    }
+    
\ No newline at end of file
diff -r 000000000000 -r aeb7a12718ed main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,453 @@
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "Spaceship.h"
+#include "Alien.h"
+#include "Shoot.h"
+
+class Nav_Switch
+{
+public:
+    Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
+    int read();
+//boolean functions to test each switch
+    bool up();
+    bool down();
+    bool left();
+    bool right();
+    bool fire();
+//automatic read on RHS
+    operator int ();
+//index to any switch array style
+    bool operator[](int index) {
+        return _pins[index];
+    };
+private:
+    BusIn _pins;
+ 
+};
+Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire):
+    _pins(up, down, left, right, fire)
+{
+    _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise
+    wait(0.001); //delays just a bit for pullups to pull inputs high
+}
+inline bool Nav_Switch::up()
+{
+    return !(_pins[0]);
+}
+inline bool Nav_Switch::down()
+{
+    return !(_pins[1]);
+}
+inline bool Nav_Switch::left()
+{
+    return !(_pins[2]);
+}
+inline bool Nav_Switch::right()
+{
+    return !(_pins[3]);
+}
+inline bool Nav_Switch::fire()
+{
+    return !(_pins[4]);
+}
+inline int Nav_Switch::read()
+{
+    return _pins.read();
+}
+inline Nav_Switch::operator int ()
+{
+    return _pins.read();
+}
+ 
+Nav_Switch myNav( p9, p6, p7, p5, p8); //pin order on Sparkfun breakout
+DigitalOut myled4(LED1);
+uLCD_4DGL 
+uLCD(p28, p27, p30); // serial tx, serial rx, reset pin;
+Serial Blue(p13,p14);
+
+//globals
+bool missExists = false;
+enum StateType {BEGIN, PLAY , END};
+StateType STATE;
+int dir1 = 1, dir2 = -1;
+int dirs[9] = {1};
+int missileX, downerX;
+int t;
+int killed = 0;
+
+//global variables for main and interrupt routine
+volatile bool button_ready = 0;
+volatile int  bnum = 0;
+volatile int  bhit  ;
+//state used to remember previous characters read in a button message
+enum statetype {start = 0, got_exclm, got_B, got_num, got_hit};
+statetype state = start;
+//Interrupt routine to parse message with one new character per serial RX interrupt
+void parse_message()
+{
+    switch (state) {
+        case start:
+            if (Blue.getc()=='!') state = got_exclm;
+            else state = start;
+            break;
+        case got_exclm:
+            if (Blue.getc() == 'B') state = got_B;
+            else state = start;
+            break;
+        case got_B:
+            bnum = Blue.getc();
+            state = got_num;
+            break;
+        case got_num:
+            bhit = Blue.getc();
+            state = got_hit;
+            break;
+        case got_hit:
+            if (Blue.getc() == char(~('!' + ' B' + bnum + bhit))) button_ready = 1;
+            state = start;
+            break;
+        default:
+            Blue.getc();
+            state = start;
+    }
+}
+
+
+
+
+void menuAliens(Alien &demo, Alien &demo2) {  //moves the aliens on the demo screen
+           demo.erase();
+        demo2.erase();
+
+        if (demo.x + 5 >= 124) {
+            dir1 = -1;
+            }
+        else if (demo.x - 5 <= 5 ) {
+            dir1 = 1;
+            }
+        demo.x = demo.x + dir1*3;
+//        wait(.05);
+
+
+        if (demo2.x + 5 >= 124) {
+            dir2 = -1;
+            }
+        else if (demo2.x - 5 <= 5 ) {
+            dir2 = 1;
+            }
+        demo2.x = demo2.x + dir2*3;
+        
+        demo2.draw();
+
+        demo.draw();
+        wait(0.1);
+    }
+    
+    
+void moveAliens(Alien aliens[]) {
+        aliens[0].erase();
+        aliens[1].erase();
+        aliens[2].erase();
+        aliens[3].erase();
+        aliens[4].erase();
+        aliens[5].erase();
+        aliens[6].erase();
+        aliens[7].erase();
+        aliens[8].erase();
+        
+        if (aliens[0].alive & aliens[0].x <= 3) {
+             dirs[0]=1;
+             aliens[0].y += 15;
+             aliens[1].y += 15;
+             aliens[2].y += 15;
+             aliens[3].y += 15;
+             aliens[4].y += 15;
+             aliens[5].y += 15;
+             aliens[6].y += 15;
+             aliens[7].y += 15;
+             aliens[8].y += 15;
+        }
+        if (aliens[0].alive & aliens[0].x >= 98) {
+             dirs[0]=-1;
+             aliens[0].y += 15;
+             aliens[1].y += 15;
+             aliens[2].y += 15;
+             aliens[3].y += 15;
+             aliens[4].y += 15;
+             aliens[5].y += 15;
+             aliens[6].y += 15;
+             aliens[7].y += 15;
+             aliens[8].y += 15;
+        }
+             aliens[0].x += 3*dirs[0];
+             aliens[1].x += 3*dirs[0];
+             aliens[2].x += 3*dirs[0];
+             aliens[3].x += 3*dirs[0];
+             aliens[4].x += 3*dirs[0];
+             aliens[5].x += 3*dirs[0];
+             aliens[6].x += 3*dirs[0];
+             aliens[7].x += 3*dirs[0];
+             aliens[8].x += 3*dirs[0];
+             
+                                 for (int k = 0; k<9; k++)
+                        {
+                            if(aliens[k].alive)
+                            {
+                                aliens[k].draw();
+                            }
+                    }  
+    }
+    
+    
+    
+    
+    
+    
+int main() {
+        
+        uLCD.baudrate(3000000); // set to 500000 to increase smooth gameplay
+        uLCD.color(RED);
+        uLCD.set_font(FONT_7X8);
+        uLCD.text_width(2); //4X size text
+        uLCD.text_height(2); //4X size text
+    Blue.attach(&parse_message,Serial::RxIrq);
+
+        STATE = BEGIN;
+        uLCD.text_mode(TRANSPARENT);
+        
+        uLCD.locate(0,5);
+        for (int i = 0; i < 128; i+=15) {
+            
+            for (int j = 0; j <128; j+=15) {
+                
+                uLCD.pixel(j, i, WHITE);
+                
+            }
+            
+        }
+        uLCD.locate(3,40);
+        uLCD.filled_rectangle(0,40,128, 80,BLUE);
+        
+        uLCD.text_string("SPACE \n RACERS", 0, 3, FONT_7X8, RED);
+            uLCD.text_width(1); //4X size text
+        uLCD.text_height(1); //4X size text
+      uLCD.text_string("Press right to \n begin!", 0, 11, FONT_7X8, RED);
+
+        Alien demo = Alien(110,112);
+        Alien demo2 = Alien(2,20);
+
+
+
+        while(1) {
+    switch (STATE) {
+        
+        case (BEGIN): 
+            
+        menuAliens(demo, demo2);
+        
+        if (myNav.right()) {
+            uLCD.cls();
+                uLCD.text_mode(TRANSPARENT);
+            
+            STATE = PLAY;
+            }
+            
+        break;
+        
+        case (PLAY):        
+        
+
+                
+        Spaceship ME = Spaceship();    
+                    ME.draw();
+        Alien aliens[9];
+
+
+        aliens[0] =  Alien(10,15);
+        aliens[1] =  Alien(25,15);
+        aliens[2] =  Alien(40,15);
+        aliens[3] =  Alien(10,30);
+        aliens[4] =  Alien(25,30);
+        aliens[5] =  Alien(40,30);
+        aliens[6] =  Alien(10,45);
+        aliens[7] =  Alien(25,45);
+        aliens[8] =  Alien(40,45);
+            Shoot missile = Shoot(ME.x, 128);
+            Shoot downer = Shoot(-100, 200);
+
+            while(ME.isAlive() && killed <9) { //change to while alive
+            
+                            for (int i = 10; i < 128; i+=35) {
+            
+            for (int j = 0; j <128; j+=35) {
+                
+                uLCD.pixel(j, i, WHITE);
+                
+            }
+            
+        }    
+        
+        uLCD.filled_rectangle(0,0,128, 8,BLUE);
+
+        uLCD.locate(0,0);
+        uLCD.text_width(1); //4X size text
+        uLCD.text_height(1); //4X size text
+        uLCD.color(RED+GREEN);
+        uLCD.printf("Lives:%i   ",3-ME.hits);
+        uLCD.printf("Kills:%i",killed);
+
+
+
+               
+               moveAliens(aliens);
+               
+                     ME.draw();
+//                A1.draw();
+
+
+        
+               
+                if (myNav.up()|| (button_ready && (bnum=='5'))) {
+                    missile.erase();
+                    missile.alive = true;
+                    missExists = true;
+                    missile.x = ME.x;
+                    missile.y = 128;
+                    missile.draw();
+                    button_ready = 0;
+                    }
+                     
+                    
+                   if (myNav.left() || (button_ready && (bnum=='7'))  ) {
+                        ME.erase();
+
+                        ME.x -= 6;
+                        ME.draw();
+                                    myled4 = !myled4;
+                        button_ready = 0;
+
+                }
+
+
+                    
+
+                if (myNav.right() || (button_ready && (bnum=='8')) ) {
+                        ME.erase();
+
+                         ME.x += 6;
+                         ME.draw();
+                        button_ready = 0;
+                }
+                
+                    if (missile.alive) {
+                    missile.erase();
+                    missile.y-=7;
+                    missile.draw();
+                    }
+                    if (downer.alive) {
+                        downer.erase();
+                        downer.y +=10;
+                        downer.x = downerX;
+                        downer.draw();
+                        }
+                    if (missile.y - 6 <=9) {
+                        missile.alive = false;
+                        missile.erase();
+                        missile.x = -100;
+                        missile.y = 200; 
+                        }
+                        
+                    for (int k = 8; k>=0; k--)
+                        {       // IF U KILLED AN ALIEN
+                            if(missile.alive && aliens[k].alive && missile.x - 1<= aliens[k].x+5  & missile.x+1>= aliens[k].x-5 && missile.y-7 <= aliens[k].y+6 && missile.y>= aliens[k].y-1)
+                            {aliens[k].alive =false;
+                            aliens[k].erase();
+                            missile.alive = false;
+                            missile.erase();
+                            missile.x = -100;
+                            missile.y = 200;
+                            killed ++;
+                            
+                            }
+                            if ( aliens[k].y+6>=125){
+                            ME.alive = false;
+                            break;                            
+                            }
+                             t++;
+                            if ( aliens[k].alive && t%100==0) {
+                                downerX=aliens[k].x;
+                                downer.x = downerX;
+                                downer.y = aliens[k].y+4;
+                                downer.draw();
+
+                                downer.alive = true;
+                                }
+                                
+                            
+                    }
+                    
+
+                    if (downer.y >=128) {
+                        downer.alive = false;
+                        downer.erase();
+                        }
+                    if (downer.y+6 >= ME.y-3 && downer.x-1 >= ME.x-5 && downer.x+1 <= ME.x+5) {
+                        ME.hits++;
+                        downer.alive =false;
+                        downer.erase();
+                        
+                        downer.x = -100;
+                        downer.y = -100;
+                        
+        uLCD.filled_circle(ME.x , ME.y , 4 , RED); 
+        wait(.2);
+        uLCD.filled_circle(ME.x , ME.y , 4 , BLUE); 
+                wait(.2);
+
+        uLCD.filled_circle(ME.x , ME.y , 4 , RED); 
+                wait(.2);
+
+        uLCD.filled_circle(ME.x , ME.y , 4 , BLUE); 
+
+                        
+                        }
+                        
+            }
+    STATE = END;
+        break;
+    case (END):
+        uLCD.cls();
+        uLCD.filled_rectangle(0,40,128, 80,BLUE);
+
+        uLCD.text_mode(TRANSPARENT);
+        uLCD.text_width(2); //4X size text
+        uLCD.text_height(2); //4X size text
+        if(ME.hits==3) {
+        uLCD.text_string("GAME \n OVER!!", 0, 3, FONT_7X8, RED);
+
+        } else {
+        uLCD.text_string("YOU SAVED \nTHE WORLD!!", 0, 3, FONT_7X8, RED);
+            }
+            
+            
+        wait(5);
+        
+        uLCD.text_width(1); //4X size text
+        uLCD.text_height(1); //4X size text
+                uLCD.color(WHITE);
+
+      uLCD.text_string("Press right to \n restart!", 0, 11, FONT_7X8, RED);
+                uLCD.color(WHITE);
+
+        wait(1);
+        ME.hits = 0;
+        ME.alive = true;
+        ME.x = 0;
+        ME.y = 127;
+        killed = 0;
+        STATE = BEGIN;
+    }
+
+}
+}
diff -r 000000000000 -r aeb7a12718ed mbed.bld
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/994bdf8177cb
\ No newline at end of file
diff -r 000000000000 -r aeb7a12718ed wave_player.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wave_player.lib	Wed May 02 18:49:04 2018 +0000
@@ -0,0 +1,1 @@
+https://os.mbed.com/users/sravet/code/wave_player/#acc3e18e77ad