The official Mbed 2 C/C++ SDK provides the software platform and libraries to build your applications.

Dependents:   hello SerialTestv11 SerialTestv12 Sierpinski ... more

mbed 2

This is the mbed 2 library. If you'd like to learn about Mbed OS please see the mbed-os docs.

Revision:
154:fb8e0ae1cceb
Parent:
152:235179ab3f27
--- a/TARGET_UBLOX_C027/TOOLCHAIN_IAR/LPC17xx.icf	Wed Oct 11 12:36:33 2017 +0100
+++ b/TARGET_UBLOX_C027/TOOLCHAIN_IAR/LPC17xx.icf	Wed Oct 25 14:40:21 2017 +0100
@@ -1,11 +1,13 @@
+if (!isdefinedsymbol(MBED_APP_START)) { define symbol MBED_APP_START = 0x00000000; }
+if (!isdefinedsymbol(MBED_APP_SIZE)) { define symbol MBED_APP_SIZE = 0x80000; }
 /*###ICF### Section handled by ICF editor, don't touch! ****/
 /*-Editor annotation file-*/
 /* IcfEditorFile="$TOOLKIT_DIR$\config\ide\IcfEditor\cortex_v1_0.xml" */
 /*-Specials-*/
-define symbol __ICFEDIT_intvec_start__ = 0x00000000;
+define symbol __ICFEDIT_intvec_start__ = MBED_APP_START;
 /*-Memory Regions-*/
-define symbol __ICFEDIT_region_ROM_start__   = 0x00000000;
-define symbol __ICFEDIT_region_ROM_end__     = 0x0007FFFF;
+define symbol __ICFEDIT_region_ROM_start__   = MBED_APP_START;
+define symbol __ICFEDIT_region_ROM_end__     = MBED_APP_START + MBED_APP_SIZE - 1;
 define symbol __ICFEDIT_region_NVIC_start__   = 0x10000000;
 define symbol __ICFEDIT_region_NVIC_end__   = 0x100000C7;
 define symbol __ICFEDIT_region_RAM_start__   = 0x100000C8;
@@ -17,8 +19,8 @@
 define symbol __ICFEDIT_size_heap__     = 0x2000;
 /**** End of ICF editor section. ###ICF###*/
 
-define symbol __CRP_start__   = 0x000002FC;
-define symbol __CRP_end__     = 0x000002FF;
+define symbol __CRP_start__   = MBED_APP_START + 0x000002FC;
+define symbol __CRP_end__     = MBED_APP_START + 0x000002FF;
 
 define symbol __RAM1_start__  = 0x2007C000;
 define symbol __RAM1_end__    = 0x20083FFF;
@@ -41,5 +43,5 @@
 place in RAM_region   { readwrite,
                         block HEAP, block CSTACK };
 
-place in CRP_region  	{ section .crp };
+place in CRP_region  	{ section .CRPSection };
 place in RAM1_region	{ section .ethusbram };