Capacitive Touch Sensor Controlling an MP3 Player
Dependencies: 4DGL-uLCD-SE SDFileSystem TextLCD mbed wave_player
VS1002.h
- Committer:
- maxmbrown
- Date:
- 2016-12-08
- Revision:
- 0:1cb83aab3f9a
File content as of revision 0:1cb83aab3f9a:
#ifndef VS1002_H #define VS1002_H #include "mbed.h" #include "SDFileSystem.h" #include "string" #include "string.h" #include "TextLCD.h" //SCI_MODE register bits as of p.26 of the datasheet #define SM_DIFF 0x0001 #define SM_SETTOZERO 0x0002 #define SM_RESET 0x0004 #define SM_OUTOFWAV 0x0008 #define SM_PDOWN 0x0010 #define SM_TESTS 0x0020 #define SM_STREAM 0x0040 #define SM_PLUSV 0x0080 #define SM_DACT 0x0100 #define SM_SDIORD 0x0200 #define SM_SDISHARE 0x0400 #define SM_SDINEW 0x0800 #define SM_ADPCM 0x1000 #define SM_ADPCM_HP 0x2000 extern int new_song_number; extern int volume_left; extern int volume_right; extern int size; extern bool pause; extern bool old_pause; extern bool mute; extern bool old_mute; extern bool stop; extern int t; extern int oldt; extern int m; extern int fade; extern int old_fade; extern string print_fade; extern int fade_percent; extern char * song_name[6]; class VS1002 { public: VS1002(PinName mmosi, PinName mmiso, PinName ssck, PinName ccs, const char *name, PinName mosi, PinName miso, PinName sck, PinName cs, PinName rst, PinName dreq, PinName dcs, PinName vol); void cs_low(void); void cs_high(void); void dcs_low(void); void dcs_high(void); void sci_en(void); void sci_dis(void); void sdi_en(void); void sdi_dis(void); void sci_initialise(void); void sdi_initialise(void); void reset(void); void power_down(void); void sci_write(unsigned char, unsigned short int); void sdi_write(unsigned char); unsigned short int read(unsigned short int); void sine_test_activate(unsigned char); void volume(signed int,signed int); void sine_test_deactivate(void); void play_song(string, string, int); void update_LCD(string); int num_of_files; DigitalIn _DREQ; DigitalOut _RST; AnalogIn _VOL; protected: SPI _spi; DigitalOut _CS; DigitalOut _DCS; SDFileSystem _sd; }; #endif