Capacitive Touch Sensor Controlling an MP3 Player

Dependencies:   4DGL-uLCD-SE SDFileSystem TextLCD mbed wave_player

VS1002.cpp

Committer:
maxmbrown
Date:
2016-12-08
Revision:
0:1cb83aab3f9a

File content as of revision 0:1cb83aab3f9a:

#include "VS1002.h"
#include "mbed.h"
#include "uLCD_4DGL.h"

//Serial pc(USBTX, USBRX);
uLCD_4DGL uLCD2(p28, p27, p29);

/* ==================================================================
 * Constructor
 * =================================================================*/

VS1002::VS1002(PinName mmosi, PinName mmiso, PinName ssck, PinName ccs, const char *name, PinName mosi, PinName miso, PinName sck, PinName cs, PinName rst, PinName dreq, PinName dcs, PinName vol)
    : _sd(mmosi, mmiso, ssck, ccs, name), _spi(mosi, miso, sck), _CS(cs), _RST(rst), _DREQ(dreq), _DCS(dcs), _VOL(vol) {
    
    }    

/*===================================================================
 * Functions
 *==================================================================*/
 
void VS1002::cs_low(void)
{
    _CS = 0;                                
}
void VS1002::cs_high(void)
{
    _CS = 1;                                
}
void VS1002::dcs_low(void)
{
    _DCS = 0;
}
void VS1002::dcs_high(void)
{
    _DCS = 1;
}
void VS1002::sci_en(void)                    //SCI enable
{
    cs_high();
    dcs_high();
    cs_low();
}
void VS1002::sci_dis(void)                    //SCI disable
{
    cs_high();
}
void VS1002::sdi_en(void)                    //SDI enable
{
    dcs_high();
    cs_high();
    dcs_low();
}
void VS1002::sdi_dis(void)                    //SDI disable
{
    dcs_high();
}
void VS1002::reset(void)                    //hardware reset
{
    wait(0.01);
    _RST = 0;
    wait(0.01);
    _RST = 1;
    wait(0.10);
}
void VS1002::power_down(void)                //hardware and software reset
{
    cs_low();
    reset();
    sci_write(0x00, SM_PDOWN);
    wait(0.01);
    reset();
}
void VS1002::sci_initialise(void)
{
    _RST = 1;                                //no reset
    _spi.format(8,0);                        //spi 8bit interface, steady state low
    _spi.frequency(1000000);                //rising edge data record, freq. 1Mhz
    
    cs_low();
    for(int i=0; i<4; i++)
    {
    _spi.write(0xFF);                        //clock the chip a bit
    }
    cs_high();
    dcs_high();
    wait_us(5);
}
void VS1002::sdi_initialise(void)
{
    _spi.format(8,0);
    _spi.frequency(7000000);                //set to 7MHz
    
    cs_high();
    dcs_high();
}
void VS1002::sci_write(unsigned char address, unsigned short int data)
{
    sci_en();                                //enables SCI/disables SDI
    
    while(!_DREQ);                            //wait unitl data request is high
    _spi.write(0x02);                        //SCI write
    _spi.write(address);                    //register address
    _spi.write((data >> 8) & 0xFF);            //write out first half of data word
    _spi.write(data & 0xFF);                //write out second half of data word
    
    sci_dis();                                //enables SDI/disables SCI
    wait_us(5);
}
void VS1002::sdi_write(unsigned char datum)
{
    sdi_en();
    
    while(!_DREQ);
    _spi.write(datum);
    
    sci_dis();
}
unsigned short int VS1002::read(unsigned short int address)
{
    cs_low();                                //enables SCI/disables SDI
    
    while(!_DREQ);                            //wait unitl data request is high
    _spi.write(0x03);                        //SCI write
    _spi.write(address);                    //register address
    unsigned short int received = _spi.write(0x00);    //write out dummy byte
    received <<= 8;
    received += _spi.write(0x00);            //write out dummy byte
    
    cs_high();                                //enables SDI/disables SCI
    
    return received;                        //return received word
}
void VS1002::sine_test_activate(unsigned char wave)
{
    cs_high();                                //enables SDI/disables SCI
    
    while(!_DREQ);                            //wait unitl data request is high
    _spi.write(0x53);                        //SDI write
    _spi.write(0xEF);                        //SDI write
    _spi.write(0x6E);                        //SDI write
    _spi.write(wave);                        //SDI write
    _spi.write(0x00);                        //filler byte
    _spi.write(0x00);                        //filler byte
    _spi.write(0x00);                        //filler byte
    _spi.write(0x00);                        //filler byte

    cs_low();                                //enables SCI/disables SDI
}
void VS1002::sine_test_deactivate(void)
{
    cs_high();
    
    while(!_DREQ);
    _spi.write(0x45);                        //SDI write
    _spi.write(0x78);                        //SDI write
    _spi.write(0x69);                        //SDI write
    _spi.write(0x74);                        //SDI write
    _spi.write(0x00);                        //filler byte
    _spi.write(0x00);                        //filler byte
    _spi.write(0x00);                        //filler byte
    _spi.write(0x00);                        //filler byte
}


void VS1002::volume(signed int left, signed int right)
{
    while(_DREQ == 0);
    unsigned short int _left = -left;       //convert the decibel values into a format
    unsigned short int _right = -right;     //readable by the chip cf. datasheet p.32 subsection 8.6.11
    _left *= 2;
    _right *= 2;
    unsigned short int attenuation = ((256 * _left) + _right);
    cs_low();
    sci_write(0x0B, attenuation);               //writeout these values
    cs_high();
}

void VS1002::update_LCD(string print_file)
{
 uLCD2.cls();
  if(pause){
    uLCD2.printf("Paused ");
    uLCD2.printf(print_file.c_str());}
  if(mute){
   uLCD2.printf("Muted ");
   uLCD2.printf(print_file.c_str());}
  if(!mute && !pause){
   uLCD2.printf("Playing ");
   uLCD2.printf(print_file.c_str()); } 
   
   uLCD2.locate(0,4);
    if(fade==0)
        uLCD2.printf("Fade: %s    ",print_fade);
    else
        uLCD2.printf("Fade: %s %i %  ",print_fade,fade_percent);
    if(t!=oldt)
    {
        uLCD2.locate(0,8);
        if(t<10)
            uLCD2.printf("%i:0%i",m,t);
        else
            uLCD2.printf("%i:%i",m,t);
        oldt=t;
    }
  //uLCD2.printf("\n %d %s",new_song_number,song_name[new_song_number-1]); 
}

void VS1002::play_song(string song, string print_file, int song_number)
{
    /*====== Song Select ======*/
    
    FILE *song2play;
    unsigned char array[512];           //array for reading data from file
    bool play_new=false;                // Variable to see if new_song has be assigned or not

    song2play = fopen(song.c_str(), "r");    // Open the music file in read mode
    
     //Printing to LCD the present status
   update_LCD(print_file);
   t=0;
   m=0;
    if(!song2play) 
    {
        uLCD2.printf("\n \n Error!!");
        exit(1);
    }
      while(!feof(song2play))
    {
            if(!pause)
           {
           fread(&array, 1, 512, song2play);           
           for(int i=0; i<512; i++)
           {
                sdi_write(array[i]);
           }
           volume(volume_left,volume_right);
           }
           if(t!=oldt)
           {
                uLCD2.locate(0,8);
                if(t<10)
                    uLCD2.printf("%i:0%i",m,t);
                else
                    uLCD2.printf("%i:%i",m,t);
                oldt=t;
           }
           if(fade!=old_fade)
           {
                uLCD2.locate(0,4);
                if(fade==0)
                    uLCD2.printf("Fade: %s    ",print_fade);
                else
                    uLCD2.printf("Fade: %s %i %  ",print_fade,fade_percent);
                
                old_fade=fade; 
            }
          if(stop)
          {
             play_new=true;
             break;
          }
            if((pause!=old_pause)||(mute!=old_mute)){
                old_pause=pause;
                old_mute=mute;
                update_LCD(print_file);
                uLCD2.locate(0,8);
                if(t<10)
                    uLCD2.printf("%i:0%i",m,t);
                else
                    uLCD2.printf("%i:%i",m,t);
                }
            if(new_song_number!=song_number)
            {
              play_new=true;
              break;
            }
          }
           fclose(song2play);                              //close the file

      if(!play_new)
      {
     new_song_number+=1;               // Goto Next song on completion of one song
     if(new_song_number==size)
        new_song_number=0;     
     play_new=false;                  
     }
      
}