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Fork of mBuino_Dice by
Revision 6:e52dbebd7465, committed 2014-09-16
- Comitter:
- maxint
- Date:
- Tue Sep 16 08:19:55 2014 +0000
- Parent:
- 5:e2f89a6f4d6c
- Commit message:
- 0.1.140916 Using the Outrageous Circuits mBuino platform instead of LPC11U24 (available now); Renamed LED ports to newly available mBuino LED constants; Earlier power down after dice roll, showing by flashes slowing down
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
| mbed.bld | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Mon Sep 15 16:35:48 2014 +0000
+++ b/main.cpp Tue Sep 16 08:19:55 2014 +0000
@@ -5,6 +5,10 @@
** Setup requirements: connect any type of switch between P0.4 and GND.
** On mBuino P0.4 is close to GND and the two pitch distance is exactly the same as a mini-switch!
**
+** 0.1.140916 Using the Outrageous Circuits mBuino platform instead of LPC11U24 (available now)
+** Renamed LED ports to newly available mBuino LED constants
+** Earlier power down after dice roll, showing by flashes slowing down
+** 0.1.140915 Energy use in power down mode down to 3 uA, credits: Andy A
** 0.1.140910 Power down after one iteration of demo or ten seconds of wating, credits: Andy A
** 0.1.140908 Added deep sleep mode after one iteration of demo or ten seconds of wating, credits: Andy A and Erik Olieman
** Added explanatory comments and incorporated suggestion by Erik Olieman
@@ -18,7 +22,7 @@
#include "mbed.h"
-DigitalOut LED[] = {(P0_7), (P0_8), (P0_2), (P0_20), (P1_19), (P0_17), (P0_23)};// declare 7 LEDs
+DigitalOut LED[] = {(LED1), (LED2), (LED3), (LED4), (LED5), (LED6), (LED7)};// declare 7 LEDs
InterruptIn ActionButton(P0_4); // declare the input for the button (or for other single switch, such as movement switch). On mBuino P0.4 is close to GND
AnalogIn RandomIn(P0_14); // use the random noise on this analog input to seed the random generator
@@ -231,13 +235,16 @@
fButtonPressed=false;
unsigned uTickStop=tWait.read_ms()+10000;
+ float ftDelay=0.01;
while(!fButtonPressed)
{ // flash the LEDS to show we wait for a roll call
- SweepAllLeds(true, 0.01);
- SweepAllLeds(false, 0.01);
+ SweepAllLeds(true, ftDelay);
+ SweepAllLeds(false, ftDelay);
if(!fButtonPressed && tWait.read_ms()>uTickStop)
myPowerDown(); // enter power-down mode when waited for more than 10 seconds without button pressed
+ else
+ ftDelay=(10-((float)uTickStop-tWait.read_ms())/1000)/100; // make the fast flashes slow down while closer to power down mode
}
fButtonPressed=false;
@@ -247,10 +254,16 @@
fButtonPressed=false;
uTickStop=tWait.read_ms()+10000;
+ ftDelay=0.01;
while(!fButtonPressed && tWait.read_ms()<uTickStop)
- //wait(0.1);
- BlinkDiceLed(nDiceValue, 0.2, 0.01); // to indicate waiting for a new roll, blink the thrown dice value...
+ {
+ BlinkDiceLed(nDiceValue, 0.2, ftDelay); // to indicate waiting for a new roll, flash the thrown dice value...
+ ftDelay=(10-((float)uTickStop-tWait.read_ms())/1000)/100; // make the fast flashes slow down while closer to power down mode
+ }
SwitchAllLeds(false);
+
+ if(!fButtonPressed)
+ myPowerDown(); // enter power-down mode when waited for more than 10 seconds without button pressed
}
}
--- a/mbed.bld Mon Sep 15 16:35:48 2014 +0000 +++ b/mbed.bld Tue Sep 16 08:19:55 2014 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/mbed_official/code/mbed/builds/04dd9b1680ae \ No newline at end of file +http://mbed.org/users/mbed_official/code/mbed/builds/552587b429a1 \ No newline at end of file
