Elements used in the Balls and Things games for the RETRO.
Dependents: RETRO_BallsAndPaddle RETRO_BallAndHoles
Ball.h
- Committer:
- maxint
- Date:
- 2015-03-02
- Revision:
- 8:19dd2a538cbe
- Parent:
- 5:065f19e08dcb
File content as of revision 8:19dd2a538cbe:
#pragma once #include "mbed.h" #include "Color565.h" #include "font_OEM.h" #include "LCD_ST7735.h" #include "Shapes.h" #include "Vector.h" #include "Physics.h" class Ball { public: static const bool fFixed=false; bool fActive; Ball(); Ball(LCD_ST7735* pDisp); void initialize(int X, int Y, int R, uint16_t uColor); void setSpeed(int X, int Y); void changeSpeed(bool fUp); void unmove(); void update(); void clear(); void clearPrev(); void draw(); void redraw(); Position pos; int nRadius; Vector vSpeed; Circle getBoundingCircle(); bool collides(Rectangle r); bool collides(Circle cObject); bool collides(Line ln); void Bounce(Vector vBounce); void BounceAgainst(Vector vBounce); private: uint16_t uColor; uint16_t uColorHigh; uint16_t uColorMid; uint16_t uColorLow; LCD_ST7735* pDisp; uint16_t dimmedColor(uint16_t uColor); };