Elements used in the Balls and Things games for the RETRO.

Dependents:   RETRO_BallsAndPaddle RETRO_BallAndHoles

Revision:
1:71185a0aadfc
Parent:
0:3d0db4e183ee
--- a/Accelerometer.cpp	Fri Feb 06 09:51:06 2015 +0000
+++ b/Accelerometer.cpp	Fri Feb 06 10:18:02 2015 +0000
@@ -11,11 +11,10 @@
     this->colors[2] = Color565::Blue;
 }
 
-void Accelerometer::readRegisters(char address, char* buffer, int len) {
-//    int nStart=this->tWait.read_ms();
+void Accelerometer::readRegisters(char address, char* buffer, int len)
+{
     this->i2c.write(i2cAddress, &address, 1, true);
     this->i2c.read(i2cAddress | 1, buffer, len);
-//    printDouble((double)this->tWait.read_ms()-nStart, 10, 10);
 }
 
 int Accelerometer::writeRegister(char address, char value) {    
@@ -24,7 +23,8 @@
     return this->i2c.write(i2cAddress, buffer, 2);
 }
 
-double Accelerometer::convert(char* buffer) {
+double Accelerometer::convert(char* buffer)
+{
     double val = ((buffer[0] << 2) | (buffer[1] >> 6));
             
     if (val > 511.0) 
@@ -76,7 +76,6 @@
 {
     this->graphX = 0;
     this->pDisp->clearScreen();
-    //this->pDisp->fillRect(0, 0, this->pDisp->getWidth(), this->pDisp->getHeight(), Color565::fromRGB(0x11, 0x33, 0x22));
     this->drawAxes();
 }
 
@@ -99,4 +98,3 @@
     this->drawPoint(2, z);
     this->graphX++;
 }
-