Elements used in the Balls and Things games for the RETRO.
Dependents: RETRO_BallsAndPaddle RETRO_BallAndHoles
Diff: Paddle.cpp
- Revision:
- 7:4fa3edaa1201
- Parent:
- 0:3d0db4e183ee
--- a/Paddle.cpp Sat Feb 28 19:40:48 2015 +0000 +++ b/Paddle.cpp Mon Mar 02 09:04:13 2015 +0000 @@ -36,8 +36,6 @@ void Paddle::move(Vector vDiff) { this->pos.move(vDiff); -// this->rPaddle.move(vDiff); - /* char szBuffer[256]; sprintf(szBuffer, "p:%d,%d ", pos.getX(), pos.getY()); @@ -69,18 +67,11 @@ void Paddle::redraw(bool fForceDraw) // fForceDraw=false { // redraw the paddle if its position has changed - //static int n=0; -//char szBuffer[256]; if(pos.hasChanged() || fForceDraw) { Point pPrev=pos.getPrev(); Point pCur=pos.getCur(); -/* -n++; -sprintf(szBuffer, "%d %d,%d - %d,%d", n, pPrev.getX(), pPrev.getY(), pCur.getX(), pCur.getY()); -this->pDisp->drawString(font_oem, 20, 0, szBuffer); -*/ clearPrev(); draw(); }