Elements used in the Balls and Things games for the RETRO.

Dependents:   RETRO_BallsAndPaddle RETRO_BallAndHoles

Revision:
7:4fa3edaa1201
Parent:
0:3d0db4e183ee
--- a/Paddle.cpp	Sat Feb 28 19:40:48 2015 +0000
+++ b/Paddle.cpp	Mon Mar 02 09:04:13 2015 +0000
@@ -36,8 +36,6 @@
 void Paddle::move(Vector vDiff)
 {
     this->pos.move(vDiff);
-//    this->rPaddle.move(vDiff);
-
 /*
 char szBuffer[256];
 sprintf(szBuffer, "p:%d,%d      ", pos.getX(), pos.getY());
@@ -69,18 +67,11 @@
 
 void Paddle::redraw(bool fForceDraw)        // fForceDraw=false
 {   // redraw the paddle if its position has changed
-    //static int n=0;
-//char szBuffer[256];
     
     if(pos.hasChanged() || fForceDraw)
     {
         Point pPrev=pos.getPrev();
         Point pCur=pos.getCur();
-/*
-n++;        
-sprintf(szBuffer, "%d %d,%d - %d,%d", n, pPrev.getX(), pPrev.getY(), pCur.getX(), pCur.getY());
-this->pDisp->drawString(font_oem, 20, 0, szBuffer);
-*/
         clearPrev();
         draw();
     }