Retro game that let's the player steer a ball through a hole filled maze. Has multiple levels of increasing difficulty.

Dependencies:   LCD_ST7735 MusicEngine RETRO_BallsAndThings mbed

Ball and Holes

In this game I attempted to create somewhat natural movement of the ball by implementing gravity and friction which combined over time determine the speed of the ball. Playing with the settings (aka. the magic numbers) that are spread out all over game.cpp, gives different effects, such as an icy, rough or liquid-like surface.

It took some time to figure out how to post my very first youtube video. Sorry for the shaky recording. Trying to record the video with my phone while playing the game in one hand was quite challenging, but here it is;

The left and right buttons are used to cheat: restart the current or go to the next level. Up and down control the game-tick. During game-play the robot-button shows the accelerator graph and the ship-button mutes the sound.

BTW. If your ball happens to get stuck, tilting the console in the opposite direction will set it free. For sake of argument: these magnetic wall-ends are in the words of Bob Ross "a happy accident". Since there is no specific code for it, others might call it a bug. As it results in more interesting game-play, I didn't attempt to fix it, but left a comment for those who dare to look at the mess I call code.

Committer:
maxint
Date:
Wed Jan 28 17:32:54 2015 +0000
Revision:
0:87ab172a74b4
Child:
1:c1ee4c699517
Separated elements as objects, added gravity and bouncespeed.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
maxint 0:87ab172a74b4 1 #pragma once
maxint 0:87ab172a74b4 2 #include "mbed.h"
maxint 0:87ab172a74b4 3
maxint 0:87ab172a74b4 4 #include "Color565.h"
maxint 0:87ab172a74b4 5 #include "font_IBM.h"
maxint 0:87ab172a74b4 6 #include "LCD_ST7735.h"
maxint 0:87ab172a74b4 7
maxint 0:87ab172a74b4 8 #include "Shapes.h"
maxint 0:87ab172a74b4 9 #include "Vector.h"
maxint 0:87ab172a74b4 10 #include "Physics.h"
maxint 0:87ab172a74b4 11
maxint 0:87ab172a74b4 12 class Ball
maxint 0:87ab172a74b4 13 {
maxint 0:87ab172a74b4 14 public:
maxint 0:87ab172a74b4 15 static const bool fFixed=false;
maxint 0:87ab172a74b4 16
maxint 0:87ab172a74b4 17 Ball();
maxint 0:87ab172a74b4 18 void initialize(LCD_ST7735* pDisp, int X, int Y, int R);
maxint 0:87ab172a74b4 19 void setSpeed(int X, int Y);
maxint 0:87ab172a74b4 20 void changeSpeed(bool fUp);
maxint 0:87ab172a74b4 21 void update();
maxint 0:87ab172a74b4 22 void clear();
maxint 0:87ab172a74b4 23 void clearPrev();
maxint 0:87ab172a74b4 24 void draw();
maxint 0:87ab172a74b4 25 void redraw();
maxint 0:87ab172a74b4 26
maxint 0:87ab172a74b4 27 Position pos;
maxint 0:87ab172a74b4 28 Circle cBall;
maxint 0:87ab172a74b4 29 Vector vSpeed;
maxint 0:87ab172a74b4 30
maxint 0:87ab172a74b4 31 /*
maxint 0:87ab172a74b4 32 int speedX;
maxint 0:87ab172a74b4 33 int speedY;
maxint 0:87ab172a74b4 34 */
maxint 0:87ab172a74b4 35 Circle getBoundingCircle();
maxint 0:87ab172a74b4 36 bool collides(Rectangle r);
maxint 0:87ab172a74b4 37 void Bounce(Vector vBounce);
maxint 0:87ab172a74b4 38
maxint 0:87ab172a74b4 39 private:
maxint 0:87ab172a74b4 40
maxint 0:87ab172a74b4 41 uint16_t uColorHigh;
maxint 0:87ab172a74b4 42 uint16_t uColorMid;
maxint 0:87ab172a74b4 43 uint16_t uColorLow;
maxint 0:87ab172a74b4 44 LCD_ST7735* pDisp;
maxint 0:87ab172a74b4 45
maxint 0:87ab172a74b4 46 };
maxint 0:87ab172a74b4 47