For Nikhil

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Committer:
jford38
Date:
Mon Oct 26 04:12:35 2015 +0000
Revision:
15:4b27a3a95772
Parent:
14:36c306e26317
Child:
16:b73f0842d3cd
Updates. Idk. Leave me alone. It's late.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jford38 6:3be57cf4bd33 1 // Student Side.
jford38 0:899c85cd266f 2
jford38 0:899c85cd266f 3 #include "mbed.h"
jford38 15:4b27a3a95772 4
jford38 6:3be57cf4bd33 5 #include "game_synchronizer.h"
jford38 14:36c306e26317 6 #include "tank.h"
jford38 15:4b27a3a95772 7 #include "bullet.h"
jford38 14:36c306e26317 8 #include "globals.h"
jford38 10:5da9b27e050e 9
jford38 6:3be57cf4bd33 10 DigitalOut led1(LED1);
jford38 6:3be57cf4bd33 11 DigitalOut led2(LED2);
jford38 6:3be57cf4bd33 12 DigitalOut led3(LED3);
jford38 6:3be57cf4bd33 13 DigitalOut led4(LED4);
jford38 0:899c85cd266f 14
jford38 6:3be57cf4bd33 15 DigitalIn pb_l(p24); // left button
jford38 6:3be57cf4bd33 16 DigitalIn pb_r(p21); // right button
jford38 6:3be57cf4bd33 17 DigitalIn pb_u(p22); // up button
jford38 6:3be57cf4bd33 18 DigitalIn pb_d(p23); // down button
jford38 6:3be57cf4bd33 19
jford38 12:088a8203a9bb 20 //MMA8452 acc(p28, p27, 100000); // Accelerometer
jford38 8:e6dd05393290 21 uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;)
jford38 8:e6dd05393290 22 Game_Synchronizer sync(PLAYER1); // (tx, rx, rst, player mode)
jford38 0:899c85cd266f 23
jford38 12:088a8203a9bb 24 Timer frame_timer;
jford38 12:088a8203a9bb 25
jford38 6:3be57cf4bd33 26 // For debug only. Don't use in production code. It will slow your game down a lot.
jford38 6:3be57cf4bd33 27 Serial pc(USBTX, USBRX);
jford38 0:899c85cd266f 28
jford38 7:9506f2d84162 29
jford38 7:9506f2d84162 30 int game_menu(void) {
jford38 7:9506f2d84162 31
jford38 7:9506f2d84162 32 // Figure out what mode the game will be run in.
jford38 9:ee330b1ba394 33
jford38 10:5da9b27e050e 34 uLCD.current_orientation = IS_LANDSCAPE;
jford38 9:ee330b1ba394 35 uLCD.locate(0,1);
jford38 9:ee330b1ba394 36 uLCD.puts("Select Mode:");
jford38 9:ee330b1ba394 37 uLCD.locate(0,3);
jford38 9:ee330b1ba394 38 uLCD.puts(" Single-Player:");
jford38 9:ee330b1ba394 39 uLCD.locate(0,4);
jford38 9:ee330b1ba394 40 uLCD.puts(" Left Button");
jford38 9:ee330b1ba394 41 uLCD.locate(0,6);
jford38 9:ee330b1ba394 42 uLCD.puts(" Multi-Player:");
jford38 9:ee330b1ba394 43 uLCD.locate(0,7);
jford38 9:ee330b1ba394 44 uLCD.puts(" Right Button");
jford38 7:9506f2d84162 45 // Right button -> Multiplayer
jford38 7:9506f2d84162 46 // Left button -> Single player
jford38 7:9506f2d84162 47 while(1) {
jford38 9:ee330b1ba394 48 if(!pb_r) { return MULTI_PLAYER; }
jford38 9:ee330b1ba394 49 if(!pb_l) { return SINGLE_PLAYER; }
jford38 7:9506f2d84162 50 }
jford38 7:9506f2d84162 51 }
jford38 7:9506f2d84162 52
jford38 10:5da9b27e050e 53 void map_init() {
jford38 10:5da9b27e050e 54 sync.background_color(SKY_COLOR);
jford38 10:5da9b27e050e 55 sync.cls();
jford38 10:5da9b27e050e 56 sync.filled_rectangle(0,0,128,20, GND_COLOR);
jford38 10:5da9b27e050e 57 sync.filled_rectangle(59, 20, 69, 60, BLACK);
jford38 14:36c306e26317 58 sync.locate(0,0);
jford38 14:36c306e26317 59 sync.textbackground_color(SKY_COLOR);
jford38 14:36c306e26317 60 sync.puts("Pocket Tanks 2035", sizeof("Pocket Tanks 2035"));
jford38 10:5da9b27e050e 61 sync.update();
jford38 10:5da9b27e050e 62 }
jford38 10:5da9b27e050e 63
jford38 10:5da9b27e050e 64
jford38 12:088a8203a9bb 65
jford38 6:3be57cf4bd33 66 void game_init(void) {
jford38 6:3be57cf4bd33 67
jford38 6:3be57cf4bd33 68 led1 = 0; led2 = 0; led3 = 0; led4 = 0;
jford38 6:3be57cf4bd33 69
jford38 6:3be57cf4bd33 70 pb_l.mode(PullUp);
jford38 6:3be57cf4bd33 71 pb_r.mode(PullUp);
jford38 6:3be57cf4bd33 72 pb_u.mode(PullUp);
jford38 6:3be57cf4bd33 73 pb_d.mode(PullUp);
jford38 6:3be57cf4bd33 74
jford38 6:3be57cf4bd33 75 pc.printf("\033[2J\033[0;0H"); // Clear the terminal screen.
jford38 6:3be57cf4bd33 76 pc.printf("I'm alive! Player 1\n"); // Let us know you made it this far.
jford38 7:9506f2d84162 77 int mode = game_menu();
jford38 9:ee330b1ba394 78 sync.init(&uLCD, mode); // Connect to the other player.
jford38 10:5da9b27e050e 79 map_init();
jford38 6:3be57cf4bd33 80 pc.printf("Initialized...\n"); // Let us know you finished initializing.
jford38 6:3be57cf4bd33 81 }
jford38 6:3be57cf4bd33 82
jford38 0:899c85cd266f 83 int main (void) {
jford38 8:e6dd05393290 84 int* p2_buttons;
jford38 8:e6dd05393290 85
jford38 8:e6dd05393290 86 game_init();
jford38 8:e6dd05393290 87
jford38 12:088a8203a9bb 88 Tank t1(4, 21, 12, 8, TANK_RED);
jford38 12:088a8203a9bb 89 Tank t2(111, 21, 12, 8, TANK_BLUE);
jford38 12:088a8203a9bb 90 Bullet b1(&t1);
jford38 12:088a8203a9bb 91 Bullet b2(&t2);
jford38 12:088a8203a9bb 92
jford38 5:cfec780c935b 93
jford38 12:088a8203a9bb 94 frame_timer.start();
jford38 0:899c85cd266f 95 while(1) {
jford38 12:088a8203a9bb 96
jford38 12:088a8203a9bb 97 //double acc_x, acc_y, acc_z;
jford38 12:088a8203a9bb 98 //acc.readXYZGravity(&acc_x,&acc_y,&acc_z); //read accelerometer
jford38 12:088a8203a9bb 99 //pc.printf("ACCELERATION X:%f Y:%f Z:%f\n", acc_x, acc_y, acc_z);
jford38 8:e6dd05393290 100
jford38 8:e6dd05393290 101 p2_buttons = sync.get_button_state();
jford38 8:e6dd05393290 102 led1 = p2_buttons[0] ^ !pb_u;
jford38 8:e6dd05393290 103 led2 = p2_buttons[1] ^ !pb_r;
jford38 8:e6dd05393290 104 led3 = p2_buttons[2] ^ !pb_d;
jford38 8:e6dd05393290 105 led4 = p2_buttons[3] ^ !pb_l;
jford38 11:f455e907baba 106
jford38 11:f455e907baba 107 if(!pb_l) t1.reposition(t1.x-1, t1.y, t1.barrel_theta);
jford38 11:f455e907baba 108 if(!pb_r) t1.reposition(t1.x+1, t1.y, t1.barrel_theta);
jford38 11:f455e907baba 109 if(p2_buttons[3]) t2.reposition(t2.x-1, t2.y, t2.barrel_theta);
jford38 11:f455e907baba 110 if(p2_buttons[1]) t2.reposition(t2.x+1, t2.y, t2.barrel_theta);
jford38 11:f455e907baba 111
jford38 12:088a8203a9bb 112 //if(!pb_d) t1.reposition(t1.x, t1.y, t1.barrel_theta-PI/30.0);
jford38 12:088a8203a9bb 113 if(!pb_u) t1.reposition(t1.x, t1.y, t1.barrel_theta+PI/30.0);
jford38 11:f455e907baba 114 if(p2_buttons[0]) t2.reposition(t2.x, t2.y, t2.barrel_theta+PI/30.0);
jford38 14:36c306e26317 115 //if(p2_buttons[2]) t2.reposition(t2.x, t2.y, t2.barrel_theta-PI/30.0);
jford38 11:f455e907baba 116
jford38 12:088a8203a9bb 117 if(!pb_d) { b1.shoot(); }
jford38 14:36c306e26317 118 if(p2_buttons[2]) { b2.shoot(); }
jford38 12:088a8203a9bb 119
jford38 15:4b27a3a95772 120 int retval = b1.time_step(frame_timer.read());
jford38 15:4b27a3a95772 121 if(retval) {
jford38 15:4b27a3a95772 122 sync.update();
jford38 15:4b27a3a95772 123 pc.printf("P1 wins!");
jford38 15:4b27a3a95772 124 break;
jford38 15:4b27a3a95772 125 }
jford38 15:4b27a3a95772 126 retval = b2.time_step(frame_timer.read());
jford38 15:4b27a3a95772 127 if(retval) {
jford38 15:4b27a3a95772 128 sync.update();
jford38 15:4b27a3a95772 129 pc.printf("P2 wins!");
jford38 15:4b27a3a95772 130 break;
jford38 15:4b27a3a95772 131 }
jford38 12:088a8203a9bb 132 frame_timer.reset();
jford38 11:f455e907baba 133
jford38 12:088a8203a9bb 134 sync.update();
jford38 3:3ddefff03cb2 135 }
jford38 15:4b27a3a95772 136
jford38 15:4b27a3a95772 137
jford38 15:4b27a3a95772 138 int i = 0;
jford38 15:4b27a3a95772 139 while(1) {
jford38 15:4b27a3a95772 140 sync.cls();
jford38 15:4b27a3a95772 141 sync.locate(i, 6);
jford38 15:4b27a3a95772 142 sync.puts("GAME OVER!\n", sizeof("GAME OVER!\n"));
jford38 15:4b27a3a95772 143 sync.update();
jford38 15:4b27a3a95772 144 (++i) %= 10;
jford38 15:4b27a3a95772 145 wait(0.1);
jford38 15:4b27a3a95772 146 }
jford38 0:899c85cd266f 147 }