For Nikhil

Dependencies:   4DGL-uLCD-SE EthernetInterface Game_Synchronizer MMA8452 SDFileSystem mbed-rtos mbed wave_player

Fork of 2035_Tanks_Shell by ECE2035 Spring 2015 TA

Committer:
jford38
Date:
Thu Oct 29 05:14:49 2015 +0000
Revision:
22:3c68eea5a609
Parent:
21:edfeb289b21f
Child:
23:77049670cae6
The Shell for students to fill in to play their tanks game.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jford38 17:7bc7127782e4 1 #include "uLCD_4DGL.h"
jford38 15:4b27a3a95772 2 #include "bullet.h"
jford38 15:4b27a3a95772 3 #include "game_synchronizer.h"
jford38 20:6a58052b0140 4 #include "misc.h"
jford38 15:4b27a3a95772 5 #include "math.h"
jford38 15:4b27a3a95772 6
jford38 15:4b27a3a95772 7 extern Game_Synchronizer sync;
jford38 15:4b27a3a95772 8
jford38 22:3c68eea5a609 9 // Initialize the bullet. Don't have to do much here.
jford38 22:3c68eea5a609 10 // Just set the speed.
jford38 15:4b27a3a95772 11 Bullet::Bullet(Tank* t) {
jford38 15:4b27a3a95772 12 tank = t;
jford38 22:3c68eea5a609 13 //speed = ???;
jford38 15:4b27a3a95772 14 in_flight = false;
jford38 15:4b27a3a95772 15 }
jford38 22:3c68eea5a609 16
jford38 22:3c68eea5a609 17 // Set the in_flight flag. Initialize values needed for
jford38 22:3c68eea5a609 18 // the trajectory calculations.
jford38 15:4b27a3a95772 19 void Bullet::shoot(void) {
jford38 15:4b27a3a95772 20 }
jford38 15:4b27a3a95772 21
jford38 22:3c68eea5a609 22 // If the bullet is in flight, calculate its new position
jford38 22:3c68eea5a609 23 // after a time delta dt.
jford38 21:edfeb289b21f 24 void Bullet::update_position(float dt) {
jford38 22:3c68eea5a609 25
jford38 21:edfeb289b21f 26 }
jford38 21:edfeb289b21f 27
jford38 21:edfeb289b21f 28 // return codes:
jford38 21:edfeb289b21f 29 // BULLET_NO_COLLISION: no collision
jford38 21:edfeb289b21f 30 // BULLET_OFF_SCREEN: off the side of the screen
jford38 21:edfeb289b21f 31 // Otherwise, returns the color you've hit in 16bpp format.
jford38 21:edfeb289b21f 32
jford38 21:edfeb289b21f 33 int Bullet::time_step(float dt) {
jford38 22:3c68eea5a609 34 // If the bullet hasn't hit anything,
jford38 22:3c68eea5a609 35 // redraw the bullet at its new location.
jford38 22:3c68eea5a609 36 // If it has hit something (obstacle, tank, edge of the screen), return
jford38 22:3c68eea5a609 37 // a descriptive error code.
jford38 21:edfeb289b21f 38 }