Serial library for Diablo4D. Tested with uLCD220RD
Diablo_Const4D.h
- Committer:
- martin13
- Date:
- 2017-05-09
- Revision:
- 0:81cd913c5e43
- Child:
- 1:9a2c573adad6
File content as of revision 0:81cd913c5e43:
// undef windows definitions that are also 4DGL definitions /* #ifdef TRANSPARENT #undef TRANSPARENT #endif #ifdef OPAQUE #undef OPAQUE #endif #ifdef BAUD_110 #undef BAUD_110 #endif #ifdef BAUD_300 #undef BAUD_300 #endif #ifdef BAUD_600 #undef BAUD_600 #endif #ifdef BAUD_1200 #undef BAUD_1200 #endif #ifdef BAUD_2400 #undef BAUD_2400 #endif #ifdef BAUD_4800 #undef BAUD_4800 #endif #ifdef BAUD_9600 #undef BAUD_9600 #endif #ifdef BAUD_14400 #undef BAUD_14400 #endif #ifdef BAUD_19200 #undef BAUD_19200 #endif #ifdef BAUD_38400 #undef BAUD_38400 #endif #ifdef BAUD_57600 #undef BAUD_57600 #endif #ifdef BAUD_115200 #undef BAUD_115200 #endif */ //------------------------------------------------------------------------------ //txt_Set() related constants //------------------------------------------------------------------------------ #define GFX_TEXT_COLOUR 0 // text foreground colr #define GFX_TEXT_BACKGROUND 1 // text background colr #define GFX_TEXT_HIGHLIGHT 1 // text background colr #define GFX_FONT_ID 2 // default 0, else points to data statement font #define GFX_FONT_SIZE 2 // compatibility #define GFX_TEXT_WIDTH 3 // text width multiplier #define GFX_TEXT_HEIGHT 4 // text height multiplier #define GFX_TEXT_XGAP 5 // horizontal text gap (default 1) #define GFX_TEXT_YGAP 6 // vertical text gap (default 1) #define GFX_TEXT_PRINTDELAY 7 // for 'teletype' like effect when printing #define GFX_TEXT_OPACITY 8 // text mode flag, TRANSPARENT or OPAQUE #define GFX_TEXT_BOLD 9 // embolden text (auto reset) #define GFX_TEXT_ITALIC 10 // italicize text (auto reset) #define GFX_TEXT_INVERSE 11 // invert text (auto reset) #define GFX_TEXT_UNDERLINED 12 // underline text (auto reset) #define GFX_TEXT_ATTRIBUTES 13 // controls BOLD/ITALIC/INVERSE/UNDERLINE simultaneously #define GFX_TEXT_WRAP 14 // Sets the pixel position where text wrap will occur at RHS #define GFX_TEXT_ANGLE 15 // Sets the text angle, only for plotted font //------------------------------------------------------------------------------ //txt_Set() related arguments //------------------------------------------------------------------------------ // (legacy compatibility) #define GFX_FONT1 1 // font_System_5x7 #define GFX_FONT2 2 // font_System_8x8 #define GFX_FONT3 3 // font_System_8x12 // new font constants #define GFX_FONT_1 1 // font_System_5x7 #define GFX_FONT_2 2 // font_System_8x8 #define GFX_FONT_3 3 // font_System_8x12 #define GFX_FONT_4 4 // font_System_12x16 #define GFX_FONT_5 5 // font_MS_SanSerif8x12 #define GFX_FONT_6 6 // font_dejaVuSansCondensed9pt #define GFX_FONT_7 7 // font_dejaVuSans9pt #define GFX_FONT_8 8 // font_dejaVuSansBold9pt #define GFX_FONT_9 9 // font_System_3x6 #define GFX_FONT_10 10 // font_plotted #define GFX_FONT_11 11 // EGA 8x12 font #define GFX_TRANSPARENT 0 // TEXT_OPACITY transparent text #define GFX_OPAQUE 1 // TEXT_OPACITY opaque text #define GFX_BOLD 16 // TEXT_ATTRIBUTES bold text #define GFX_ITALIC 32 // TEXT_ATTRIBUTES italic text #define GFX_INVERSE 64 // TEXT_ATTRIBUTES inverse text #define GFX_UNDERLINED 128 // TEXT_ATTRIBUTES underlined // single word array operations #define GFX_OP1_NOP 0 // no operation #define GFX_OP1_SET 1 // "set" the entire array with "value" #define GFX_OP1_AND 2 // "and" the entire array with "value" #define GFX_OP1_IOR 3 // "inclsuve or" the entire array with "value" #define GFX_OP1_XOR 4 // "exclusive or" the entire array with "value" #define GFX_OP1_ADD 5 // signed add each element of entire array with "value" #define GFX_OP1_SUB 6 // signed subtract "value" from each element of entire array. #define GFX_OP1_MUL 7 // signed multiply each element of entire array by "value" #define GFX_OP1_DIV 8 // signed divide each element of entire array by "value" #define GFX_OP1_REV 9 // reverse the elements of an array (value is ignored) #define GFX_OP1_SHL 10 // shift an array left by "value" positions #define GFX_OP1_SHR 11 // shift an array right by "value" positions #define GFX_OP1_ROL 12 // rotate an array left by "value" positions #define GFX_OP1_ROR 13 // rotate an array right by "value" positions // graphics only operations #define GFX_OP1_GRAY 14 // convert an array of RGB565 elements to grayscale, "value" is ignored #define GFX_OP1_WHITEN 15 // saturate an array of RGB565 elements to white, "value" determines saturation #define GFX_OP1_BLACKEN 16 // saturate an array of RGB565 elements to black, "value" determines saturation #define GFX_OP1_LIGHTEN 17 // increase luminance of an array of RGB565 elements, "value" determines saturation #define GFX_OP1_DARKEN 18 // decrease luminance of an array of RGB565 elements, "value" determines saturation // dual word array operations // boolean and math operations #define GFX_OP2_AND 1 // "and" arrays, result to array1 (value is ignored) #define GFX_OP2_IOR 2 // "inclusive or" arrays, result to array1 (value is ignored) #define GFX_OP2_XOR 3 // "exclusive or" arrays, result to array1 (value is ignored) #define GFX_OP2_ADD 4 // "add" arrays, result to array1, array1 + (array2+value) #define GFX_OP2_SUB 5 // "subtract" array2 from array1, result to array1, array1 - (array2+value) #define GFX_OP2_MUL 6 // "multiply" arrays, result to array1 (value is ignored) #define GFX_OP2_DIV 7 // "divide array1 by array2" , result to array1 (value is ignored) #define GFX_OP2_COPY 8 // "copy" array2 to array1 (value is ignored) // graphics only operations #define GFX_OP2_BLEND 9 // blend arrays, blend percentage determined by "value", result to "array1" //------------------------------------------------------------------// // Pin related constants // //------------------------------------------------------------------// // pin_Set(...) pin modes #define GFX_PIN_INP 0 // pin is input, no pullup or pulldown #define GFX_PIN_INP_HI 1 // pin is input with pullup to Vcc #define GFX_PIN_INP_LO 2 // pin is input with pulldown to Gnd #define GFX_PIN_OUT 3 // pin is output #define GFX_PIN_OUT_OD 4 // pin is output with open drain #define GFX_PIN_AN 5 // pin is analogue (PA0 to PA3 only) #define GFX_PIN_ANAVG 6 // pin is analogue (PA0 to PA3 only), averaged - 16 samples // pin name constant connector H1 I/O Pin referencesnumbers #define GFX_PA0 1 // pin 1 #define GFX_PA1 2 // pin 3 #define GFX_PA2 3 // pin 5 #define GFX_BUS_WR_PIN 3 // pin 5 (alias PA2_PIN) #define GFX_PA3 4 // pin 7 #define GFX_BUS_RD_PIN 4 // pin 7 (alias PA3_PIN) #define GFX_PA4 5 // pin 29 #define GFX_PA5 6 // pin 27 #define GFX_PA6 7 // pin 25 #define GFX_PA7 8 // pin 23 #define GFX_PA8 9 // pin 21 #define GFX_PA9 10 // pin 19 #define GFX_PA10 11 // pin 8 (LCD power control) #define GFX_PA11 12 // pin 6 #define GFX_PA12 13 // pin 28 (TX1) #define GFX_PA13 14 // pin 30 (RX1) #define GFX_PA14 15 // pin 10 (input only) #define GFX_PA15 16 // pin 12 (input only) #define GFX_AUDIO_ENABLE 17 // pin 45 (Output only) // bit position masks #define GFX_M_PA0 0x0001 // pin 1 #define GFX_M_PA1 0x0002 // pin 3 #define GFX_M_PA2 0x0004 // pin 5 #define GFX_M_PA3 0x0008 // pin 7 #define GFX_M_PA4 0x0010 // pin 29 #define GFX_M_PA5 0x0020 // pin 27 #define GFX_M_PA6 0x0040 // pin 25 #define GFX_M_PA7 0x0080 // pin 23 #define GFX_M_PA8 0x0100 // pin 21 #define GFX_M_PA9 0x0200 // pin 19 (LCD power control) #define GFX_M_PA10 0x0400 // pin 8 #define GFX_M_PA11 0x0800 // pin 6 #define GFX_M_PA12 0x1000 // pin 28 #define GFX_M_PA13 0x2000 // pin 30 #define GFX_M_PA14 0x4000 // pin 10 (input only) #define GFX_M_PA15 0x8000 // pin 12 (input only) //------------------------------------------------------------------------------ //gfx_Set() related constants //------------------------------------------------------------------------------ #define GFX_PEN_SIZE 16 // not necessary to use (legacy mode) #define GFX_BACKGROUND_COLOUR 17 #define GFX_OBJECT_COLOUR 18 // line / circle / rectangle generic colour #define GFX_CLIPPING 19 // clipping ON / OFF #define GFX_TRANSPARENT_COLOUR 20 // (only on displays with specific hware feature) #define GFX_TRANSPARENCY 21 // 0 = OFF, 1 = ON (only on displays with specific hware feature) #define GFX_FRAME_DELAY 22 // legacy mode, see pokeB(IMAGE_DELAY, n); #define GFX_SCREEN_MODE 23 // LANDSCAPE, LANDSCAPE_R, PORTRAIT, PORTRAIT_R #define GFX_OUTLINE_COLOUR 24 // if not BLACK (0) , used for outline around circles,rectangles and filled polygons #define GFX_CONTRAST 25 // for OLED,cahnge contrast, for LCD on or off only #define GFX_LINE_PATTERN 26 // used for patterned lines, 16bit value (0 = no pattern, '1's = pattern) #define GFX_BEVEL_RADIUS 27 // button bevel radius #define GFX_BEVEL_WIDTH 28 // button bevel width #define GFX_BEVEL_SHADOW 29 // button bevel shadow depth #define GFX_X_ORIGIN 30 // display position X offset #define GFX_Y_ORIGIN 31 // display position X offset // built in fill pattern constants for function gfx_FillPattern #define GFX_FILLPATTERN_0 0xFFE0 #define GFX_FILLPATTERN_1 0xFFE1 #define GFX_FILLPATTERN_2 0xFFE2 #define GFX_FILLPATTERN_3 0xFFE3 #define GFX_FILLPATTERN_4 0xFFE4 #define GFX_FILLPATTERN_5 0xFFE5 #define GFX_FILLPATTERN_6 0xFFE6 #define GFX_FILLPATTERN_7 0xFFE7 #define GFX_FILLPATTERN_8 0xFFE8 #define GFX_FILLPATTERN_9 0xFFE9 #define GFX_FILLPATTERN_10 0xFFEA #define GFX_FILLPATTERN_11 0xFFEB #define GFX_FILLPATTERN_12 0xFFEC #define GFX_FILLPATTERN_13 0xFFED #define GFX_FILLPATTERN_14 0xFFEE #define GFX_FILLPATTERN_15 0xFFEF #define GFX_FILLPATTERN_16 0xFFF0 #define GFX_FILLPATTERN_17 0xFFF1 #define GFX_FILLPATTERN_18 0xFFF2 #define GFX_FILLPATTERN_19 0xFFF3 #define GFX_FILLPATTERN_20 0xFFF4 #define GFX_FILLPATTERN_21 0xFFF5 #define GFX_FILLPATTERN_22 0xFFF6 #define GFX_FILLPATTERN_23 0xFFF7 #define GFX_FILLPATTERN_24 0xFFF8 #define GFX_FILLPATTERN_25 0xFFF9 #define GFX_FILLPATTERN_26 0xFFFA #define GFX_FILLPATTERN_27 0xFFFB #define GFX_FILLPATTERN_28 0xFFFC #define GFX_FILLPATTERN_29 0xFFFD #define GFX_FILLPATTERN_30 0xFFFE #define GFX_FILLPATTERN_31 0xFFFF #define GFX_PTN_EMPTY 0xFFE0 #define GFX_PTN_SOLID 0xFFE1 #define GFX_PTN_FINE_DOTS 0xFFE2 #define GFX_PTN_MEDIUM_DOTS 0xFFE3 #define GFX_PTN_COURSE_DOTS 0xFFE4 #define GFX_PTN_BS_VERTICAL 0xFFE5 #define GFX_PTN_BS_HORIZONTAL 0xFFE6 #define GFX_PTN_COURSE_F_DIAGONAL 0xFFE7 #define GFX_PTN_COURSE_B_DIAGONAL 0xFFE8 #define GFX_PTN_COURSE_CROSS 0xFFE9 #define GFX_PTN_COURSE_DIAGONALCROSS 0xFFEA #define GFX_PTN_BSVERTICAL 0xFFEB #define GFX_PTN_BSHORIZONTAL 0xFFEC #define GFX_PTN_FDIAGONAL 0xFFED #define GFX_PTN_BDIAGONAL 0xFFEE #define GFX_PTN_FINE_CROSS 0xFFEF #define GFX_PTN_FINE_DIAGONAL_CROSS 0xFFF0 #define GFX_PTN_BRICKS 0xFFF1 #define GFX_PTN_CARGONET 0xFFF2 #define GFX_PTN_CIRCUITS 0xFFF3 #define GFX_PTN_COBBLESTONES 0xFFF4 #define GFX_PTN_DAISIES 0xFFF5 #define GFX_PTN_DIZZY 0xFFF6 #define GFX_PTN_FIELDEFFECT 0xFFF7 #define GFX_PTN_KEY 0xFFF8 #define GFX_PTN_ROUNDER 0xFFF9 #define GFX_PTN_SCALES 0xFFFA #define GFX_PTN_STONE 0xFFFB #define GFX_PTN_THATCHES 0xFFFC #define GFX_PTN_TILE 0xFFFD #define GFX_PTN_WAFFLESREVENGE 0xFFFE #define GFX_PTN_CROSSES 0xFFFF //------------------------------------------------------------------// // gradient control constants // //------------------------------------------------------------------// #define GFX_GRAD_DOWN 0x20 // gradient changes in the vertical direction #define GFX_GRAD_RIGHT 0x30 // gradient change in the horizontal direction #define GFX_GRAD_UP 0x40 // gradient changes in the vertical direction #define GFX_GRAD_LEFT 0x50 // gradient change in the horizontal direction #define GFX_GRAD_WAVE_VER 0x60 // gradient wave in the vertical direction #define GFX_GRAD_WAVE_HOR 0x70 // gradient wave in the horizontal direction // baud divisor rates for legacy setbaud(n); #define GFX_MIDI 9 #define GFX_BAUD_110 0 #define GFX_BAUD_300 1 #define GFX_BAUD_600 2 #define GFX_BAUD_1200 3 #define GFX_BAUD_2400 4 #define GFX_BAUD_4800 5 #define GFX_BAUD_9600 6 #define GFX_BAUD_14400 7 #define GFX_BAUD_19200 8 #define GFX_BAUD_31250 9 #define GFX_BAUD_38400 10 #define GFX_BAUD_56000 11 #define GFX_BAUD_57600 12 #define GFX_BAUD_115200 13 #define GFX_BAUD_128000 14 #define GFX_BAUD_256000 15 #define GFX_BAUD_300000 16 #define GFX_BAUD_375000 17 #define GFX_BAUD_500000 18 #define GFX_BAUD_600000 19 // I2C software emulation timing related constants #define GFX_I2C_SLOW 0 // 100Khz #define GFX_I2C_MED 1 // 400Khz #define GFX_I2C_FAST 2 // 5Mhz #define GFX_I2C_10KHZ 3 // 10khz #define GFX_I2C_20HZ 4 // 20khz #define GFX_I2C_50KHZ 5 // 50khz #define GFX_I2C_250KHZ 6 // 250khz //------------------------------------------------------------------------------ // Constants for SPI1, SPI2 an SPI3 "mode" //------------------------------------------------------------------------------ #define GFX_SPI8_MODE_0 0 // 8bit mode SCK idles low, SDO stable for first falling edge, SDI sampled on first falling edge #define GFX_SPI8_MODE_1 1 // 8bit mode SCK idles low, SDO stable for first rising edge, SDI sampled on first rising edge #define GFX_SPI8_MODE_2 2 // 8bit mode SCK idles high, SDO stable for first falling edge, SDI sampled on first falling edge #define GFX_SPI8_MODE_3 3 // 8bit mode SCK idles high, SDO stable for first rising edge, SDI sampled on first falling edge #define GFX_SPI8_MODE_4 4 // 8bit mode SCK idles low, SDO stable for first falling edge, SDI sampled on next rising edge #define GFX_SPI8_MODE_5 5 // 8bit mode SCK idles low, SDO stable for first rising edge, SDI sampled on next falling edge #define GFX_SPI8_MODE_6 6 // 8bit mode SCK idles high, SDO stable for first falling edge, SDI sampled on next rising edge #define GFX_SPI8_MODE_7 7 // 8bit mode SCK idles high, SDO stable for first rising edge, SDI sampled on next rising edge #define GFX_SPI16_MODE_0 8 // 16bit mode SCK idles low, SDO stable for first falling edge, SDI sampled on first falling edge #define GFX_SPI16_MODE_1 9 // 16bit mode SCK idles low, SDO stable for first rising edge, SDI sampled on first rising edge #define GFX_SPI16_MODE_2 10 // 16bit mode SCK idles high, SDO stable for first falling edge, SDI sampled on first falling edge #define GFX_SPI16_MODE_3 11 // 16bit mode SCK idles high, SDO stable for first rising edge, SDI sampled on first falling edge #define GFX_SPI16_MODE_4 12 // 16bit mode SCK idles low, SDO stable for first falling edge, SDI sampled on next rising edge #define GFX_SPI16_MODE_5 13 // 16bit mode SCK idles low, SDO stable for first rising edge, SDI sampled on next falling edge #define GFX_SPI16_MODE_6 14 // 16bit mode SCK idles high, SDO stable for first falling edge, SDI sampled on next rising edge #define GFX_SPI16_MODE_7 15 // 16bit mode SCK idles high, SDO stable for first rising edge, SDI sampled on next rising edge //------------------------------------------------------------------------------ // Constants for SPI1, SPI2 an SPI3 "speed" //------------------------------------------------------------------------------ #define GFX_SPI_SPEED0 0 // 78.125 khz #define GFX_SPI_SPEED1 1 // 109.375 khz #define GFX_SPI_SPEED2 2 // 273.4375 khz #define GFX_SPI_SPEED3 3 // 312.5 khz #define GFX_SPI_SPEED4 4 // 437.5 khz #define GFX_SPI_SPEED5 5 // 729.166 khz #define GFX_SPI_SPEED6 6 // 1.09375 mhz #define GFX_SPI_SPEED7 7 // 1.25 mhz #define GFX_SPI_SPEED8 8 // 1.75 mhz #define GFX_SPI_SPEED9 9 // 2.1875 mhaz #define GFX_SPI_SPEED10 10 // 4.375 mhz #define GFX_SPI_SPEED11 11 // 5.00 mhz #define GFX_SPI_SPEED12 12 // 7.00 mhz #define GFX_SPI_SPEED13 13 // 8.75 mhz #define GFX_SPI_SPEED14 14 // 11.666 mhz #define GFX_SPI_SPEED15 15 // 17.5 mhz // image control header offsets #define GFX_IMG_COUNT 0 #define GFX_IMG_ENTRYLEN 1 #define GFX_IMG_MODE 2 #define GFX_IMG_GCI_FILENAME 3 #define GFX_IMG_DAT_FILENAME 4 #define GFX_IMG_GCIFILE_HANDLE 5 // image control entry offsets #define GFX_IMAGE_LOWORD 0 // WORD image address LO #define GFX_IMAGE_HIWORD 1 // WORD image address HI #define GFX_IMAGE_XPOS 2 // WORD image location X #define GFX_IMAGE_YPOS 3 // WORD image location Y #define GFX_IMAGE_WIDTH 4 // WORD image width #define GFX_IMAGE_HEIGHT 5 // WORD image height #define GFX_IMAGE_FLAGS 6 // WORD image flags #define GFX_IMAGE_DELAY 7 // WORD inter frame delay #define GFX_IMAGE_FRAMES 8 // WORD number of frames #define GFX_IMAGE_INDEX 9 // WORD current frame #define GFX_IMAGE_CLUSTER 10 // WORD image start cluster pos (for FAT16 only) #define GFX_IMAGE_SECTOR 11 // WORD image start sector in cluster pos (for FAT16 only) #define GFX_IMAGE_TAG 12 // WORD user variable #1 #define GFX_IMAGE_TAG2 13 // WORD user variable #2 // image attribute flags (in IMAGE_FLAGS) // for img_SetAttributes(...) and img_ClearAttributes(...) #define GFX_I_ENABLED 0x8000 // bit 15, set for image enabled #define GFX_I_DARKEN 0x4000 // bit 14, display dimmed #define GFX_I_LIGHTEN 0x2000 // bit 13, display bright #define GFX_I_TOUCHED 0x1000 // bit 12, touch test result #define GFX_I_Y_LOCK 0x0800 // bit 11, stop Y movement #define GFX_I_X_LOCK 0x0400 // bit 10, stop X movement #define GFX_I_TOPMOST 0x0200 // bit 9, draw on top of other images next update (auto reset) #define GFX_I_STAYONTOP 0x0100 // bit 8, draw on top of other images always #define GFX_I_MOVIE 0x0080 // bit 7, image is a movie #define GFX_I_NOGROUP 0x0040 // bit 6, set to exclude image refresh when using img_Show(hndl, ALL); #define GFX_I_TOUCH_DISABLE 0x0020 // bit 5, set to disable touch for this image, default=1 for movie, 0 for image #define GFX_I_COLOUR16 0x0010 // bit 4, indicates 16 bit colour mode // bits 0-3 reserved //touch_Set() related constants #define GFX_TOUCH_ENABLE 0 #define GFX_TOUCH_DISABLE 1 #define GFX_TOUCH_REGIONDEFAULT 2 //touch_Get() related constants #define GFX_TOUCH_STATUS 0 #define GFX_TOUCH_GETX 1 #define GFX_TOUCH_GETY 2 #define GFX_NOTOUCH 0 #define GFX_TOUCH_PRESSED 1 #define GFX_TOUCH_RELEASED 2 #define GFX_TOUCH_MOVING 3 //------------------------------------------------------------------------------ // FILEIO Error Code Constants //------------------------------------------------------------------------------ #define GFX_FE_OK 0 // IDE function succeeded #define GFX_FE_IDE_ERROR 1 // IDE command execution error #define GFX_FE_NOT_PRESENT 2 // CARD not present #define GFX_FE_PARTITION_TYPE 3 // WRONG partition type, not FAT16 #define GFX_FE_INVALID_MBR 4 // MBR sector invalid signature #define GFX_FE_INVALID_BR 5 // Boot Record invalid signature #define GFX_FE_DISK_NOT_MNTD 6 // Media not mounted #define GFX_FE_FILE_NOT_FOUND 7 // File not found in open for read #define GFX_FE_INVALID_FILE 8 // File not open #define GFX_FE_FAT_EOF 9 // Fat attempt to read beyond EOF #define GFX_FE_EOF 10 // Reached the end of file #define GFX_FE_INVALID_CLUSTER 11 // Invalid cluster value > maxcls #define GFX_FE_DIR_FULL 12 // All root dir entry are taken #define GFX_FE_DISK_FULL 13 // All clusters in partition are taken #define GFX_FE_FILE_OVERWRITE 14 // A file with same name exist already #define GFX_FE_CANNOT_INIT 15 // Cannot init the CARD #define GFX_FE_CANNOT_READ_MBR 16 // Cannot read the MBR #define GFX_FE_MALLOC_FAILED 17 // Malloc could not allocate the FILE struct #define GFX_FE_INVALID_MODE 18 // Mode was not r.w. #define GFX_FE_FIND_ERROR 19 // Failure during FILE search #define GFX_FE_INVALID_FNAME 20 // bad filename #define GFX_FE_INVALID_MEDIA 21 // bad media #define GFX_FE_SECTOR_READ_FAIL 22 // sector read failed #define GFX_FE_SECTOR_WRITE_FAIL 23 // sector write failed #define GFX_FE_FILE_TIMEOUT 26 // Timeout during file I/O, probable unexpected media removal //------------------------------------------------------------------------------ // DISK struct offsets //------------------------------------------------------------------------------ #define GFX_DISK_FIRST_SECT_LO 0 // DWORD address of the first sector of the FAT partition (LO word) #define GFX_DISK_FIRST_SECT_HI 1 // address of the first sector of the FAT partition (HI word) #define GFX_DISK_FAT_LO 2 // DWORD address of FAT (LO word) #define GFX_DISK_FAT_HI 3 // address of FAT (HI word) #define GFX_DISK_ROOT_LO 4 // DWORD address of root directory (LO word) #define GFX_DISK_ROOT_HI 5 // address of root directory (HI word) #define GFX_DISK_DATA_LO 6 // DWORD address of data area (LO word) #define GFX_DISK_DATA_HI 7 // address of data area (HI word) #define GFX_DISK_MAXCLUS_LO 8 // DWORD max number of clusters in partition (LO word) #define GFX_DISK_MAXCLUS_HI 9 // max number of clusters in partition (HI word) #define GFX_DISK_MAXROOT 10 // WORD max entries in root directory #define GFX_DISK_FATSIZE 11 // WORD number of sectors in FAT #define GFX_DISK_FATCOPIES 12 // WORD number of fat copies #define GFX_DISK_SECT_PER_CLUS 13 // WORD number of sectors per cluster #define GFX_DISK_TYPE 14 // WORD type of fat #define GFX_DISK_BUF 15 // WORD pointer to 512 byte info buffer //------------------------------------------------------------------------------ // FILE struct offsets //------------------------------------------------------------------------------ #define GFX_FILE_FIRST_CLUSTER 0 // WORD first cluster #define GFX_FILE_CURR_CLUSTER 1 // WORD current cluster in file #define GFX_FILE_CURR_SECTOR 2 // WORD sector in current cluster #define GFX_FILE_CURR_SECTOR_POS 3 // WORD position in current sector #define GFX_FILE_CURR_SECTOR_TOP 4 // WORD number bytes in current sector buffer #define GFX_FILE_SEEK_POS_LO 5 // DWORD position in the file (LO word) #define GFX_FILE_SEEK_POS_HI 6 // position in the file (HI word) #define GFX_FILE_SIZE_LO 7 // DWORD file size (LO word) #define GFX_FILE_SIZE_HI 8 // file size (HI word) #define GFX_FILE_TIME 9 // WORD last update time #define GFX_FILE_DATE 10 // WORD last update date #define GFX_FILE_NAME 11 // WORD 12 byte buffer for filename #define GFX_FILE_MODE 17 // WORD file mode 'r', 'w', 'a' #define GFX_FILE_ATTRIBUTES 18 // WORD files attributes #define GFX_FILE_PAGEFLAG 19 // WORD cache check flag #define GFX_FILE_ENTRY 20 // WORD entry position in cur directory #define GFX_FILE_DISK 21 // WORD* pointer to DISK mount media structure #define GFX_FILE_BUFFER 22 // WORD* sector buffer //------------------------------------------------------------------// // pin counter mode constants // //------------------------------------------------------------------// #define GFX_COUNT_OFF 0 // Disconnect the counter from the pin, "OVFfunction" is therefore ignored, and counting is inhibited. #define GFX_COUNT_RISE 1 // increment counter on every rising edge #define GFX_COUNT_FALL 2 // increment counter on every falling edge #define GFX_COUNT_EDGE 3 // increment on every rising and falling edge //------------------------------------------------------------------------------ // PWM Constants //------------------------------------------------------------------------------ #define GFX_PWM_OFF 0 #define GFX_PWM_PLAIN 1 #define GFX_PWM_SERVO 2 //------------------------------------------------------------------// // CONSTANTS //------------------------------------------------------------------// #define GFX_SPI1 1 #define GFX_SPI2 2 #define GFX_SPI3 3 // generic constants #define GFX_ENABLE 1 #define GFX_DISABLE 0 #define GFX_HI 1 #define GFX_LO 0 #define GFX_ON 1 #define GFX_OFF 0 #define GFX_ALL 0xFFFF // argument for img_xxx functions to update all images (and other uses) //gfx_Get() related constants #define GFX_X_MAX 0 // current orientations screen maximum X co-ordinate #define GFX_Y_MAX 1 // current orientations screen maximum Y co-ordinate #define GFX_LEFT_POS 2 // last objects left co-ord #define GFX_TOP_POS 3 // last objects top co-ord #define GFX_RIGHT_POS 4 // last objects right co-ord #define GFX_BOTTOM_POS 5 // last objects bottom co-ord #define GFX_X_ORG 6 // display position X offset #define GFX_Y_ORG 7 // display position X offset #define GFX_SOLID 0 // PEN_SIZE #define GFX_OUTLINE 1 // PEN_SIZE #define GFX_STYLE1 2 #define GFX_STYLE2 3 #define GFX_LANDSCAPE 0 // SCREEN_MODE (north) #define GFX_LANDSCAPE_R 1 // SCREEN_MODE (south) #define GFX_PORTRAIT 2 // SCREEN_MODE (west) #define GFX_PORTRAIT_R 3 // SCREEN_MODE (east) #define GFX_COLOUR8 1 // COLOUR_MODE 8 bit colour mode (not supported) #define GFX_COLOUR16 0 // COLOUR_MODE 16 bit colour mode #define GFX_CHECKED 0 #define GFX_UNCHECKED 1 #define GFX_DOWN 0 #define GFX_UP 1 #define GFX_HIDE 2 #define GFX_HYPER 3 // text only, no frame #define GFX_BUTTON_DOWN 0 #define GFX_BUTTON_UP 1 #define GFX_SLIDER_SUNKEN 0 #define GFX_SLIDER_RAISED 1 #define GFX_SLIDER_HIDE 2 #define GFX_PROGRESSBAR_RAISED 0xFFFF #define GFX_PROGRESSBAR_SUNKEN 0xFFFE #define GFX_PROGRESSBAR_HIDE 2 #define GFX_PANEL_SUNKEN 0 #define GFX_PANEL_RAISED 1 #define GFX_PANEL_HIDE 2 #define GFX_PANEL_FRAME 3 // timer control related constants #define GFX_TIMER0 0 #define GFX_TIMER1 1 #define GFX_TIMER2 2 #define GFX_TIMER3 3 #define GFX_TIMER4 4 #define GFX_TIMER5 5 #define GFX_TIMER6 6 #define GFX_TIMER7 7 //------------------------------------------------------------------------------ // system WORD variables accesible with peekW and pokeW or pointer access // Note that the txt_Set variables (0-15) and gfx_set variables (16-31) // can also be accessed with peekW and pokeW //------------------------------------------------------------------------------ #define GFX_RANDOM_LO 32 // random number generator LO word #define GFX_RANDOM_HI 33 // random number generator LO word #define GFX_SYSTEM_TIMER_LO 34 // 1msec 32 bit free running timer LO word #define GFX_SYSTEM_TIMER_HI 35 // 1msec 32 bit free running timer HI word #define GFX_TMR0 36 // user timer0 #define GFX_TMR1 37 // user timer1 #define GFX_TMR2 38 // user timer2 #define GFX_TMR3 39 // user timer3 (10msec resolution) #define GFX_TMR4 40 // user timer0 #define GFX_TMR5 41 // user timer1 #define GFX_TMR6 42 // user timer2 #define GFX_TMR7 43 // user timer3 (10msec resolution) #define GFX_SYS_X_MAX 44 // display hardware X res-1 #define GFX_SYS_Y_MAX 45 // display hardware Y res-1 #define GFX_GFX_XMAX 46 // current display width-1 determined by portrait / landscape swapping #define GFX_GFX_YMAX 47 // current display width-1 determined by portrait / landscape swapping #define GFX_GFX_LEFT 48 // virtual left point for most recent object #define GFX_GFX_TOP 49 // virtual top point for most recent object #define GFX_GFX_RIGHT 50 // virtual right point for most recent object #define GFX_GFX_BOTTOM 51 // virtual bottom point for most recent object #define GFX_GFX_X1 52 // clipped left point for current object #define GFX_GFX_Y1 53 // clipped top point for current object #define GFX_GFX_X2 54 // clipped right point for current object #define GFX_GFX_Y2 55 // clipped bottom point for current object #define GFX_GFX_X_ORG 56 // current X origin #define GFX_GFX_Y_ORG 57 // current Y origin #define GFX_GFX_THUMB_PERCENT 75 // size of slider thumb as percentage #define GFX_GFX_THUMB_BORDER_DARK 76 // darker shadow of thumb #define GFX_GFX_THUMB_BORDER_LIGHT 77 // lighter shadow of thumb #define GFX_TOUCH_XMINCAL 78 // touch calibration value #define GFX_TOUCH_YMINCAL 79 // touch calibration value #define GFX_TOUCH_XMAXCAL 80 // touch calibration value #define GFX_TOUCH_YMAXCAL 81 // touch calibration value #define GFX_IMG_WIDTH 82 // width of currently loaded image #define GFX_IMG_HEIGHT 83 // height of currently loaded image #define GFX_IMG_FRAME_DELAY 84 // 0 if image, else inter frame delay for movie #define GFX_IMG_FLAGS 85 // bit 4 determines colour mode, other bits reserved #define GFX_IMG_FRAME_COUNT 86 // count of frames in a movie #define GFX_IMG_PIXEL_COUNT_LO 87 // count of pixels in the current frame #define GFX_IMG_PIXEL_COUNT_HI 88 // count of pixels in the current frame #define GFX_IMG_CURRENT_FRAME 89 // last frame shown #define GFX_MEDIA_ADDRESS_LO 90 // uSD byte address LO #define GFX_MEDIA_ADDRESS_HI 91 // uSD byte address HI #define GFX_MEDIA_SECTOR_LO 92 // uSD sector address LO #define GFX_MEDIA_SECTOR_HI 93 // uSD sector address HI #define GFX_MEDIA_SECTOR_COUNT 94 // uSD number of bytes remaining in sector #define GFX_TEXT_XPOS 95 // text current x pixel position #define GFX_TEXT_YPOS 96 // text current y pixel position #define GFX_TEXT_MARGIN 97 // text left pixel pos for carriage return #define GFX_TXT_FONT_ID 98 // font type, 0 = system font, else pointer to user font #define GFX_TXT_FONT_MAX 99 // max number of chars in font #define GFX_TXT_FONT_OFFSET 100 // starting offset (normally 0x20) #define GFX_TXT_FONT_WIDTH 101 // current font width #define GFX_TXT_FONT_HEIGHT 102 // current font height #define GFX_GFX_TOUCH_REGION_X1 103 // touch capture region #define GFX_GFX_TOUCH_REGION_Y1 104 #define GFX_GFX_TOUCH_REGION_X2 105 #define GFX_GFX_TOUCH_REGION_Y2 106 #define GFX_GFX_CLIP_LEFT_VAL 107 // left clipping point (set with gfx_ClipWindow(...) #define GFX_GFX_CLIP_TOP_VAL 108 // top clipping point (set with gfx_ClipWindow(...) #define GFX_GFX_CLIP_RIGHT_VAL 109 // right clipping point (set with gfx_ClipWindow(...) #define GFX_GFX_CLIP_BOTTOM_VAL 110 // bottom clipping point (set with gfx_ClipWindow(...) #define GFX_GFX_CLIP_LEFT 111 // current clip value (reads full size if clipping turned off) #define GFX_GFX_CLIP_TOP 112 // current clip value (reads full size if clipping turned off) #define GFX_GFX_CLIP_RIGHT 113 // current clip value (reads full size if clipping turned off) #define GFX_GFX_CLIP_BOTTOM 114 // current clip value (reads full size if clipping turned off) #define GFX_GRAM_PIXEL_COUNT_LO 115 // LO word of count of pixels in the set GRAM area #define GFX_GRAM_PIXEL_COUNT_HI 116 // HI word of count of pixels in the set GRAM area #define GFX_TOUCH_RAW_X 117 // 12 bit raw A2D X value from touch screen #define GFX_TOUCH_RAW_Y 118 // 12 bit raw A2D Y value from touch screen #define GFX_GFX_LAST_CHAR_WIDTH 119 // calculated char width from last call to charWidth function #define GFX_GFX_LAST_CHAR_HEIGHT 120 // calculated height from last call to charHeight function #define GFX_GFX_LAST_STR_WIDTH 121 // calculated width from last call to strWidth function #define GFX_GFX_LAST_STR_HEIGHT 122 // calculated height from last call to strHeight function #define GFX_PIN_COUNTER_PA4 123 // pin counter for PA4 #define GFX_PIN_COUNTER_PA5 124 // pin counter for PA5 #define GFX_PIN_COUNTER_PA6 125 // pin counter for PA6 #define GFX_PIN_COUNTER_PA7 126 // pin counter for PA7 #define GFX_PIN_COUNTER_PA8 127 // pin counter for PA8 #define GFX_PIN_COUNTER_PA9 128 // pin counter for PA9 #define GFX_PIN_EVENT_PA4 129 // pin counter rollover event for PA4 #define GFX_PIN_EVENT_PA5 130 // pin counter rollover event for PA5 #define GFX_PIN_EVENT_PA6 131 // pin counter rollover event for PA6 #define GFX_PIN_EVENT_PA7 132 // pin counter rollover event for PA7 #define GFX_PIN_EVENT_PA8 133 // pin counter rollover event for PA8 #define GFX_PIN_EVENT_PA9 134 // pin counter rollover event for PA9 #define GFX_QEN1_COUNTER_LO 135 // quadrature encoder #1 counter LO #define GFX_QEN1_COUNTER_HI 136 // quadrature encoder #1 counter HI #define GFX_QEN1_DELTA 137 // quadrature encoder #1 delta count, reset when read #define GFX_QEN2_COUNTER_LO 138 // quadrature encoder #2 counter LO #define GFX_QEN2_COUNTER_HI 139 // quadrature encoder #2 counter HI #define GFX_QEN2_DELTA 140 // quadrature encoder #2 delta count, reset when read #define GFX_FALSE_REASON 141 // explanation 'false' results, currently only for flash_ functions //------------------------------------------------------------------// // string processing constants // //------------------------------------------------------------------// #define GFX_STR 0x0080 // display as string #define GFX_CHR 0x0081 // display as single char //============================================================================ // number formatting bits //============================================================================ // bit 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 // | | | | \___ ___/ | \ / \_____ _____/ // | | | | V | V V // | | | | | | | | // | | | | digit count | | | // | | | | (nb 0 = 16) | | |____BASE (usually 2,10 or 16) // | | | | | | // | | | | | |___reserved (not used on Goldelox) // | | | | | // | | | | |____ string indicatior // | | | | 0x80 = [STR] // | | | | 0x81 = [CHR] // | | | |______ // | | | 1 = leading zeros included // | | | 0 = leading zeros suppressed // | | | // | | |_______ // | | 1 = leading zero blanking // | | // | |_____ sign bit (0 = signed, 1 = unsigned) // | // |______ 1 = space before unsigned number //======================================================= // general number formatting constants // for 'print' and 'putnum' //======================================================= // binary, no leading zeroes #define GFX_BIN 0x0002 // binary, 16 digits, no leading zeroes #define GFX_BIN1 0x0102 // binary, 1 digit, no leading zeroes #define GFX_BIN2 0x0202 // binary, 2 digits, no leading zeroes #define GFX_BIN3 0x0302 // binary, 3 digits, no leading zeroes #define GFX_BIN4 0x0402 // binary, 4 digits, no leading zeroes #define GFX_BIN5 0x0502 // binary, 5 digits, no leading zeroes #define GFX_BIN6 0x0602 // binary, 6 digits, no leading zeroes #define GFX_BIN7 0x0702 // binary, 7 digits, no leading zeroes #define GFX_BIN8 0x0802 // binary, 8 digits, no leading zeroes #define GFX_BIN9 0x0902 // binary, 9 digits, no leading zeroes #define GFX_BIN10 0x0A02 // binary, 10 digits, no leading zeroes #define GFX_BIN11 0x0B02 // binary, 11 digits, no leading zeroes #define GFX_BIN12 0x0C02 // binary, 12 digits, no leading zeroes #define GFX_BIN13 0x0D02 // binary, 13 digits, no leading zeroes #define GFX_BIN14 0x0E02 // binary, 14 digits, no leading zeroes #define GFX_BIN15 0x0F02 // binary, 15 digits, no leading zeroes #define GFX_BIN16 0x0002 // binary, 16 digits, no leading zeroes // binary, with leading zeroes #define GFX_BINZ 0x1002 // binary, 16 digits, leading zeroes #define GFX_BIN1Z 0x1102 // binary, 1 digit, leading zeroes #define GFX_BIN2Z 0x1202 // binary, 2 digits, leading zeroes #define GFX_BIN3Z 0x1302 // binary, 3 digits, leading zeroes #define GFX_BIN4Z 0x1402 // binary, 4 digits, leading zeroes #define GFX_BIN5Z 0x1502 // binary, 5 digits, leading zeroes #define GFX_BIN6Z 0x1602 // binary, 6 digits, leading zeroes #define GFX_BIN7Z 0x1702 // binary, 7 digits, leading zeroes #define GFX_BIN8Z 0x1802 // binary, 8 digits, leading zeroes #define GFX_BIN9Z 0x1902 // binary, 9 digits, leading zeroes #define GFX_BIN10Z 0x1A02 // binary, 10 digits, leading zeroes #define GFX_BIN11Z 0x1B02 // binary, 11 digits, leading zeroes #define GFX_BIN12Z 0x1C02 // binary, 12 digits, leading zeroes #define GFX_BIN13Z 0x1D02 // binary, 13 digits, leading zeroes #define GFX_BIN14Z 0x1E02 // binary, 14 digits, leading zeroes #define GFX_BIN15Z 0x1F02 // binary, 15 digits, leading zeroes #define GFX_BIN16Z 0x1002 // binary, 16 digits, leading zeroes // binary, with leading blanked #define GFX_BINZB 0x2002 // binary, 16 digits, leading blanks #define GFX_BIN1ZB 0x2102 // binary, 1 digit, leading blanks #define GFX_BIN2ZB 0x2202 // binary, 2 digits, leading blanks #define GFX_BIN3ZB 0x2302 // binary, 3 digits, leading blanks #define GFX_BIN4ZB 0x2402 // binary, 4 digits, leading blanks #define GFX_BIN5ZB 0x2502 // binary, 5 digits, leading blanks #define GFX_BIN6ZB 0x2602 // binary, 6 digits, leading blanks #define GFX_BIN7ZB 0x2702 // binary, 7 digits, leading blanks #define GFX_BIN8ZB 0x2802 // binary, 8 digits, leading blanks #define GFX_BIN9ZB 0x2902 // binary, 9 digits, leading blanks #define GFX_BIN10ZB 0x2A02 // binary, 10 digits, leading blanks #define GFX_BIN11ZB 0x2B02 // binary, 11 digits, leading blanks #define GFX_BIN12ZB 0x2C02 // binary, 12 digits, leading blanks #define GFX_BIN13ZB 0x2D02 // binary, 13 digits, leading blanks #define GFX_BIN14ZB 0x2E02 // binary, 14 digits, leading blanks #define GFX_BIN15ZB 0x2F02 // binary, 15 digits, leading blanks #define GFX_BIN16ZB 0x2002 // binary, 16 digits, leading blanks // signed decimal, no leading zeroes #define GFX_DEC 0x050A // signed decimal, 5 digits, no leading zeroes #define GFX_DEC1 0x010A // signed decimal, 1 digit, no leading zeroes #define GFX_DEC2 0x020A // signed decimal, 2 digits, no leading zeroes #define GFX_DEC3 0x030A // signed decimal, 3 digits, no leading zeroes #define GFX_DEC4 0x040A // signed decimal, 4 digits, no leading zeroes #define GFX_DEC5 0x050A // signed decimal, 5 digits, no leading zeroes // signed decimal, with leading zeroes #define GFX_DECZ 0x150A // signed decimal, 5 digits, leading zeroes #define GFX_DEC1Z 0x110A // signed decimal, 1 digit, leading zeroes #define GFX_DEC2Z 0x120A // signed decimal, 2 digits, leading zeroes #define GFX_DEC3Z 0x130A // signed decimal, 3 digits, leading zeroes #define GFX_DEC4Z 0x140A // signed decimal, 4 digits, leading zeroes #define GFX_DEC5Z 0x150A // signed decimal, 5 digits, leading zeroes // signed decimal, leading zeroes blanked #define GFX_DECZB 0x250A // signed decimal, 5 digits, leading blanks #define GFX_DEC1ZB 0x210A // signed decimal, 1 digit, leading blanks #define GFX_DEC2ZB 0x220A // signed decimal, 2 digits, leading blanks #define GFX_DEC3ZB 0x230A // signed decimal, 3 digits, leading blanks #define GFX_DEC4ZB 0x240A // signed decimal, 4 digits, leading blanks #define GFX_DEC5ZB 0x250A // signed decimal, 5 digits, leading blanks // unsigned decimal, no leading zeroes #define GFX_UDEC 0x450A // unsigned decimal, 5 digits, no leading zeroes #define GFX_UDEC1 0x410A // unsigned decimal, 1 digit, no leading zeroes #define GFX_UDEC2 0x420A // unsigned decimal, 2 digits, no leading zeroes #define GFX_UDEC3 0x430A // unsigned decimal, 3 digits, no leading zeroes #define GFX_UDEC4 0x440A // unsigned decimal, 4 digits, no leading zeroes #define GFX_UDEC5 0x450A // unsigned decimal, 5 digits, no leading zeroes // unsigned decimal, with leading zero's #define GFX_UDECZ 0x550A // unsigned decimal, 5 digits, leading zeroes #define GFX_UDEC1Z 0x510A // unsigned decimal, 1 digit, leading zeroes #define GFX_UDEC2Z 0x520A // unsigned decimal, 2 digits, leading zeroes #define GFX_UDEC3Z 0x530A // unsigned decimal, 3 digits, leading zeroes #define GFX_UDEC4Z 0x540A // unsigned decimal, 4 digits, leading zeroes #define GFX_UDEC5Z 0x550A // unsigned decimal, 5 digits, leading zeroes // unsigned decimal, leading zeroes blanked #define GFX_UDECZB 0x650A // unsigned decimal, 5 digits, leading blanks #define GFX_UDEC1ZB 0x610A // unsigned decimal, 1 digit, leading blanks #define GFX_UDEC2ZB 0x620A // unsigned decimal, 2 digits, leading blanks #define GFX_UDEC3ZB 0x630A // unsigned decimal, 3 digits, leading blanks #define GFX_UDEC4ZB 0x640A // unsigned decimal, 4 digits, leading blanks #define GFX_UDEC5ZB 0x650A // unsigned decimal, 5 digits, leading blanks // hex, with leading zero's #define GFX_HEX 0x1410 // hex, 4 digits, leading zeroes #define GFX_HEX1 0x1110 // hex, 1 digit, leading zeroes #define GFX_HEX2 0x1210 // hex, 2 digits, leading zeroes #define GFX_HEX3 0x1310 // hex, 3 digits, leading zeroes #define GFX_HEX4 0x1410 // hex, 4 digits, leading zeroes // hex, no leading zero's #define GFX_HEXZ 0x0410 // hex, 4 digits, no leading zeroes #define GFX_HEX1Z 0x0110 // hex, 1 digit, no leading zeroes #define GFX_HEX2Z 0x0210 // hex, 2 digits, no leading zeroes #define GFX_HEX3Z 0x0310 // hex, 3 digits, no leading zeroes #define GFX_HEX4Z 0x0410 // hex, 4 digits, no leading zeroes // hex, leading zero's blanked #define GFX_HEXZB 0x2410 // hex, 4 digits, leading blanks #define GFX_HEX1ZB 0x2110 // hex, 1 digit, leading blanks #define GFX_HEX2ZB 0x2210 // hex, 2 digits, leading blanks #define GFX_HEX3ZB 0x2310 // hex, 3 digits, leading blanks #define GFX_HEX4ZB 0x2410 // hex, 4 digits, leading blanks //================================================================================================== /* 16 bit RGB (565) Colour Chart Original work by 4D Forum Member: skadoo */ #define GFX_ALICEBLUE 0xF7DF #define GFX_ANTIQUEWHITE 0xFF5A #define GFX_AQUA 0x07FF #define GFX_AQUAMARINE 0x7FFA #define GFX_AZURE 0xF7FF #define GFX_BEIGE 0xF7BB #define GFX_BISQUE 0xFF38 #define GFX_BLACK 0x0000 #define GFX_BLANCHEDALMOND 0xFF59 #define GFX_BLUE 0x001F #define GFX_BLUEVIOLET 0x895C #define GFX_BROWN 0xA145 #define GFX_BURLYWOOD 0xDDD0 #define GFX_CADETBLUE 0x5CF4 #define GFX_CHARTREUSE 0x7FE0 #define GFX_CHOCOLATE 0xD343 #define GFX_CORAL 0xFBEA #define GFX_CORNFLOWERBLUE 0x64BD #define GFX_CORNSILK 0xFFDB #define GFX_CRIMSON 0xD8A7 #define GFX_CYAN 0x07FF #define GFX_DARKBLUE 0x0011 #define GFX_DARKCYAN 0x0451 #define GFX_DARKGOLDENROD 0xBC21 #define GFX_DARKGRAY 0xAD55 #define GFX_DARKGREEN 0x0320 #define GFX_DARKKHAKI 0xBDAD #define GFX_DARKMAGENTA 0x8811 #define GFX_DARKOLIVEGREEN 0x5345 #define GFX_DARKORANGE 0xFC60 #define GFX_DARKORCHID 0x9999 #define GFX_DARKRED 0x8800 #define GFX_DARKSALMON 0xECAF #define GFX_DARKSEAGREEN 0x8DF1 #define GFX_DARKSLATEBLUE 0x49F1 #define GFX_DARKSLATEGRAY 0x2A69 #define GFX_DARKTURQUOISE 0x067A #define GFX_DARKVIOLET 0x901A #define GFX_DEEPPINK 0xF8B2 #define GFX_DEEPSKYBLUE 0x05FF #define GFX_DIMGRAY 0x6B4D #define GFX_DODGERBLUE 0x1C9F #define GFX_FIREBRICK 0xB104 #define GFX_FLORALWHITE 0xFFDE #define GFX_FORESTGREEN 0x2444 #define GFX_FUCHSIA 0xF81F #define GFX_GAINSBORO 0xDEFB #define GFX_GHOSTWHITE 0xFFDF #define GFX_GOLD 0xFEA0 #define GFX_GOLDENROD 0xDD24 #define GFX_GRAY 0x8410 #define GFX_GREEN 0x0400 #define GFX_GREENYELLOW 0xAFE5 #define GFX_HONEYDEW 0xF7FE #define GFX_HOTPINK 0xFB56 #define GFX_INDIANRED 0xCAEB #define GFX_INDIGO 0x4810 #define GFX_IVORY 0xFFFE #define GFX_KHAKI 0xF731 #define GFX_LAVENDER 0xE73F #define GFX_LAVENDERBLUSH 0xFF9E #define GFX_LAWNGREEN 0x7FE0 #define GFX_LEMONCHIFFON 0xFFD9 #define GFX_LIGHTBLUE 0xAEDC #define GFX_LIGHTCORAL 0xF410 #define GFX_LIGHTCYAN 0xE7FF #define GFX_LIGHTGOLD 0xFFDA #define GFX_LIGHTGREEN 0x9772 #define GFX_LIGHTGREY 0xD69A #define GFX_LIGHTPINK 0xFDB8 #define GFX_LIGHTSALMON 0xFD0F #define GFX_LIGHTSEAGREEN 0x2595 #define GFX_LIGHTSKYBLUE 0x867F #define GFX_LIGHTSLATEGRAY 0x7453 #define GFX_LIGHTSTEELBLUE 0xB63B #define GFX_LIGHTYELLOW 0xFFFC #define GFX_LIME 0x07E0 #define GFX_LIMEGREEN 0x3666 #define GFX_LINEN 0xFF9C #define GFX_MAGENTA 0xF81F #define GFX_MAROON 0x8000 #define GFX_MEDIUMAQUAMARINE 0x6675 #define GFX_MEDIUMBLUE 0x0019 #define GFX_MEDIUMORCHID 0xBABA #define GFX_MEDIUMPURPLE 0x939B #define GFX_MEDIUMSEAGREEN 0x3D8E #define GFX_MEDIUMSLATEBLUE 0x7B5D #define GFX_MEDIUMSPRINGGREEN 0x07D3 #define GFX_MEDIUMTURQUOISE 0x4E99 #define GFX_MEDIUMVIOLETRED 0xC0B0 #define GFX_MIDNIGHTBLUE 0x18CE #define GFX_MINTCREAM 0xF7FF #define GFX_MISTYROSE 0xFF3C #define GFX_MOCCASIN 0xFF36 #define GFX_NAVAJOWHITE 0xFEF5 #define GFX_NAVY 0x0010 #define GFX_OLDLACE 0xFFBC #define GFX_OLIVE 0x8400 #define GFX_OLIVEDRAB 0x6C64 #define GFX_ORANGE 0xFD20 #define GFX_ORANGERED 0xFA20 #define GFX_ORCHID 0xDB9A #define GFX_PALEGOLDENROD 0xEF55 #define GFX_PALEGREEN 0x9FD3 #define GFX_PALETURQUOISE 0xAF7D #define GFX_PALEVIOLETRED 0xDB92 #define GFX_PAPAYAWHIP 0xFF7A #define GFX_PEACHPUFF 0xFED7 #define GFX_PERU 0xCC27 #define GFX_PINK 0xFE19 #define GFX_PLUM 0xDD1B #define GFX_POWDERBLUE 0xB71C #define GFX_PURPLE 0x8010 #define GFX_RED 0xF800 #define GFX_ROSYBROWN 0xBC71 #define GFX_ROYALBLUE 0x435C #define GFX_SADDLEBROWN 0x8A22 #define GFX_SALMON 0xFC0E #define GFX_SANDYBROWN 0xF52C #define GFX_SEAGREEN 0x2C4A #define GFX_SEASHELL 0xFFBD #define GFX_SIENNA 0xA285 #define GFX_SILVER 0xC618 #define GFX_SKYBLUE 0x867D #define GFX_SLATEBLUE 0x6AD9 #define GFX_SLATEGRAY 0x7412 #define GFX_SNOW 0xFFDF #define GFX_SPRINGGREEN 0x07EF #define GFX_STEELBLUE 0x4416 #define GFX_TAN 0xD5B1 #define GFX_TEAL 0x0410 #define GFX_THISTLE 0xDDFB #define GFX_TOMATO 0xFB08 #define GFX_TURQUOISE 0x471A #define GFX_VIOLET 0xEC1D #define GFX_WHEAT 0xF6F6 #define GFX_WHITE 0xFFFF #define GFX_WHITESMOKE 0xF7BE #define GFX_YELLOW 0xFFE0 #define GFX_YELLOWGREEN 0x9E66 #define GFX_Err4D_OK 0 #define GFX_Err4D_Timeout 1 #define GFX_Err4D_NAK 2 // other than ACK received #define GFX_t4DWordArray word * #define GFX_t4DByteArray char * #define GFX_t4DSector char * #define GFX_F_blitComtoDisplay 35 #define GFX_F_bus_Read8 -122 #define GFX_F_bus_Write8 -121 #define GFX_F_charheight 29 #define GFX_F_charwidth 30 #define GFX_F_file_CallFunction 25 #define GFX_F_file_Close -431 #define GFX_F_file_Count 1 #define GFX_F_file_Dir 2 #define GFX_F_file_Erase 3 #define GFX_F_file_Error -424 #define GFX_F_file_Exec 4 #define GFX_F_file_Exists 5 #define GFX_F_file_FindFirst 6 #define GFX_F_file_FindFirstRet 36 #define GFX_F_file_FindNext -428 #define GFX_F_file_FindNextRet 37 #define GFX_F_file_GetC -441 #define GFX_F_file_GetS 7 #define GFX_F_file_GetW -443 #define GFX_F_file_Image -438 #define GFX_F_file_Index -434 #define GFX_F_file_LoadFunction 8 #define GFX_F_file_LoadImageControl 9 #define GFX_F_file_Mount -452 #define GFX_F_file_Open 10 #define GFX_F_file_PlayWAV 11 #define GFX_F_file_PutC 31 #define GFX_F_file_PutS 32 #define GFX_F_file_PutW -442 #define GFX_F_file_Read 12 #define GFX_F_file_Rewind -447 #define GFX_F_file_Run 13 #define GFX_F_file_ScreenCapture -439 #define GFX_F_file_Seek -433 #define GFX_F_file_Size 14 #define GFX_F_file_Tell 15 #define GFX_F_file_Unmount -453 #define GFX_F_file_Write 16 #define GFX_F_gfx_BevelShadow -196 #define GFX_F_gfx_BevelWidth -195 #define GFX_F_gfx_BGcolour -184 #define GFX_F_gfx_Button 17 #define GFX_F_gfx_ChangeColour -151 #define GFX_F_gfx_Circle -136 #define GFX_F_gfx_CircleFilled -137 #define GFX_F_gfx_Clipping -186 #define GFX_F_gfx_ClipWindow -150 #define GFX_F_gfx_Cls -126 #define GFX_F_gfx_Contrast -192 #define GFX_F_gfx_Ellipse -153 #define GFX_F_gfx_EllipseFilled -154 #define GFX_F_gfx_FrameDelay -189 #define GFX_F_gfx_Get -182 #define GFX_F_gfx_GetPixel -139 #define GFX_F_gfx_Line -131 #define GFX_F_gfx_LinePattern -193 #define GFX_F_gfx_LineTo -129 #define GFX_F_gfx_MoveTo -127 #define GFX_F_gfx_Orbit 18 #define GFX_F_gfx_OutlineColour -191 #define GFX_F_gfx_Panel -161 //#define GFX_F_gfx_PenSize -183 #define GFX_F_gfx_Polygon 19 #define GFX_F_gfx_PolygonFilled 20 #define GFX_F_gfx_Polyline 21 #define GFX_F_gfx_PutPixel -138 #define GFX_F_gfx_Rectangle -134 #define GFX_F_gfx_RectangleFilled -135 #define GFX_F_gfx_ScreenCopyPaste -163 #define GFX_F_gfx_ScreenMode -190 #define GFX_F_gfx_Set -125 #define GFX_F_gfx_SetClipRegion -152 #define GFX_F_gfx_Slider -162 #define GFX_F_gfx_Transparency -188 #define GFX_F_gfx_TransparentColour -187 #define GFX_F_gfx_Triangle -140 #define GFX_F_gfx_TriangleFilled -167 #define GFX_F_img_ClearAttributes -383 #define GFX_F_img_Darken -377 #define GFX_F_img_Disable -376 #define GFX_F_img_Enable -375 #define GFX_F_img_GetWord -380 #define GFX_F_img_Lighten -378 #define GFX_F_img_SetAttributes -382 #define GFX_F_img_SetPosition -374 #define GFX_F_img_SetWord -379 #define GFX_F_img_Show -381 #define GFX_F_img_Touched -384 #define GFX_F_media_Flush -218 #define GFX_F_media_Image -217 #define GFX_F_media_Init -219 #define GFX_F_media_RdSector 22 #define GFX_F_media_ReadByte -213 #define GFX_F_media_ReadWord -214 #define GFX_F_media_SetAdd -209 #define GFX_F_media_SetSector -210 #define GFX_F_media_Video -207 #define GFX_F_media_VideoFrame -208 #define GFX_F_media_WriteByte -215 #define GFX_F_media_WriteWord -216 #define GFX_F_media_WrSector 23 #define GFX_F_mem_Free -417 #define GFX_F_mem_Heap -418 #define GFX_F_peekM 39 #define GFX_F_pin_HI -113 #define GFX_F_pin_LO -114 #define GFX_F_pin_Read -116 #define GFX_F_pin_Set -112 #define GFX_F_pokeM 40 #define GFX_F_putCH -2 #define GFX_F_putstr 24 #define GFX_F_readString 34 #define GFX_F_setbaudWait 38 #define GFX_F_snd_BufSize -461 #define GFX_F_snd_Continue -464 #define GFX_F_snd_Pause -463 #define GFX_F_snd_Pitch -460 #define GFX_F_snd_Playing -465 #define GFX_F_snd_Stop -462 #define GFX_F_snd_Volume -459 #define GFX_F_sys_GetModel 26 #define GFX_F_sys_GetPmmC 28 #define GFX_F_sys_GetVersion 27 #define GFX_F_sys_Sleep -403 #define GFX_F_touch_DetectRegion -406 #define GFX_F_touch_Get -408 #define GFX_F_touch_Set -407 #define GFX_F_txt_Attributes -31 #define GFX_F_txt_BGcolour -19 #define GFX_F_txt_Bold -27 #define GFX_F_txt_FGcolour -18 #define GFX_F_txt_FontID -20 #define GFX_F_txt_Height -22 #define GFX_F_txt_Inverse -29 #define GFX_F_txt_Italic -28 #define GFX_F_txt_MoveCursor -16 #define GFX_F_txt_Opacity -26 #define GFX_F_txt_Set -17 #define GFX_F_txt_Underline -30 #define GFX_F_txt_Width -21 #define GFX_F_txt_Wrap -32 #define GFX_F_txt_Xgap -23 #define GFX_F_txt_Ygap -24 #define GFX_F_writeString 33