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Show/hide line numbers equeue.h Source File

equeue.h

00001 
00002 /** \addtogroup events */
00003 /** @{*/
00004 /*
00005  * Flexible event queue for dispatching events
00006  *
00007  * Copyright (c) 2016 Christopher Haster
00008  *
00009  * Licensed under the Apache License, Version 2.0 (the "License");
00010  * you may not use this file except in compliance with the License.
00011  * You may obtain a copy of the License at
00012  *
00013  *     http://www.apache.org/licenses/LICENSE-2.0
00014  *
00015  * Unless required by applicable law or agreed to in writing, software
00016  * distributed under the License is distributed on an "AS IS" BASIS,
00017  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00018  * See the License for the specific language governing permissions and
00019  * limitations under the License.
00020  */
00021 #ifndef EQUEUE_H
00022 #define EQUEUE_H
00023 
00024 #ifdef __cplusplus
00025 extern "C" {
00026 #endif
00027 
00028 // Platform specific files
00029 #include "equeue/equeue_platform.h"
00030 
00031 #include <stddef.h>
00032 #include <stdint.h>
00033 
00034 
00035 // The minimum size of an event
00036 // This size is guaranteed to fit events created by event_call
00037 #define EQUEUE_EVENT_SIZE (sizeof(struct equeue_event) + 2*sizeof(void*))
00038 
00039 // Internal event structure
00040 struct equeue_event {
00041     unsigned size;
00042     uint8_t id;
00043     uint8_t generation;
00044 
00045     struct equeue_event *next;
00046     struct equeue_event *sibling;
00047     struct equeue_event **ref;
00048 
00049     unsigned target;
00050     int period;
00051     void (*dtor)(void *);
00052 
00053     void (*cb)(void *);
00054     // data follows
00055 };
00056 
00057 // Event queue structure
00058 typedef struct equeue {
00059     struct equeue_event *queue;
00060     unsigned tick;
00061     unsigned breaks;
00062     uint8_t generation;
00063 
00064     unsigned char *buffer;
00065     unsigned npw2;
00066     void *allocated;
00067 
00068     struct equeue_event *chunks;
00069     struct equeue_slab {
00070         size_t size;
00071         unsigned char *data;
00072     } slab;
00073 
00074     struct equeue_background {
00075         bool active;
00076         void (*update)(void *timer, int ms);
00077         void *timer;
00078     } background;
00079 
00080     equeue_sema_t eventsema;
00081     equeue_mutex_t queuelock;
00082     equeue_mutex_t memlock;
00083 } equeue_t;
00084 
00085 
00086 // Queue lifetime operations
00087 //
00088 // Creates and destroys an event queue. The event queue either allocates a
00089 // buffer of the specified size with malloc or uses a user provided buffer
00090 // if constructed with equeue_create_inplace.
00091 //
00092 // If the event queue creation fails, equeue_create returns a negative,
00093 // platform-specific error code.
00094 int equeue_create(equeue_t *queue, size_t size);
00095 int equeue_create_inplace(equeue_t *queue, size_t size, void *buffer);
00096 void equeue_destroy(equeue_t *queue);
00097 
00098 // Dispatch events
00099 //
00100 // Executes events until the specified milliseconds have passed. If ms is
00101 // negative, equeue_dispatch will dispatch events indefinitely or until
00102 // equeue_break is called on this queue.
00103 //
00104 // When called with a finite timeout, the equeue_dispatch function is
00105 // guaranteed to terminate. When called with a timeout of 0, the
00106 // equeue_dispatch does not wait and is irq safe.
00107 void equeue_dispatch(equeue_t *queue, int ms);
00108 
00109 // Break out of a running event loop
00110 //
00111 // Forces the specified event queue's dispatch loop to terminate. Pending
00112 // events may finish executing, but no new events will be executed.
00113 void equeue_break(equeue_t *queue);
00114 
00115 // Simple event calls
00116 //
00117 // The specified callback will be executed in the context of the event queue's
00118 // dispatch loop. When the callback is executed depends on the call function.
00119 //
00120 // equeue_call       - Immediately post an event to the queue
00121 // equeue_call_in    - Post an event after a specified time in milliseconds
00122 // equeue_call_every - Post an event periodically every milliseconds
00123 //
00124 // All equeue_call functions are irq safe and can act as a mechanism for
00125 // moving events out of irq contexts.
00126 //
00127 // The return value is a unique id that represents the posted event and can
00128 // be passed to equeue_cancel. If there is not enough memory to allocate the
00129 // event, equeue_call returns an id of 0.
00130 int equeue_call(equeue_t *queue, void (*cb)(void *), void *data);
00131 int equeue_call_in(equeue_t *queue, int ms, void (*cb)(void *), void *data);
00132 int equeue_call_every(equeue_t *queue, int ms, void (*cb)(void *), void *data);
00133 
00134 // Allocate memory for events
00135 //
00136 // The equeue_alloc function allocates an event that can be manually dispatched
00137 // with equeue_post. The equeue_dealloc function may be used to free an event
00138 // that has not been posted. Once posted, an event's memory is managed by the
00139 // event queue and should not be deallocated.
00140 //
00141 // Both equeue_alloc and equeue_dealloc are irq safe.
00142 //
00143 // The equeue allocator is designed to minimize jitter in interrupt contexts as
00144 // well as avoid memory fragmentation on small devices. The allocator achieves
00145 // both constant-runtime and zero-fragmentation for fixed-size events, however
00146 // grows linearly as the quantity of different sized allocations increases.
00147 //
00148 // The equeue_alloc function returns a pointer to the event's allocated memory
00149 // and acts as a handle to the underlying event. If there is not enough memory
00150 // to allocate the event, equeue_alloc returns null.
00151 void *equeue_alloc(equeue_t *queue, size_t size);
00152 void equeue_dealloc(equeue_t *queue, void *event);
00153 
00154 // Configure an allocated event
00155 //
00156 // equeue_event_delay  - Millisecond delay before dispatching an event
00157 // equeue_event_period - Millisecond period for repeating dispatching an event
00158 // equeue_event_dtor   - Destructor to run when the event is deallocated
00159 void equeue_event_delay(void *event, int ms);
00160 void equeue_event_period(void *event, int ms);
00161 void equeue_event_dtor(void *event, void (*dtor)(void *));
00162 
00163 // Post an event onto the event queue
00164 //
00165 // The equeue_post function takes a callback and a pointer to an event
00166 // allocated by equeue_alloc. The specified callback will be executed in the
00167 // context of the event queue's dispatch loop with the allocated event
00168 // as its argument.
00169 //
00170 // The equeue_post function is irq safe and can act as a mechanism for
00171 // moving events out of irq contexts.
00172 //
00173 // The return value is a unique id that represents the posted event and can
00174 // be passed to equeue_cancel.
00175 int equeue_post(equeue_t *queue, void (*cb)(void *), void *event);
00176 
00177 // Cancel an in-flight event
00178 //
00179 // Attempts to cancel an event referenced by the unique id returned from
00180 // equeue_call or equeue_post. It is safe to call equeue_cancel after an event
00181 // has already been dispatched.
00182 //
00183 // The equeue_cancel function is irq safe.
00184 //
00185 // If called while the event queue's dispatch loop is active, equeue_cancel
00186 // does not guarantee that the event will not not execute after it returns as
00187 // the event may have already begun executing.
00188 void equeue_cancel(equeue_t *queue, int id);
00189 
00190 // Background an event queue onto a single-shot timer
00191 //
00192 // The provided update function will be called to indicate when the queue
00193 // should be dispatched. A negative timeout will be passed to the update
00194 // function when the timer is no longer needed.
00195 //
00196 // Passing a null update function disables the existing timer.
00197 //
00198 // The equeue_background function allows an event queue to take advantage
00199 // of hardware timers or even other event loops, allowing an event queue to
00200 // be effectively backgrounded.
00201 void equeue_background(equeue_t *queue,
00202         void (*update)(void *timer, int ms), void *timer);
00203 
00204 // Chain an event queue onto another event queue
00205 //
00206 // After chaining a queue to a target, calling equeue_dispatch on the
00207 // target queue will also dispatch events from this queue. The queues
00208 // use their own buffers and events must be managed independently.
00209 //
00210 // Passing a null queue as the target will unchain the existing queue.
00211 //
00212 // The equeue_chain function allows multiple equeues to be composed, sharing
00213 // the context of a dispatch loop while still being managed independently.
00214 void equeue_chain(equeue_t *queue, equeue_t *target);
00215 
00216 
00217 #ifdef __cplusplus
00218 }
00219 #endif
00220 
00221 #endif
00222 
00223 /** @}*/