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Dependencies: TFT_fonts mbed-os
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ssd1289.h
00001 /** \file ssd1289.h 00002 * \brief mbed TFT LCD controller for displays with the SSD1289 IC. 00003 * \copyright GNU Public License, v2. or later 00004 * 00005 * A known display with this type of controller chip is the ITDB02-3.2S 00006 * from http://imall.iteadstudio.com 00007 * 00008 * This library is based on the Arduino/chipKIT UTFT library by Henning 00009 * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52 00010 * 00011 * Copyright (C)2010-2012 Henning Karlsen. All right reserved. 00012 * 00013 * Copyright (C)2012 Todor Todorov. 00014 * 00015 * This library is free software; you can redistribute it and/or 00016 * modify it under the terms of the GNU Lesser General Public 00017 * License as published by the Free Software Foundation; either 00018 * version 2.1 of the License, or (at your option) any later version. 00019 * 00020 * This library is distributed in the hope that it will be useful, 00021 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00023 * Lesser General Public License for more details. 00024 * 00025 * You should have received a copy of the GNU Lesser General Public 00026 * License along with this library; if not, write to: 00027 * 00028 * Free Software Foundation, Inc. 00029 * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA 00030 * 00031 *********************************************************************/ 00032 #ifndef TFTLCD_SSD1289_H 00033 #define TFTLCD_SSD1289_H 00034 00035 #include "lcd_base.h" 00036 00037 #ifdef __cplusplus 00038 extern "C" { 00039 #endif 00040 00041 /** Represents a LCD instance. 00042 * 00043 * This is the utility class, through which the display can be manipulated 00044 * and graphics objects can be shown to the user. A known display, which 00045 * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT 00046 * with 240x320 pixels resolution and 65K colors, using 16-bit interface. 00047 * 00048 * The display needs 20 to 22 pins to work with mbed, so it is possibly not 00049 * the best of choices out there, but other than that it uses +3.3V for 00050 * power and logic, as well as the backlight, thus can be interfaced directly 00051 * to the mbed without the need of shields or level shifters as with Arduino. 00052 * 00053 * How to use: 00054 * \code 00055 * // include the library, this will also pull in the header for the provided fonts 00056 * #include "ssd1289.h" 00057 * 00058 * // prepare the data bus for writing commands and pixel data 00059 * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins 00060 * // create the lcd instance 00061 * SSD1289_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus 00062 * 00063 * int main() 00064 * { 00065 * // initialize display - place it in standard portrait mode and set background to black and 00066 * // foreground to white color. 00067 * lcd.Initialize(); 00068 * // set current font to the smallest 8x12 pixels font. 00069 * lcd.SetFont( Font8x12 ); 00070 * // print something on the screen 00071 * lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors 00072 * 00073 * while ( 1 ) { } 00074 * } 00075 * 00076 * \endcode 00077 * \version 0.1 00078 * \author Todor Todorov 00079 */ 00080 class SSD1289_LCD : public LCD 00081 { 00082 public: 00083 /** Creates a new instance of the class. 00084 * 00085 * \param CS Pin for the ChipSelect signal. 00086 * \param RESET Pin for the RESET line. 00087 * \param RS Pin for the RS signal. 00088 * \param WR Pin for the WR signal. 00089 * \param DATA_PORT Address of the data bus for transfer of commands and pixel data. 00090 * \param BL Pin for controlling the backlight. By default not used. 00091 * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to 00092 * use the pin on the mbed for something else, just pull-up the respective pin on the LCD high, 00093 * and do not assign a value to this parameter when creating the controller instance. 00094 * \param blType The backlight type, the default is to utilize the pin - if supplied - as a simple on/off switch 00095 * \param defaultBacklightLevel If using PWM to control backlight, this would be the default brightness in percent after LCD initialization. 00096 */ 00097 SSD1289_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC, backlight_t blType = Constant, float defaultBackLightLevel = 1.0 ); 00098 00099 /** Initialize display. 00100 * 00101 * Wakes up the display from sleep, initializes power parameters. 00102 * This function must be called first, befor any painting on the 00103 * display is done, otherwise the positioning of graphical elements 00104 * will not work properly and any paynt operation will not be visible 00105 * or produce garbage. 00106 * 00107 * \param oritentation The display orientation, landscape is default. 00108 * \param colors The correct color depth to use for the pixel data. Value is disregarded. 00109 */ 00110 virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 ); 00111 00112 /** Puts the display to sleep. 00113 * 00114 * When the display is in sleep mode, its power consumption is 00115 * minimized. Before new pixel data can be written to the display 00116 * memory, the controller needs to be brought out of sleep mode. 00117 * \sa #WakeUp( void ); 00118 * \remarks The result of this operation might not be exactly as 00119 * expected. Putting the display to sleep will cause the 00120 * controller to switch to the standard color of the LCD, 00121 * so depending on whether the display is normally white, 00122 * or normally dark, the screen might or might not go 00123 * dark. Additional power saving can be achieved, if 00124 * the backlight of the used display is not hardwired on 00125 * the PCB and can be controlled via the BL pin. 00126 */ 00127 virtual void Sleep( void ); 00128 00129 /** Wakes up the display from sleep mode. 00130 * 00131 * This function needs to be called before any other, when the 00132 * display has been put into sleep mode by a previois call to 00133 * #Sleep( void ). 00134 */ 00135 virtual void WakeUp( void ); 00136 00137 protected: 00138 /** Sends a command to the display. 00139 * 00140 * \param cmd The display command. 00141 * \remarks Commands are controller-specific and this function needs to 00142 * be implemented separately for each available controller. 00143 */ 00144 virtual void WriteCmd( unsigned short cmd ); 00145 00146 /** Sends pixel data to the display. 00147 * 00148 * \param data The display data. 00149 * \remarks Sending data is controller-specific and this function needs to 00150 * be implemented separately for each available controller. 00151 */ 00152 virtual void WriteData( unsigned short data ); 00153 00154 /** Assigns a chunk of the display memory to receive data. 00155 * 00156 * When data is sent to the display after this function completes, the opertion will 00157 * start from the begining of the assigned address (pixel position) and the pointer 00158 * will be automatically incremented so that the next data write operation will continue 00159 * with the next pixel from the memory block. If more data is written than available 00160 * pixels, at the end of the block the pointer will jump back to its beginning and 00161 * commence again, until the next address change command is sent to the display. 00162 * 00163 * \param x1 The X coordinate of the pixel at the beginning of the block. 00164 * \param y1 The Y coordinate of the pixel at the beginning of the block. 00165 * \param x2 The X coordinate of the pixel at the end of the block. 00166 * \param y2 The Y coordinate of the pixel at the end of the block. 00167 * \remarks Addressing commands are controller-specific and this function needs to be 00168 * implemented separately for each available controller. 00169 */ 00170 virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ); 00171 00172 /** Sets the color of the pixel at the address pointer of the controller. 00173 * 00174 * This function is to be provided by each implementation separately in 00175 * order to account for different color depth used by the controller. 00176 * \param color The color of the pixel. 00177 * \param mode The depth (palette) of the color. 00178 */ 00179 virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ); 00180 00181 private: 00182 DigitalOut _lcd_pin_wr; 00183 BusOut* _lcd_port; 00184 DigitalOut* _lcd_pin_bl; 00185 DigitalOut* _lcd_pin_rd; 00186 }; 00187 00188 #ifdef __cplusplus 00189 } 00190 #endif 00191 00192 #endif /* TFTLCD_SSD1289_H */
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