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game.h
00001 #ifndef GAME_H 00002 #define GAME_H 00003 00004 #include "list.h" 00005 #define ROW 18 00006 #define COL 24 00007 00008 typedef enum { 00009 start, 00010 run, 00011 draw, 00012 end 00013 } State; 00014 00015 typedef struct apple { 00016 int row; 00017 int col; 00018 } Apple; 00019 00020 void score(Apple* apple, int *points); 00021 int checkGameOver(List* snake); 00022 00023 #endif
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