Final Version of GameProject
Dependencies: GameEngine Gamepad HealthBar Joystick N5110 Player Projectile Target mbed
main.cpp
- Committer:
- ll14c4p
- Date:
- 2017-05-03
- Revision:
- 12:81d939d439e9
- Parent:
- 11:0a703ecb50cf
- Child:
- 13:bbb6d6106d8c
File content as of revision 12:81d939d439e9:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "GameEngine.h" /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; GameEngine game; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 5; // frames per second init(); welcome(); render(); // draw initial frame wait(1.0f/fps); // game loop - read input, update the game state and render the display while (1) { game.read_input(pad); game.update(pad); render(); wait(1.0f/fps); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game game.init(); } void render() { // clear screen, re-draw and refresh lcd.clear(); game.draw(lcd); game.get_pos(); lcd.refresh(); } void welcome() { lcd.printString(" Game ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }