SCLD peripheral of the KL46Z - with sign "-" just for USB Academy

Dependents:   KL46Z-Lab2_lodz KL46Z-Lab2_fullll KL46Z-Lab2_szkolenie kL46Z-Lab3-lodz ... more

Fork of SLCD by Erik -

Files at this revision

API Documentation at this revision

Comitter:
liborgecnuk
Date:
Thu Mar 27 12:34:25 2014 +0000
Parent:
11:ef2b3b7f1b01
Commit message:
USB Academy

Changed in this revision

FRDM-s401.h Show annotated file Show diff for this revision Revisions of this file
SLCD.cpp Show annotated file Show diff for this revision Revisions of this file
SLCD.h Show annotated file Show diff for this revision Revisions of this file
diff -r ef2b3b7f1b01 -r f5cc1eb350cf FRDM-s401.h
--- a/FRDM-s401.h	Sun Mar 23 19:55:14 2014 +0000
+++ b/FRDM-s401.h	Thu Mar 27 12:34:25 2014 +0000
@@ -1,4 +1,5 @@
 #pragma once
+ 
 /*^^^^^^^^^^^^^^^^      LCD HARDWARE CONECTION ^^^^^^^^^^^^^^^^^^^^^^^^*/
 #define  _LCDFRONTPLANES   (8)            // # of frontPlanes
 #define  _LCDBACKPLANES    (4)            // # of backplanes
@@ -95,3 +96,4 @@
 extern const uint8_t  WF_ORDERING_TABLE[];   //   Logical Front plane N to LCD_WFx
 
 
+
diff -r ef2b3b7f1b01 -r f5cc1eb350cf SLCD.cpp
--- a/SLCD.cpp	Sun Mar 23 19:55:14 2014 +0000
+++ b/SLCD.cpp	Thu Mar 27 12:34:25 2014 +0000
@@ -81,6 +81,7 @@
     ( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ^,   offset=184
     ( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = _,   offset=188
     ( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = `,   offset=192
+    (!SEGD+!SEGE+!SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = -,   offset=196 //LG+ added '-'
 };
 
 SLCD::SLCD()
@@ -175,8 +176,11 @@
         lbValue -= 32; // UpperCase
     }
     if (lbValue<ASCCI_TABLE_START || lbValue >ASCCI_TABLE_END) {
+      if (lbValue!='-') //LG+
         lbValue = BLANK_CHARACTER;  // default value as space
     }
+    //if(lbValue=='-') lbValue += (-ASCCI_TABLE_START+3+(196)/4); else //LG+
+    if(lbValue=='-') lbValue = 196/4; else //LG+
     lbValue -=ASCCI_TABLE_START;        // Remove the offset to search in the ascci table
     arrayOffset = (lbValue * _CHAR_SIZE); // Compensate matrix offset
     // ensure bLCD position is in valid limit
@@ -195,7 +199,7 @@
     CharPosition++;
 }
 
-void SLCD::Home()
+void SLCD::Home (void)
 {
     CharPosition =  0;
 }
@@ -267,11 +271,11 @@
     DP(2, mode==1);
 }
 
-void SLCD::Colon (bool on)
+void SLCD::Colon (int mode)
 {
     uint8_t *lbpLCDWF;
     lbpLCDWF = (uint8_t *)&LCD->WF8B[0];
-    if (on) {
+    if (mode==1) {
         lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[7]]|=1;
     } else {
         lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[7]]&=~1;
diff -r ef2b3b7f1b01 -r f5cc1eb350cf SLCD.h
--- a/SLCD.h	Sun Mar 23 19:55:14 2014 +0000
+++ b/SLCD.h	Thu Mar 27 12:34:25 2014 +0000
@@ -1,6 +1,8 @@
 #pragma once
+
 #include "mbed.h"
 
+
 /*  ------ sample usage------
 
     #include "mbed.h"
@@ -27,55 +29,20 @@
     }
 */
 
-/**
-* SLCD peripheral of the FRDM-KL46Z\n
-Inherits mbed::Stream and supports the majority of Stream functions.
-
-@code
-#include "mbed.h"
-#include "SLCD.h"
-
-SLCD slcd;
-
-main()
-{
-    slcd.Home();            // Moves cursor to position 0 (start)
-    slcd.printf("1.2.3.4"); // Standard printf function, only characters in ASCII_TO_WF_CODIFICATION_TABLE will display
-    // Dots printed using decimal points
-    slcd.putc('A');         // Prints a single character
-    
-    while(1);   // Wait forever
-}
-@endcode
-*/
 class SLCD : public Stream
 {
 public:
-    //! Construct an SLCD object
     SLCD();
 
-    //! Move the SLCD cursor to the first character
-    void Home();
-    /**
-    * Set contrast
-    * @param lbContrast 0 - 15, 0 lightest, 15 darkest
-    */
+    void Home (void);
     void Contrast (uint8_t lbContrast);
     void All_Segments (int);
-    //! Turn off all segments
     void clear();
-    /**
-    * Turn a decimal point on or off
-    * @param pos decimal point position: 0-2
-    * @param on True or False
-    */
     void DP(int pos, bool on);
     void DP1 (int);
     void DP2 (int);
     void DP3 (int);
-    //! Turn the colon symbol on or off
-    void Colon (bool on);
-    //! Current cursor position
+    void Colon (int);
     uint8_t CharPosition;
     void blink(int blink = 3);
     void deepsleepEnable(bool enable);