Game for Project 2
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
map_private.h
00001 /* Gatech ECE2035 2015 SPRING PAC MAN 00002 * Copyright (c) 2015 Gatech ECE2035 00003 * 00004 * Permission is hereby granted, free of charge, to any person obtaining a copy 00005 * of this software and associated documentation files (the "Software"), to deal 00006 * in the Software without restriction, including without limitation the rights 00007 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00008 * copies of the Software, and to permit persons to whom the Software is 00009 * furnished to do so, subject to the following conditions: 00010 * 00011 * The above copyright notice and this permission notice shall be included in 00012 * all copies or substantial portions of the Software. 00013 * 00014 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00015 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00016 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00017 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00018 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00019 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 00020 * SOFTWARE. 00021 */ 00022 #ifndef MAP_PRIVATE_H 00023 #define MAP_PRIVATE_H 00024 00025 #include "mbed.h" 00026 00027 #ifndef ULCD_4DGL_H_ 00028 #define ULCD_4DGL_H_ 00029 #include "uLCD_4DGL.h" 00030 #endif 00031 00032 #include "globals.h" 00033 #include "map_public.h " 00034 00035 // It defines the settings for drawing the map 00036 #define SIDE_WALK_COLOR_2 0x999999 00037 #define SIDE_WALK_COLOR 0x198C19 00038 #define LINE_COLOR 0xE5E500 00039 #define CANDY_COLOR 0xFF7F7F 00040 #define CANDY_RADIUS 1 00041 #define BIG_CANDY_RADIUS 2 00042 #define WHITE 0xFFFFFF 00043 00044 00045 00046 // It defines the values used in the DEFAULT_MAP 00047 #define MAP_ATTRIBUTE_SIDE_WALK 0 //side walk 00048 #define MAP_ATTRIBUTE_CANDY 1 //candy 00049 #define MAP_ATTRIBUTE_BIG_CANDY 2 //big candy 00050 #define MAP_ATTRIBUTE_ROAD_L 3 00051 #define MAP_ATTRIBUTE_ROAD 4 00052 #define MAP_ATTRIBUTE_ROAD_R 5 00053 #define MAP_ATTRIBUTE_V_LINE 6 00054 #define MAP_ATTRIBUTE_SIDE_WALK_2 7 00055 00056 00057 #define DEFAULT_MAP {\ 00058 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00059 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00060 0, 0, 0, 7, 3, 1, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00061 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00062 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00063 0, 0, 0, 7, 3, 2, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00064 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00065 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00066 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00067 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00068 0, 0, 0, 7, 3, 1, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00069 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00070 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00071 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00072 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 00073 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, } 00074 00075 // Here defines some useful macros 00076 #define IDX2X(idx) (idx%NUM_GRID_X) 00077 #define IDX2Y(idx) (idx/NUM_GRID_X) 00078 #define XY2IDX(x,y) (y*NUM_GRID_X+x) 00079 00080 void map_draw(void); 00081 00082 00083 #endif //MAP_H
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