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Fork of keypad by
keypad.h
- Committer:
- yoonghm
- Date:
- 2012-01-30
- Revision:
- 2:2e4900821a28
- Parent:
- 1:b5eee44fa8a2
- Child:
- 3:ecd4bb97a033
File content as of revision 2:2e4900821a28:
/* mbed Keypad library, using user-defined interrupt callback
* Copyright (c) 2012 Yoong Hor Meng
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE
*/
#ifndef KEYPAD_H
#define KEYPAD_H
#include "mbed.h"
#include "FPointer.h"
/**
* An interrupt-based interface to 4x4 keypad.
*
* You also need to import FPointer library by Andy Kirkham
*
* On each key pressed on a keypad, the index of the key is passed to a
* user-defined function. User is free to define what to be done with the
* input.
*
* Example:
* @code
* #include "mbed.h"
* #include "keypad.h"
*
* // Define your own keypad values
* char Keytable[] = { '1', '2', '3', 'A',
* '4', '5', '6', 'B',
* '7', '8', '9', 'C',
* '*', '0', '#', 'D'
* };
*
* uint32_t cbAfterInput(uint32_t index) {
* printf("Index:%d => Key:%c\n", key, Keytable[index]);
* return 0;
* }
*
* int main() {
* Keypad keypad(p25, p26, p27, p28, p21, p22, p23, p24);
* keypad.CallAfterInput(&cbAfterInput);
* keypad.Start();
*
* while (1) {
* wait_ms(100);
* }
* }
* @endcode
*/
class Keypad {
public:
/** Create a Keypad interface
*
* @param row<3..0> Row data lines
* @param col<3..0> Column data lines
* @param debounce_ms Debounce in ms (Default to 20ms)
*/
Keypad(PinName row3, PinName row2, PinName row1, PinName row0,
PinName col3, PinName col2, PinName col1, PinName col0,
int debounce_ms = 20);
/** Start the keypad interrupt routines
*/
void Start(void);
/** Stop the keypad interrupt routines
*/
void Stop(void);
/** User-defined function that to be called when a key is pressed
* @param fptr A function pointer takes a uint32_t and
* returns uint32_t
*/
void CallAfterInput(uint32_t (*fptr)(uint32_t));
protected:
InterruptIn _row0;
InterruptIn _row1;
InterruptIn _row2;
InterruptIn _row3;
BusOut _cols;
int _debounce;
FPointer _input; // Called after each input
void _callback(int row, InterruptIn &therow);
void _cbRow0Rise(void);
void _cbRow1Rise(void);
void _cbRow2Rise(void);
void _cbRow3Rise(void);
void _setupRiseTrigger(void);
void _dummy(void) { };
};
#endif // KEYPAD_H
