Power Grid Board Game Timer. Acts like a chess timer for 3-6 people. Uses an ADXL accelerometer to pause the timer and change players. Uses an LCD screen to prompt the players for input, read that input, and change between rounds.

Dependencies:   DmTouch_UniGraphic UniGraphic-forLdelaney17FinalProject mbed

History

publish commit default tip

2017-01-25, by ldelaney17 [Wed, 25 Jan 2017 16:30:13 +0000] rev 5

publish commit


everything except the sound works

2017-01-25, by ldelaney17 [Wed, 25 Jan 2017 10:03:52 +0000] rev 4

everything except the sound works


set_player_order does a thing

2017-01-25, by ldelaney17 [Wed, 25 Jan 2017 07:08:48 +0000] rev 3

set_player_order does a thing


start work on game.h and game.cpp; ; initialization of the number of players works

2017-01-25, by ldelaney17 [Wed, 25 Jan 2017 06:50:57 +0000] rev 2

start work on game.h and game.cpp; ; initialization of the number of players works


all of the things are working again; ; prompt returns incorrectly, because its last return occurs before the final setting of prompt_input_val. ; ; this is fixed by having the relevant set happen back in main while waiting_for_touch is false.

2017-01-25, by ldelaney17 [Wed, 25 Jan 2017 05:58:30 +0000] rev 1

all of the things are working again; ; prompt returns incorrectly, because its last return occurs before the final setting of prompt_input_val. ; ; this is fixed by having the relevant set happen back in main while waiting_for_touch is false.


can read interrupts from the accelerometer

2017-01-25, by ldelaney17 [Wed, 25 Jan 2017 00:07:44 +0000] rev 0

can read interrupts from the accelerometer