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arm_offset_f32.c
00001 /* ---------------------------------------------------------------------- 00002 * Copyright (C) 2010-2013 ARM Limited. All rights reserved. 00003 * 00004 * $Date: 17. January 2013 00005 * $Revision: V1.4.1 00006 * 00007 * Project: CMSIS DSP Library 00008 * Title: arm_offset_f32.c 00009 * 00010 * Description: Floating-point vector offset. 00011 * 00012 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 00013 * 00014 * Redistribution and use in source and binary forms, with or without 00015 * modification, are permitted provided that the following conditions 00016 * are met: 00017 * - Redistributions of source code must retain the above copyright 00018 * notice, this list of conditions and the following disclaimer. 00019 * - Redistributions in binary form must reproduce the above copyright 00020 * notice, this list of conditions and the following disclaimer in 00021 * the documentation and/or other materials provided with the 00022 * distribution. 00023 * - Neither the name of ARM LIMITED nor the names of its contributors 00024 * may be used to endorse or promote products derived from this 00025 * software without specific prior written permission. 00026 * 00027 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00028 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00029 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00030 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00031 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00032 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00033 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00034 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00036 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00037 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00038 * POSSIBILITY OF SUCH DAMAGE. 00039 * ---------------------------------------------------------------------------- */ 00040 #include "arm_math.h" 00041 00042 /** 00043 * @ingroup groupMath 00044 */ 00045 00046 /** 00047 * @defgroup offset Vector Offset 00048 * 00049 * Adds a constant offset to each element of a vector. 00050 * 00051 * <pre> 00052 * pDst[n] = pSrc[n] + offset, 0 <= n < blockSize. 00053 * </pre> 00054 * 00055 * The functions support in-place computation allowing the source and 00056 * destination pointers to reference the same memory buffer. 00057 * There are separate functions for floating-point, Q7, Q15, and Q31 data types. 00058 */ 00059 00060 /** 00061 * @addtogroup offset 00062 * @{ 00063 */ 00064 00065 /** 00066 * @brief Adds a constant offset to a floating-point vector. 00067 * @param[in] *pSrc points to the input vector 00068 * @param[in] offset is the offset to be added 00069 * @param[out] *pDst points to the output vector 00070 * @param[in] blockSize number of samples in the vector 00071 * @return none. 00072 */ 00073 00074 00075 void arm_offset_f32( 00076 float32_t * pSrc, 00077 float32_t offset, 00078 float32_t * pDst, 00079 uint32_t blockSize) 00080 { 00081 uint32_t blkCnt; /* loop counter */ 00082 00083 #ifndef ARM_MATH_CM0_FAMILY 00084 00085 /* Run the below code for Cortex-M4 and Cortex-M3 */ 00086 float32_t in1, in2, in3, in4; 00087 00088 /*loop Unrolling */ 00089 blkCnt = blockSize >> 2u; 00090 00091 /* First part of the processing with loop unrolling. Compute 4 outputs at a time. 00092 ** a second loop below computes the remaining 1 to 3 samples. */ 00093 while(blkCnt > 0u) 00094 { 00095 /* C = A + offset */ 00096 /* Add offset and then store the results in the destination buffer. */ 00097 /* read samples from source */ 00098 in1 = *pSrc; 00099 in2 = *(pSrc + 1); 00100 00101 /* add offset to input */ 00102 in1 = in1 + offset; 00103 00104 /* read samples from source */ 00105 in3 = *(pSrc + 2); 00106 00107 /* add offset to input */ 00108 in2 = in2 + offset; 00109 00110 /* read samples from source */ 00111 in4 = *(pSrc + 3); 00112 00113 /* add offset to input */ 00114 in3 = in3 + offset; 00115 00116 /* store result to destination */ 00117 *pDst = in1; 00118 00119 /* add offset to input */ 00120 in4 = in4 + offset; 00121 00122 /* store result to destination */ 00123 *(pDst + 1) = in2; 00124 00125 /* store result to destination */ 00126 *(pDst + 2) = in3; 00127 00128 /* store result to destination */ 00129 *(pDst + 3) = in4; 00130 00131 /* update pointers to process next samples */ 00132 pSrc += 4u; 00133 pDst += 4u; 00134 00135 /* Decrement the loop counter */ 00136 blkCnt--; 00137 } 00138 00139 /* If the blockSize is not a multiple of 4, compute any remaining output samples here. 00140 ** No loop unrolling is used. */ 00141 blkCnt = blockSize % 0x4u; 00142 00143 #else 00144 00145 /* Run the below code for Cortex-M0 */ 00146 00147 /* Initialize blkCnt with number of samples */ 00148 blkCnt = blockSize; 00149 00150 #endif /* #ifndef ARM_MATH_CM0_FAMILY */ 00151 00152 while(blkCnt > 0u) 00153 { 00154 /* C = A + offset */ 00155 /* Add offset and then store the result in the destination buffer. */ 00156 *pDst++ = (*pSrc++) + offset; 00157 00158 /* Decrement the loop counter */ 00159 blkCnt--; 00160 } 00161 } 00162 00163 /** 00164 * @} end of offset group 00165 */
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