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arm_dot_prod_f32.c
00001 /* ---------------------------------------------------------------------- 00002 * Copyright (C) 2010-2013 ARM Limited. All rights reserved. 00003 * 00004 * $Date: 17. January 2013 00005 * $Revision: V1.4.1 00006 * 00007 * Project: CMSIS DSP Library 00008 * Title: arm_dot_prod_f32.c 00009 * 00010 * Description: Floating-point dot product. 00011 * 00012 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 00013 * 00014 * Redistribution and use in source and binary forms, with or without 00015 * modification, are permitted provided that the following conditions 00016 * are met: 00017 * - Redistributions of source code must retain the above copyright 00018 * notice, this list of conditions and the following disclaimer. 00019 * - Redistributions in binary form must reproduce the above copyright 00020 * notice, this list of conditions and the following disclaimer in 00021 * the documentation and/or other materials provided with the 00022 * distribution. 00023 * - Neither the name of ARM LIMITED nor the names of its contributors 00024 * may be used to endorse or promote products derived from this 00025 * software without specific prior written permission. 00026 * 00027 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00028 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00029 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00030 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00031 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00032 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00033 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00034 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00036 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00037 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00038 * POSSIBILITY OF SUCH DAMAGE. 00039 * ---------------------------------------------------------------------------- */ 00040 00041 #include "arm_math.h" 00042 00043 /** 00044 * @ingroup groupMath 00045 */ 00046 00047 /** 00048 * @defgroup dot_prod Vector Dot Product 00049 * 00050 * Computes the dot product of two vectors. 00051 * The vectors are multiplied element-by-element and then summed. 00052 * 00053 * <pre> 00054 * sum = pSrcA[0]*pSrcB[0] + pSrcA[1]*pSrcB[1] + ... + pSrcA[blockSize-1]*pSrcB[blockSize-1] 00055 * </pre> 00056 * 00057 * There are separate functions for floating-point, Q7, Q15, and Q31 data types. 00058 */ 00059 00060 /** 00061 * @addtogroup dot_prod 00062 * @{ 00063 */ 00064 00065 /** 00066 * @brief Dot product of floating-point vectors. 00067 * @param[in] *pSrcA points to the first input vector 00068 * @param[in] *pSrcB points to the second input vector 00069 * @param[in] blockSize number of samples in each vector 00070 * @param[out] *result output result returned here 00071 * @return none. 00072 */ 00073 00074 00075 void arm_dot_prod_f32( 00076 float32_t * pSrcA, 00077 float32_t * pSrcB, 00078 uint32_t blockSize, 00079 float32_t * result) 00080 { 00081 float32_t sum = 0.0f; /* Temporary result storage */ 00082 uint32_t blkCnt; /* loop counter */ 00083 00084 00085 #ifndef ARM_MATH_CM0_FAMILY 00086 00087 /* Run the below code for Cortex-M4 and Cortex-M3 */ 00088 /*loop Unrolling */ 00089 blkCnt = blockSize >> 2u; 00090 00091 /* First part of the processing with loop unrolling. Compute 4 outputs at a time. 00092 ** a second loop below computes the remaining 1 to 3 samples. */ 00093 while(blkCnt > 0u) 00094 { 00095 /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */ 00096 /* Calculate dot product and then store the result in a temporary buffer */ 00097 sum += (*pSrcA++) * (*pSrcB++); 00098 sum += (*pSrcA++) * (*pSrcB++); 00099 sum += (*pSrcA++) * (*pSrcB++); 00100 sum += (*pSrcA++) * (*pSrcB++); 00101 00102 /* Decrement the loop counter */ 00103 blkCnt--; 00104 } 00105 00106 /* If the blockSize is not a multiple of 4, compute any remaining output samples here. 00107 ** No loop unrolling is used. */ 00108 blkCnt = blockSize % 0x4u; 00109 00110 #else 00111 00112 /* Run the below code for Cortex-M0 */ 00113 00114 /* Initialize blkCnt with number of samples */ 00115 blkCnt = blockSize; 00116 00117 #endif /* #ifndef ARM_MATH_CM0_FAMILY */ 00118 00119 00120 while(blkCnt > 0u) 00121 { 00122 /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */ 00123 /* Calculate dot product and then store the result in a temporary buffer. */ 00124 sum += (*pSrcA++) * (*pSrcB++); 00125 00126 /* Decrement the loop counter */ 00127 blkCnt--; 00128 } 00129 /* Store the result back in the destination buffer */ 00130 *result = sum; 00131 } 00132 00133 /** 00134 * @} end of dot_prod group 00135 */
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