A demonstration of how to drive the onboard LEDS on the LPC1768 via a 4.3 inch touch-screen display from 4D Systems

Dependencies:   mbed

A quick example program to show how to use the mbed LPC1768 with the 4D systems 4.3 inch capacitive touch screen.

The display has four vitual winButton objects which when touched change the state of four virtual led (userLed) objects. The winButton objects on change of state send a serial message out to the Mbed serial port on pins 9 and 10.

This message tells the mbed to drive actual corresponding virtual and actual LEDS 1 to 4 appropriately.

/media/uploads/langster1980/2014-01-29_23.39.14.jpg

for more information people can check out my blog post on the subject here:

http://langster1980.blogspot.co.uk/2014/01/mbed-controlling-4d-systems-ulcd-43pct.html

Revision:
0:e1ef1c6666f3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed_genie.h	Wed Jan 29 23:04:22 2014 +0000
@@ -0,0 +1,136 @@
+#undef  GENIE_DEBUG
+
+#define GENIE_VERSION   "GenieMbed 17-Nov-2013"
+
+// Genie commands & replys:
+
+#define GENIE_ACK       0x06
+#define GENIE_NAK       0x15
+
+#define TIMEOUT_PERIOD  500
+#define RESYNC_PERIOD   100
+
+#define GENIE_READ_OBJ          0
+#define GENIE_WRITE_OBJ         1
+#define GENIE_WRITE_STR         2
+#define GENIE_WRITE_STRU        3
+#define GENIE_WRITE_CONTRAST    4
+#define GENIE_REPORT_OBJ        5
+#define GENIE_REPORT_EVENT      7
+
+// Objects
+//  the manual says:
+//      Note: Object IDs may change with future releases; it is not
+//      advisable to code their values as constants.
+
+#define GENIE_OBJ_DIPSW         0
+#define GENIE_OBJ_KNOB          1
+#define GENIE_OBJ_ROCKERSW      2
+#define GENIE_OBJ_ROTARYSW      3
+#define GENIE_OBJ_SLIDER        4
+#define GENIE_OBJ_TRACKBAR      5
+#define GENIE_OBJ_WINBUTTON     6
+#define GENIE_OBJ_ANGULAR_METER 7
+#define GENIE_OBJ_COOL_GAUGE    8
+#define GENIE_OBJ_CUSTOM_DIGITS 9
+#define GENIE_OBJ_FORM          10
+#define GENIE_OBJ_GAUGE         11
+#define GENIE_OBJ_IMAGE         12
+#define GENIE_OBJ_KEYBOARD      13
+#define GENIE_OBJ_LED           14
+#define GENIE_OBJ_LED_DIGITS    15
+#define GENIE_OBJ_METER         16
+#define GENIE_OBJ_STRINGS       17
+#define GENIE_OBJ_THERMOMETER   18
+#define GENIE_OBJ_USER_LED      19
+#define GENIE_OBJ_VIDEO         20
+#define GENIE_OBJ_STATIC_TEXT   21
+#define GENIE_OBJ_SOUND         22
+#define GENIE_OBJ_TIMER         23
+#define GENIE_OBJ_SPECTRUM      24
+#define GENIE_OBJ_SCOPE         25
+#define GENIE_OBJ_TANK          26
+#define GENIE_OBJ_USERIMAGES    27
+#define GENIE_OBJ_PINOUTPUT     28
+#define GENIE_OBJ_PININPUT      29
+#define GENIE_OBJ_4DBUTTON      30
+#define GENIE_OBJ_ANIBUTTON     31
+#define GENIE_OBJ_COLORPICKER   32
+#define GENIE_OBJ_USERBUTTON    33
+
+// Structure to store replys returned from a display
+
+#define     GENIE_FRAME_SIZE    6
+struct genieFrameReportObj {
+    uint8_t     cmd;
+    uint8_t     object;
+    uint8_t     index;
+    uint8_t     data_msb;
+    uint8_t     data_lsb;
+};
+ 
+/////////////////////////////////////////////////////////////////////
+// The Genie frame definition
+//
+// The union allows the data to be referenced as an array of uint8_t
+// or a structure of type genieFrameReportObj, eg
+//
+//  genieFrame f;
+//  f.bytes[4];
+//  f.reportObject.data_lsb
+//
+//  both methods get the same byte
+//
+union genieFrame {
+    uint8_t             bytes[GENIE_FRAME_SIZE];
+    genieFrameReportObj reportObject;
+};
+
+#define MAX_GENIE_EVENTS    16  // MUST be a power of 2
+#define MAX_GENIE_FATALS    10
+
+struct genieEventQueueStruct {
+    genieFrame  frames[MAX_GENIE_EVENTS];
+    uint8_t     rd_index;
+    uint8_t     wr_index;
+    uint8_t     n_events;
+};
+
+typedef void        (*geniePutCharFuncPtr)      (uint8_t c, uint32_t baud);
+typedef uint16_t    (*genieGetCharFuncPtr)      (void);
+typedef void        (*genieUserEventHandlerPtr) (void);
+
+#define ERROR_NONE          0
+#define ERROR_TIMEOUT       -1  // 255  0xFF
+#define ERROR_NOHANDLER     -2  // 254  0xFE
+#define ERROR_NOCHAR        -3  // 253  0xFD
+#define ERROR_NAK           -4  // 252  0xFC
+#define ERROR_REPLY_OVR     -5  // 251  0xFB
+#define ERROR_RESYNC        -6  // 250  0xFA
+#define ERROR_NODISPLAY     -7  // 249  0xF9
+#define ERROR_BAD_CS        -8  // 248  0xF8
+
+#define GENIE_LINK_IDLE         0
+#define GENIE_LINK_WFAN         1 // waiting for Ack or Nak
+#define GENIE_LINK_WF_RXREPORT  2 // waiting for a report frame
+#define GENIE_LINK_RXREPORT     3 // receiving a report frame
+#define GENIE_LINK_RXEVENT      4 // receiving an event frame
+#define GENIE_LINK_SHDN         5
+
+#define GENIE_EVENT_NONE    0
+#define GENIE_EVENT_RXCHAR  1
+
+#ifndef        TRUE
+#define        TRUE        (1==1)
+#define        FALSE        (!TRUE)
+#endif
+
+void            SetupGenie(void);
+void            genieAttachEventHandler     (genieUserEventHandlerPtr handler);
+extern bool     genieDequeueEvent           (genieFrame * buff);
+extern bool     genieEventIs                (genieFrame * e, uint8_t cmd, uint8_t object, uint8_t index);
+extern uint16_t genieGetEventData           (genieFrame * e); 
+extern uint16_t genieWriteObject            (uint16_t object, uint16_t index, uint16_t data);
+extern uint16_t        genieWriteStr                        (uint16_t index, char *string);
+extern void                genieWriteContrast                (uint16_t value);
+