Rotary encoder library. Uses interrupts for reading rotation,
Fork of RPG by
RPG.cpp
- Committer:
- kryksyh
- Date:
- 2017-05-21
- Revision:
- 3:e041653b7338
- Parent:
- 2:94d27805abda
File content as of revision 3:e041653b7338:
/* * ============================================================================= * Rotary Pulse Generator class (Version 1.0.0) * ============================================================================= * Copyright (c) 2012 Christopher Anderson * Copyright (c) 2017 Dmitry Makarenko * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ============================================================================= */ #include "RPG.h" #include "mbed.h" /** * Constructor(Channel A input pin, Channel B input pin, Pushbutton input pin) */ RPG::RPG(PinName pA, PinName pB, PinName pPB) : IA(pA), B(pB), PB(pPB), m_dir(0) { IA.mode(PullUp); IA.fall(this, &RPG::onA); B.mode(PullUp); PB.mode(PullUp); wait_us(10); } /** * Interrupt handler for channel A. * Increments or decrements m_dir depending on channel B state. */ void RPG::onA() { if(B == 1) { m_dir ++; } else { m_dir --; } } /** * Reads and debounces push button returns bool result */ bool RPG::pb() { int check = PB; wait_us(5); if((!check) && !PB) { return true; } else return false; } /** * Direction and amount of rotation since last read: * +1 for clockwise * -1 for counter-clockwise * 0 for no rotation */ int RPG::dir() { int tmp = m_dir; m_dir = 0; return tmp; }