khoa phan test
Dependencies: 4DGL-uLCD-SE MMA8452 mbed wave_player
Fork of rpg_game_shell by
hardware.h
- Committer:
- kphan9
- Date:
- 2018-04-22
- Revision:
- 2:2f32fe4dadab
- Parent:
- 0:35660d7952f7
File content as of revision 2:2f32fe4dadab:
#ifndef HARDWARE_H #define HARDWARE_H /** * Structure that represents all the inputs to the game. * If additional hardware is added, new elements should be added to this struct. */ struct GameInputs { int b1, b2, b3; // Button presses double ax, ay, az; // Accelerometer readings }; /** * Initialize all the hardware. */ int hardware_init(); /** * Read all the user inputs. * This is all input hardware interaction should happen. * Returns a GameInputs struct that has all the inputs recorded. * This GameInputs is used elsewhere to compute the game update. */ GameInputs read_inputs(); #endif // HARDWARE_H