Kostadin Chakarov / Mbed 2 deprecated el17kec

Dependencies:   mbed

Changes

RevisionDateWhoCommit message
15:40cf30a7a71b 2019-05-09 kocemax Final Commit. Kostadin Chakarov, SID: 201 171 978. I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own default tip
14:4b05b5c2a355 2019-05-09 kocemax Was missing a *, hopefully last one.
13:3585d2ea4ff4 2019-05-09 kocemax Hopefully final commit, since I probably fixed all the comments
12:b3ec47d606a5 2019-05-09 kocemax Had to fix more of the comments, to improve the documentation.
11:bb36db678a6d 2019-05-09 kocemax Changed comments slightly to have a better documentation.
10:da5743dfb137 2019-05-09 kocemax Added test files and completed any left-overs. Ready to submit.
9:f720f5d87420 2019-05-08 kocemax I've finished the commenting and also added 1 new level, also added a score system. This is pretty much ready for submission now. Tomorrow might have a look again just to ensure everything is correct.
8:9b77eea95088 2019-05-08 kocemax Finally, implemented power ups and fixed the angles after pad collision. Also started commenting, not much time left, so will finish the commenting and if I have more time will add a couple more 'negative' power ups.
7:cd3cafda3dd4 2019-04-10 kocemax Made a working collision and added 2 levels, can add more later. Also started doing power-ups but haven't finished yet. Need to think of some of them and also thinking of adding some randomisation to the ball<->pad collision.
6:39bda45efeed 2019-04-08 kocemax Finally had more time during the holiday, reedited lots of the code to make it simpler, more readable, more robust, and better structured.Also added collision detection with the bricks, but no deflection yet.(Took the algorithm from an online forum).
5:12c179da4788 2019-03-26 kocemax Made a struct to store centerpoints, from which I can generate the map by storing the x and y in a struct within a vector. Now need to introduce collision between bricks and ball.
4:0e01cbb95434 2019-03-23 kocemax Added a reset feature, if button A is pressed after the game is over. Need to find a way to draw the targets for the game.
3:fe856d0890ee 2019-03-23 kocemax Have a working collision detection with the pad, if the ball falls below it game over. Will try to move some of the function around the make the code simpler and easier to read.
2:006a2ddfabb6 2019-03-20 kocemax Added a ball, which is confined inside the screen. If the ball reaches the y level of the pad, the game is over. Have not added collision detection yet.
1:b82c4c2de9a8 2019-03-19 kocemax Decided to make a Breakout game, following the original Atari one. Now have a logo with a cool font and a pad which has its limits as the edges of the screen. All the pad controls are in its own class. Comments are still bad, will be improved later.
0:2f0362fef062 2019-03-11 kocemax initial commit