Several examples run on only mbed-os5.13.0 (not 5.14.0)

Dependencies:   BD_SD_DISCO_F769NI BSP_DISCO_F769NI LCD_DISCO_F769NI TS_DISCO_F769NI USBHost_F769NI

Committer:
kenjiArai
Date:
Mon Oct 14 08:55:15 2019 +0000
Revision:
4:0f4affc00183
Parent:
3:35ac9ee7d2d6
Several Examples

Who changed what in which revision?

UserRevisionLine numberNew contents of line
kenjiArai 3:35ac9ee7d2d6 1 //-----------------------------------------------------------
kenjiArai 3:35ac9ee7d2d6 2 // Button class handling multi-touch
kenjiArai 3:35ac9ee7d2d6 3 // Multi-touch: Enabled (default)
kenjiArai 3:35ac9ee7d2d6 4 //
kenjiArai 3:35ac9ee7d2d6 5 // 2016/02/22, Copyright (c) 2016 MIKAMI, Naoki
kenjiArai 3:35ac9ee7d2d6 6 //-----------------------------------------------------------
kenjiArai 3:35ac9ee7d2d6 7
kenjiArai 3:35ac9ee7d2d6 8 #include "button.hpp"
kenjiArai 3:35ac9ee7d2d6 9
kenjiArai 3:35ac9ee7d2d6 10 namespace Mikami
kenjiArai 3:35ac9ee7d2d6 11 {
kenjiArai 3:35ac9ee7d2d6 12 // Draw button
kenjiArai 3:35ac9ee7d2d6 13 void Button::Draw(uint32_t color, uint32_t textColor)
kenjiArai 3:35ac9ee7d2d6 14 {
kenjiArai 3:35ac9ee7d2d6 15 lcd_.SetTextColor(color);
kenjiArai 3:35ac9ee7d2d6 16 lcd_.FillRect(X_, Y_, W_, H_);
kenjiArai 3:35ac9ee7d2d6 17
kenjiArai 3:35ac9ee7d2d6 18 if (STR_.length() != 0)
kenjiArai 3:35ac9ee7d2d6 19 {
kenjiArai 3:35ac9ee7d2d6 20 lcd_.SetFont(FONTS_);
kenjiArai 3:35ac9ee7d2d6 21 lcd_.SetBackColor(color);
kenjiArai 3:35ac9ee7d2d6 22 lcd_.SetTextColor(textColor);
kenjiArai 3:35ac9ee7d2d6 23
kenjiArai 3:35ac9ee7d2d6 24 uint16_t x0 = X_ + (W_ - FONT_WIDTH_*(STR_.length()))/2;
kenjiArai 3:35ac9ee7d2d6 25 uint16_t y0 = Y_ + (H_ - FONT_HEIGHT_)/2 + 1;
kenjiArai 3:35ac9ee7d2d6 26 lcd_.DisplayStringAt(x0, y0, (uint8_t *)STR_.c_str(),
kenjiArai 3:35ac9ee7d2d6 27 LEFT_MODE);
kenjiArai 3:35ac9ee7d2d6 28 lcd_.SetBackColor(BACK_COLOR_); // recover back color
kenjiArai 3:35ac9ee7d2d6 29 }
kenjiArai 3:35ac9ee7d2d6 30 }
kenjiArai 3:35ac9ee7d2d6 31
kenjiArai 3:35ac9ee7d2d6 32 // Check touch detected
kenjiArai 3:35ac9ee7d2d6 33 bool Button::Touched()
kenjiArai 3:35ac9ee7d2d6 34 {
kenjiArai 3:35ac9ee7d2d6 35 ts_.GetState(&state_);
kenjiArai 3:35ac9ee7d2d6 36 if (!state_.touchDetected) return false;
kenjiArai 3:35ac9ee7d2d6 37 return IsOnButton();
kenjiArai 3:35ac9ee7d2d6 38 }
kenjiArai 3:35ac9ee7d2d6 39
kenjiArai 3:35ac9ee7d2d6 40 // Check touch detected and redraw button
kenjiArai 3:35ac9ee7d2d6 41 bool Button::Touched(uint32_t color, uint32_t textColor)
kenjiArai 3:35ac9ee7d2d6 42 {
kenjiArai 3:35ac9ee7d2d6 43 bool rtn = Touched();
kenjiArai 3:35ac9ee7d2d6 44 if (rtn) Draw(color, textColor);
kenjiArai 3:35ac9ee7d2d6 45 return rtn;
kenjiArai 3:35ac9ee7d2d6 46 }
kenjiArai 3:35ac9ee7d2d6 47
kenjiArai 3:35ac9ee7d2d6 48 // If panel touched, return true
kenjiArai 3:35ac9ee7d2d6 49 bool Button::PanelTouched()
kenjiArai 3:35ac9ee7d2d6 50 {
kenjiArai 3:35ac9ee7d2d6 51 ts_.GetState(&state_);
kenjiArai 3:35ac9ee7d2d6 52 return (bool)(state_.touchDetected);
kenjiArai 3:35ac9ee7d2d6 53 }
kenjiArai 3:35ac9ee7d2d6 54
kenjiArai 3:35ac9ee7d2d6 55 // If touched position is on the button, return true
kenjiArai 3:35ac9ee7d2d6 56 bool Button::IsOnButton()
kenjiArai 3:35ac9ee7d2d6 57 {
kenjiArai 3:35ac9ee7d2d6 58 int nTouch = multiTouch ? state_.touchDetected : 1;
kenjiArai 3:35ac9ee7d2d6 59 for (int n=0; n<nTouch; n++)
kenjiArai 3:35ac9ee7d2d6 60 {
kenjiArai 3:35ac9ee7d2d6 61 uint16_t x = state_.touchX[n];
kenjiArai 3:35ac9ee7d2d6 62 uint16_t y = state_.touchY[n];
kenjiArai 3:35ac9ee7d2d6 63
kenjiArai 3:35ac9ee7d2d6 64 if ( (X_ <= x) && (x <= X_+W_) &&
kenjiArai 3:35ac9ee7d2d6 65 (Y_ <= y) && (y <= Y_+H_) ) return true;
kenjiArai 3:35ac9ee7d2d6 66 }
kenjiArai 3:35ac9ee7d2d6 67 return false;
kenjiArai 3:35ac9ee7d2d6 68 }
kenjiArai 3:35ac9ee7d2d6 69
kenjiArai 3:35ac9ee7d2d6 70 TS_StateTypeDef Button::state_;
kenjiArai 3:35ac9ee7d2d6 71 bool Button::multiTouch = true;
kenjiArai 3:35ac9ee7d2d6 72 }