project for 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.cpp
- Committer:
- kblake9
- Date:
- 2020-11-24
- Revision:
- 12:5141f85e0be6
- Parent:
- 9:c9d6eda597b0
- Child:
- 13:bd2e05cebd5d
File content as of revision 12:5141f85e0be6:
// Copyright 2020 Georgia Tech. All rights reserved. // The materials provided by the instructor in this course are for // the use of the students currently enrolled in the course. // Copyrighted course materials may not be further disseminated. // This file must not be made publicly available anywhere. // This header has all the (extern) declarations of the globals. // "extern" means "this is instantiated somewhere, but here's what the name // means. #include "globals.h" #include "hardware.h" // We need to actually instantiate all of the globals (i.e. declare them once // without the extern keyword). That's what this file does! // Hardware initialization: Instantiate all the things! uLCD_4DGL uLCD(p9,p10,p11); // LCD Screen (tx, rx, reset) //SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD Card(mosi, miso, sck, cs) Serial pc(USBTX,USBRX); // USB Console (tx, rx) MMA8452 acc(p28, p27, 100000); // Accelerometer (sda, sdc, rate) DigitalIn button1(p21); // Pushbuttons (pin) DigitalIn button2(p22); DigitalIn button3(p23); AnalogOut DACout(p18); // Speaker (pin) PwmOut speaker(p26); wave_player waver(&DACout); // Some hardware also needs to have functions called before it will set up // properly. Do that here. int hardware_init() { // Crank up the speed and init LCD uLCD.baudrate(3000000); uLCD.background_color(BLACK); uLCD.cls(); pc.baud(115200); //Initialize pushbuttons button1.mode(PullUp); button2.mode(PullUp); button3.mode(PullUp); //Initialize accelerometer acc.activate(); return ERROR_NONE; } // Implement this function. // HINT: lookup your accelerometer under mbed site > Hardware> Components // and look at demo code GameInputs read_inputs() { GameInputs in; in->ax = acc.readXRaw(); in->ay = acc.readYRaw(); in->az = acc.readZRaw(); in->b1 = button1.read(); in->b2 = button2.read(); in->b3 = button3.read(); return in; }