project for 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
9:c9d6eda597b0
Parent:
8:2e18a96e0c77
Child:
12:5141f85e0be6
--- a/hardware.cpp	Tue Nov 24 12:35:16 2020 +0000
+++ b/hardware.cpp	Tue Nov 24 22:25:57 2020 +0000
@@ -18,7 +18,7 @@
 uLCD_4DGL uLCD(p9,p10,p11);             // LCD Screen (tx, rx, reset)
 //SDFileSystem sd(p5, p6, p7, p8, "sd");  // SD Card(mosi, miso, sck, cs)
 Serial pc(USBTX,USBRX);                 // USB Console (tx, rx)
-MMA8452 acc(p28, p27, 100000);          // Accelerometer (sda, sdc, rate)
+MMA8452 acc(p28, p27, 100000);        // Accelerometer (sda, sdc, rate)
 DigitalIn button1(p21);                 // Pushbuttons (pin)
 DigitalIn button2(p22);
 DigitalIn button3(p23);
@@ -31,10 +31,8 @@
 // properly. Do that here.
 int hardware_init()
 {
-    // Crank up the speed and init LCD
+    // Crank up the speed
     uLCD.baudrate(3000000);
-    uLCD.background_color(BLACK);
-    uLCD.cls();
     pc.baud(115200);
         
     //Initialize pushbuttons
@@ -42,9 +40,6 @@
     button2.mode(PullUp);
     button3.mode(PullUp);
     
-    //Initialize accelerometer
-    acc.init();
-    
     return ERROR_NONE;
 }
 
@@ -54,11 +49,5 @@
 GameInputs read_inputs() 
 {
     GameInputs in;
-    in->ax = acc.readX();
-    in->ay = acc.readY();
-    in->az = acc.readZ();
-    in->b1 = button1.read();
-    in->b2 = button2.read();
-    in->b3 = button3.read();
     return in;
 }