Kazushi Mukaiyama / 4DGLm
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Show/hide line numbers TFT_4DGL.h Source File

TFT_4DGL.h

00001 //
00002 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
00003 //
00004 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
00005 // modified at drawImage() by Kazushi Mukaiyama <i@kazushi.info>
00006 //
00007 // TFT_4DGL is free software: you can redistribute it and/or modify
00008 // it under the terms of the GNU General Public License as published by
00009 // the Free Software Foundation, either version 3 of the License, or
00010 // (at your option) any later version.
00011 //
00012 // TFT_4DGL is distributed in the hope that it will be useful,
00013 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015 // GNU General Public License for more details.
00016 //
00017 // You should have received a copy of the GNU General Public License
00018 // along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
00019 
00020 // @author Stephane Rochon
00021 
00022 #include "mbed.h"
00023 
00024 // Debug Verbose on terminal enabled
00025 #ifndef DEBUGMODE
00026 #define DEBUGMODE 1
00027 #endif
00028 
00029 // Common WAIT value in millisecond
00030 #define TEMPO 5
00031 
00032 // 4DGL Functions values
00033 #define AUTOBAUD     '\x55'
00034 #define CLS          '\x45'
00035 #define BAUDRATE     '\x51'
00036 #define VERSION      '\x56'
00037 #define BCKGDCOLOR   '\x42'
00038 #define DISPCONTROL  '\x59'
00039 #define SETVOLUME    '\x76'
00040 #define CIRCLE       '\x43'
00041 #define TRIANGLE     '\x47'
00042 #define LINE         '\x4C'
00043 #define RECTANGLE    '\x72'
00044 #define ELLIPSE      '\x65'
00045 #define PIXEL        '\x50'
00046 #define READPIXEL    '\x52'
00047 #define SCREENCOPY   '\x63'
00048 #define PENSIZE      '\x70'
00049 #define SETFONT      '\x46'
00050 #define TEXTMODE     '\x4F'
00051 #define TEXTCHAR     '\x54'
00052 #define GRAPHCHAR    '\x74'
00053 #define TEXTSTRING   '\x73'
00054 #define GRAPHSTRING  '\x53'
00055 #define TEXTBUTTON   '\x62'
00056 #define GETTOUCH     '\x6F'
00057 #define WAITTOUCH    '\x77'
00058 #define SETTOUCH     '\x75'
00059 
00060 
00061 // Screen answers
00062 #define ACK          '\x06'
00063 #define NAK          '\x15'
00064 
00065 // Screen states
00066 #define OFF          '\x00'
00067 #define ON           '\x01'
00068 
00069 // Graphics modes
00070 #define SOLID        '\x00'
00071 #define WIREFRAME    '\x01'
00072 
00073 // Text modes
00074 #define TRANSPARENT  '\x00'
00075 #define OPAQUE       '\x01'
00076 
00077 // Fonts Sizes
00078 #define FONT_5X7     '\x00'
00079 #define FONT_8X8     '\x01'
00080 #define FONT_8X12    '\x02'
00081 #define FONT_12X16   '\x03'
00082 
00083 // Touch Values
00084 #define WAIT         '\x00'
00085 #define PRESS        '\x01'
00086 #define RELEASE      '\x02'
00087 #define MOVE         '\x03'
00088 #define STATUS       '\x04'
00089 #define GETPOSITION  '\x05'
00090 
00091 // Data speed
00092 #define BAUD_110     '\x00'
00093 #define BAUD_300     '\x01'
00094 #define BAUD_600     '\x02'
00095 #define BAUD_1200    '\x03'
00096 #define BAUD_2400    '\x04'
00097 #define BAUD_4800    '\x05'
00098 #define BAUD_9600    '\x06'
00099 #define BAUD_14400   '\x07'
00100 #define BAUD_19200   '\x09'
00101 #define BAUD_31250   '\x09'
00102 #define BAUD_38400   '\x0A'
00103 #define BAUD_56000   '\x0B'
00104 #define BAUD_57600   '\x0C'
00105 #define BAUD_115200  '\x0D'
00106 #define BAUD_128000  '\x0E'
00107 #define BAUD_256000  '\x0F'
00108 
00109 // Defined Colors
00110 #define WHITE 0xFFFFFF
00111 #define BLACK 0x000000
00112 #define RED   0xFF0000
00113 #define GREEN 0x00FF00
00114 #define BLUE  0x0000FF
00115 #define LGREY 0xBFBFBF
00116 #define DGREY 0x5F5F5F
00117 
00118 // Mode data
00119 #define BACKLIGHT    '\x00'
00120 #define DISPLAY      '\x01'
00121 #define CONTRAST     '\x02'
00122 #define POWER        '\x03'
00123 #define ORIENTATION  '\x04'
00124 #define TOUCH_CTRL   '\x05'
00125 #define IMAGE_FORMAT '\x06'
00126 #define PROTECT_FAT  '\x08'
00127 
00128 // change this to your specific screen (newer versions) if needed
00129 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
00130 #define SIZE_X       240
00131 #define SIZE_Y       320
00132 
00133 #define IS_LANDSCAPE 0
00134 #define IS_PORTRAIT  1
00135 
00136 // Screen orientation
00137 #define LANDSCAPE    '\x01'
00138 #define LANDSCAPE_R  '\x02'
00139 #define PORTRAIT     '\x03'
00140 #define PORTRAIT_R   '\x04'
00141 
00142 // Parameters
00143 #define ENABLE       '\x00'
00144 #define DISABLE      '\x01'
00145 #define RESET        '\x02'
00146 
00147 #define NEW          '\x00'
00148 #define OLD          '\x01'
00149 
00150 #define DOWN         '\x00'
00151 #define UP           '\x01'
00152 
00153 #define PROTECT      '\x00'
00154 #define UNPROTECT    '\x02'
00155 
00156 //**************************************************************************
00157 // \class TFT_4DGL TFT_4DGL.h
00158 // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11);
00159 
00160 class TFT_4DGL {
00161 
00162 public :
00163 
00164     TFT_4DGL(PinName tx, PinName rx, PinName rst);
00165 
00166 // General Commands
00167     void cls();
00168     void reset();
00169     void autobaud();
00170     void baudrate(int);
00171     void background_color(int);
00172     void display_control(char, char);
00173     void set_volume(char);
00174 
00175 // Graphics Commands
00176     void circle(int, int, int, int);
00177     void triangle(int, int, int, int, int, int, int);
00178     void line(int, int, int, int, int);
00179     void rectangle(int, int, int, int, int);
00180     void ellipse(int, int, int, int, int);
00181     void pixel(int, int, int);
00182     int  read_pixel(int, int);
00183     void screen_copy(int, int, int, int, int, int);
00184     void pen_size(char);
00185     void displayImage(char x, char y, char w, char h, int ad);
00186     void displayMovie(char x, char y, char w, char h, int ad, int frames);
00187 
00188 // Texts Commands
00189     void set_font(char);
00190     void text_mode(char);
00191     void text_char(char, char, char, int);
00192     void graphic_char(char, int, int, int, char, char);
00193     void text_string(char *, char, char, char, int);
00194     void graphic_string(char *, int, int, char, int, char, char);
00195     void text_button(char *, char, int, int, int, char, int, char, char);
00196 
00197     void locate(char, char);
00198     void color(int);
00199     void putc(char);
00200     void puts(char *);
00201 
00202 // Touch Command
00203     void touch_mode(char);
00204     void get_touch(int *, int *);
00205     void wait_touch(int);
00206     void set_touch(int, int, int, int);
00207     int  touch_status(void);
00208 
00209 // Screen Data
00210     int type;
00211     int revision;
00212     int firmware;
00213     int reserved1;
00214     int reserved2;
00215 
00216 // Text data
00217     char current_col;
00218     char current_row;
00219     int  current_color;
00220     char current_font;
00221     char current_orientation;
00222     char max_col;
00223     char max_row;
00224 
00225 protected :
00226 
00227     Serial     _cmd;
00228     DigitalOut _rst;
00229 
00230     void freeBUFFER  (void);
00231     void writeBYTE   (char);
00232     int  writeCOMMAND(char *, int);
00233     int  readVERSION (char *, int);
00234     void getTOUCH    (char *, int, int *,int *);
00235     int  getSTATUS   (char *, int);
00236     void version     (void);
00237 };
00238 
00239 typedef unsigned char BYTE;