A sample of SFE's ColorLCDShield library demonstrating Conway's Game of Life

Dependencies:   ColorLCDShield mbed

Revision:
0:bc852e1d0b48
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Conway.cpp	Sun Jun 09 05:04:32 2013 +0000
@@ -0,0 +1,88 @@
+#include <stdint.h>
+#include <stdlib.h>
+#include "Conway.h"
+
+#define MOD_8(i)          ((i) - (((i) >> 3) << 3))
+#define WORLD(x, y)       ((world[(y)][(x) >> 3] & (1 << (7 - MOD_8(x)))) > 0 ? 1 : 0)
+#define WORLDT_ADDR(x, y) worldTemp[(y)][(x) >> 3]
+
+void Conway::nextGeneration() {
+    uint8_t left;
+    uint8_t right;
+    uint8_t up;
+    uint8_t down;
+    uint8_t numAlive;
+    
+    initWorldTemp();
+    
+    for (uint8_t j = 0; j < 128; j++) {
+        up   = j == 0 ? 127 : j - 1;
+        down = j == 127 ? 0 : j + 1;
+        
+        for (uint8_t i = 0; i < 128; i++) {
+            left  = i == 0 ? 127 : i - 1;
+            right = i == 127 ? 0 : i + 1;
+            
+            // Count alive cells
+            numAlive =   WORLD(left, up)   + WORLD(i, up)   + WORLD(right, up)
+                       + WORLD(left, j)                     + WORLD(right, j)
+                       + WORLD(left, down) + WORLD(i, down) + WORLD(right, down);
+            
+            if (numAlive == 3) {
+                WORLDT_ADDR(i, j) |= 1 << (7 - MOD_8(i));
+            } else if (numAlive == 2) {
+                WORLDT_ADDR(i, j) |= WORLD(i, j) << (7 - MOD_8(i));
+            }
+        }
+    }
+}
+
+void Conway::swap() {
+    for (uint8_t j = 0; j < 128; j++) {
+        for (uint8_t i = 0; i < 16; i++) {
+            if (world[j][i] != worldTemp[j][i]) {
+                world[j][i] ^= worldTemp[j][i];
+                worldTemp[j][i] ^= world[j][i];
+                world[j][i] ^= worldTemp[j][i];
+            }
+        }
+    }
+}
+
+void Conway::initWorldTemp() {
+    for (uint8_t j = 0; j < 128; j++) {
+        for (uint8_t i = 0; i < 16; i++) {
+            worldTemp[j][i] = 0x00;
+        }
+    }
+}
+
+void Conway::randomizeWorld(uint16_t seed) {
+    srand(seed);
+    
+    for (uint8_t j = 0; j < 128; j++) {
+        for (uint8_t i = 0; i < 16; i++) {
+            world[j][i] = rand() ^ (rand() >> 4);
+        }
+    }
+}
+
+void Conway::randomizeWorld25(uint16_t seed) {
+    srand(seed);
+    
+    for (uint8_t j = 0; j < 128; j++) {
+        for (uint8_t i = 0; i < 16; i++) {
+            world[j][i] = rand() & (rand() >> 4);
+        }
+    }
+}
+
+void Conway::randomizeWorld75(uint16_t seed) {
+    srand(seed);
+    
+    for (uint8_t j = 0; j < 128; j++) {
+        for (uint8_t i = 0; i < 16; i++) {
+            world[j][i] = rand() | (rand() >> 4);
+        }
+    }
+}