Example of using "Canvas" form "Graphics" library to display 3D graphics.
Dependencies: BSP_DISCO_F746NG Graphics mbed
main.cpp
- Committer:
- karpent
- Date:
- 2016-11-11
- Revision:
- 3:aca7fe2d44b3
- Parent:
- 2:ef3093a7a43e
File content as of revision 3:aca7fe2d44b3:
// // main.cpp - 3D Graphics Demo // #define STM32 #include "mbed.h" #include "RK043FN48H.h" #include "Canvas.h" #include "Square.h" #include "Cube.h" #include "Sphere.h" #include "Pyramid.h" #include "Pikachu.h" #include "Bunny.h" RK043FN48H display; void SetTitle(char *name); int main() { SetTitle("Pikachu 3D demo."); // Initialize canvas Canvas canvas(display.DisplayWidth(), display.DisplayHeight()); canvas.SetDrawColor(0xFF, 0x55, 0x55, 0xFF); // Initialize 3D model Pikachu model(&canvas); model.Setup(); while(true) { canvas.Clear(); model.Render(); display.CopyBitmap(Foreground, canvas.GetBitmap(), canvas.DisplayWidth(), canvas.DisplayHeight(), canvas.GetDrawColor()); wait(0.06f); } } void SetTitle(char *name) { // Draw text in the background display.SetActiveLayer(Background); display.DrawText(150, 8, name); display.SetActiveLayer(Foreground); }