The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF
Revision:
55:d722ed6a4237
Parent:
54:71b101360fb9
Child:
59:0883845fe643
--- a/DirHandle.h	Tue Jan 08 12:46:36 2013 +0000
+++ b/DirHandle.h	Wed Jan 16 12:56:34 2013 +0000
@@ -22,12 +22,14 @@
 #ifndef MBED_DIRHANDLE_H
 #define MBED_DIRHANDLE_H
 
-#ifdef __ARMCC_VERSION
-# define NAME_MAX 255
+#if defined(__ARMCC_VERSION) || defined(__ICCARM__)
+#   define NAME_MAX 255
 typedef int mode_t;
+
 #else
-# include <sys/syslimits.h>
+#   include <sys/syslimits.h>
 #endif
+
 #include "FileHandle.h"
 
 struct dirent {
@@ -41,7 +43,7 @@
  *  at least closedir, readdir and rewinddir.
  *
  *  If a FileSystemLike class defines the opendir method, then the
- *  directories of an object of that type can be accessed by 
+ *  directories of an object of that type can be accessed by
  *  DIR *d = opendir("/example/directory") (or opendir("/example")
  *  to open the root of the filesystem), and then using readdir(d) etc.
  *
@@ -59,7 +61,7 @@
      *   -1 on error.
      */
     virtual int closedir()=0;
-    
+
     /** Return the directory entry at the current position, and
      *  advances the position to the next entry.
      *
@@ -87,7 +89,7 @@
      *  @param location The location to seek to. Must be a value returned by telldir.
      */
     virtual void seekdir(off_t location) { }
-    
+
     virtual ~DirHandle() {}
 };