Working towards recieving twists

Dependencies:   BufferedSerial

Fork of ros_lib_kinetic by Gary Servin

Embed: (wiki syntax)

« Back to documentation index

Show/hide line numbers Pose.h Source File

Pose.h

00001 #ifndef _ROS_turtlesim_Pose_h
00002 #define _ROS_turtlesim_Pose_h
00003 
00004 #include <stdint.h>
00005 #include <string.h>
00006 #include <stdlib.h>
00007 #include "ros/msg.h"
00008 
00009 namespace turtlesim
00010 {
00011 
00012   class Pose : public ros::Msg
00013   {
00014     public:
00015       typedef float _x_type;
00016       _x_type x;
00017       typedef float _y_type;
00018       _y_type y;
00019       typedef float _theta_type;
00020       _theta_type theta;
00021       typedef float _linear_velocity_type;
00022       _linear_velocity_type linear_velocity;
00023       typedef float _angular_velocity_type;
00024       _angular_velocity_type angular_velocity;
00025 
00026     Pose():
00027       x(0),
00028       y(0),
00029       theta(0),
00030       linear_velocity(0),
00031       angular_velocity(0)
00032     {
00033     }
00034 
00035     virtual int serialize(unsigned char *outbuffer) const
00036     {
00037       int offset = 0;
00038       union {
00039         float real;
00040         uint32_t base;
00041       } u_x;
00042       u_x.real = this->x;
00043       *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF;
00044       *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF;
00045       *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF;
00046       *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF;
00047       offset += sizeof(this->x);
00048       union {
00049         float real;
00050         uint32_t base;
00051       } u_y;
00052       u_y.real = this->y;
00053       *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF;
00054       *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF;
00055       *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF;
00056       *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF;
00057       offset += sizeof(this->y);
00058       union {
00059         float real;
00060         uint32_t base;
00061       } u_theta;
00062       u_theta.real = this->theta;
00063       *(outbuffer + offset + 0) = (u_theta.base >> (8 * 0)) & 0xFF;
00064       *(outbuffer + offset + 1) = (u_theta.base >> (8 * 1)) & 0xFF;
00065       *(outbuffer + offset + 2) = (u_theta.base >> (8 * 2)) & 0xFF;
00066       *(outbuffer + offset + 3) = (u_theta.base >> (8 * 3)) & 0xFF;
00067       offset += sizeof(this->theta);
00068       union {
00069         float real;
00070         uint32_t base;
00071       } u_linear_velocity;
00072       u_linear_velocity.real = this->linear_velocity;
00073       *(outbuffer + offset + 0) = (u_linear_velocity.base >> (8 * 0)) & 0xFF;
00074       *(outbuffer + offset + 1) = (u_linear_velocity.base >> (8 * 1)) & 0xFF;
00075       *(outbuffer + offset + 2) = (u_linear_velocity.base >> (8 * 2)) & 0xFF;
00076       *(outbuffer + offset + 3) = (u_linear_velocity.base >> (8 * 3)) & 0xFF;
00077       offset += sizeof(this->linear_velocity);
00078       union {
00079         float real;
00080         uint32_t base;
00081       } u_angular_velocity;
00082       u_angular_velocity.real = this->angular_velocity;
00083       *(outbuffer + offset + 0) = (u_angular_velocity.base >> (8 * 0)) & 0xFF;
00084       *(outbuffer + offset + 1) = (u_angular_velocity.base >> (8 * 1)) & 0xFF;
00085       *(outbuffer + offset + 2) = (u_angular_velocity.base >> (8 * 2)) & 0xFF;
00086       *(outbuffer + offset + 3) = (u_angular_velocity.base >> (8 * 3)) & 0xFF;
00087       offset += sizeof(this->angular_velocity);
00088       return offset;
00089     }
00090 
00091     virtual int deserialize(unsigned char *inbuffer)
00092     {
00093       int offset = 0;
00094       union {
00095         float real;
00096         uint32_t base;
00097       } u_x;
00098       u_x.base = 0;
00099       u_x.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00100       u_x.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00101       u_x.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00102       u_x.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00103       this->x = u_x.real;
00104       offset += sizeof(this->x);
00105       union {
00106         float real;
00107         uint32_t base;
00108       } u_y;
00109       u_y.base = 0;
00110       u_y.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00111       u_y.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00112       u_y.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00113       u_y.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00114       this->y = u_y.real;
00115       offset += sizeof(this->y);
00116       union {
00117         float real;
00118         uint32_t base;
00119       } u_theta;
00120       u_theta.base = 0;
00121       u_theta.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00122       u_theta.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00123       u_theta.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00124       u_theta.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00125       this->theta = u_theta.real;
00126       offset += sizeof(this->theta);
00127       union {
00128         float real;
00129         uint32_t base;
00130       } u_linear_velocity;
00131       u_linear_velocity.base = 0;
00132       u_linear_velocity.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00133       u_linear_velocity.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00134       u_linear_velocity.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00135       u_linear_velocity.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00136       this->linear_velocity = u_linear_velocity.real;
00137       offset += sizeof(this->linear_velocity);
00138       union {
00139         float real;
00140         uint32_t base;
00141       } u_angular_velocity;
00142       u_angular_velocity.base = 0;
00143       u_angular_velocity.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00144       u_angular_velocity.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00145       u_angular_velocity.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00146       u_angular_velocity.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00147       this->angular_velocity = u_angular_velocity.real;
00148       offset += sizeof(this->angular_velocity);
00149      return offset;
00150     }
00151 
00152     const char * getType(){ return "turtlesim/Pose"; };
00153     const char * getMD5(){ return "863b248d5016ca62ea2e895ae5265cf9"; };
00154 
00155   };
00156 
00157 }
00158 #endif