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Show/hide line numbers MeshTriangle.h Source File

MeshTriangle.h

00001 #ifndef _ROS_shape_msgs_MeshTriangle_h
00002 #define _ROS_shape_msgs_MeshTriangle_h
00003 
00004 #include <stdint.h>
00005 #include <string.h>
00006 #include <stdlib.h>
00007 #include "ros/msg.h"
00008 
00009 namespace shape_msgs
00010 {
00011 
00012   class MeshTriangle : public ros::Msg
00013   {
00014     public:
00015       uint32_t vertex_indices[3];
00016 
00017     MeshTriangle():
00018       vertex_indices()
00019     {
00020     }
00021 
00022     virtual int serialize(unsigned char *outbuffer) const
00023     {
00024       int offset = 0;
00025       for( uint32_t i = 0; i < 3; i++){
00026       *(outbuffer + offset + 0) = (this->vertex_indices[i] >> (8 * 0)) & 0xFF;
00027       *(outbuffer + offset + 1) = (this->vertex_indices[i] >> (8 * 1)) & 0xFF;
00028       *(outbuffer + offset + 2) = (this->vertex_indices[i] >> (8 * 2)) & 0xFF;
00029       *(outbuffer + offset + 3) = (this->vertex_indices[i] >> (8 * 3)) & 0xFF;
00030       offset += sizeof(this->vertex_indices[i]);
00031       }
00032       return offset;
00033     }
00034 
00035     virtual int deserialize(unsigned char *inbuffer)
00036     {
00037       int offset = 0;
00038       for( uint32_t i = 0; i < 3; i++){
00039       this->vertex_indices[i] =  ((uint32_t) (*(inbuffer + offset)));
00040       this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00041       this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00042       this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00043       offset += sizeof(this->vertex_indices[i]);
00044       }
00045      return offset;
00046     }
00047 
00048     const char * getType(){ return "shape_msgs/MeshTriangle"; };
00049     const char * getMD5(){ return "23688b2e6d2de3d32fe8af104a903253"; };
00050 
00051   };
00052 
00053 }
00054 #endif