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Music.cpp
00001 00002 #include "Music.h" 00003 AnalogOut speaker(DAC0_OUT); 00004 /** 00005 * @brief Constructor (no paramateters) 00006 */ 00007 Music::Music() 00008 { 00009 00010 } 00011 /** 00012 * @brief Deconstructor 00013 */ 00014 Music::~Music() 00015 { 00016 00017 00018 00019 } 00020 00021 /** 00022 * @brief Initialiser. Takes the sound data and initialises the buzzer 00023 * @param const int* data @details The audio data. A array of the amplitude of 00024 * the waveform over time 00025 * @param length @details Length of above sound array 00026 */ 00027 void Music::init(const int* data,int length) 00028 { 00029 00030 _data = data; 00031 _length = length; 00032 // Has to << then 1/sample rate 00033 // until music played stay silent 00034 _index = 0; 00035 00036 } 00037 /** 00038 * @brief Plays the next sound sample. Must be called at the sample rate 00039 */ 00040 void Music::play_next() 00041 { 00042 double duty_cycle; 00043 duty_cycle = _data[_index]; 00044 //printf("%i = %f\n",_index,duty_cycle); 00045 00046 if (_index < _length) { 00047 speaker = duty_cycle/255; 00048 //printf("%f\n",duty_cycle/255); 00049 00050 _index++; 00051 } else { 00052 _index = 0; 00053 } 00054 00055 } 00056 00057
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