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ProgressBar.h
00001 /* NeatGUI Library 00002 * Copyright (c) 2014 Neil Thiessen 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef PROGRESS_BAR_H 00018 #define PROGRESS_BAR_H 00019 00020 #include "mbed.h" 00021 #include "Control.h" 00022 #include "Font.h" 00023 00024 /** ProgressBar class. 00025 * Used to a percentage as a bar. 00026 */ 00027 class ProgressBar : public Control 00028 { 00029 public: 00030 /** Create a ProgressBar object with the specified size, position, and font 00031 * 00032 * @param x The X coordinate of the ProgressBar. 00033 * @param y The Y coordinate of the ProgressBar. 00034 * @param w The width of the ProgressBar. 00035 * @param h The height of the ProgressBar. 00036 * @param fnt The font to draw text with. 00037 */ 00038 ProgressBar(int x, int y, int w, int h, Font *fnt); 00039 00040 /** Get the current value of the ProgressBar 00041 * 00042 * @returns The current value as a percentage (0.0 to 1.0). 00043 */ 00044 float value(); 00045 00046 /** Set the value of the ProgressBar 00047 * 00048 * @param v The new progress bar value as a percentage (0.0 to 1.0). 00049 */ 00050 void value(float v); 00051 00052 /** Paint the ProgressBar on the specified canvas 00053 * 00054 * @param canvas Pointer to the canvas to paint on. 00055 */ 00056 virtual void paint(Canvas* canvas); 00057 00058 protected: 00059 //Internal variables 00060 float m_Value; 00061 }; 00062 00063 #endif
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