1st half of mbed DDR game
Dependencies: 4DGL-uLCD-SE PinDetect mbed
Diff: main.cpp
- Revision:
- 0:5a54aaccd065
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Apr 29 23:24:46 2014 +0000 @@ -0,0 +1,628 @@ +#include "mbed.h" + +#include "uLCD_4DGL.h" +#include "PinDetect.h" +#include <mpr121.h> + + +uLCD_4DGL uLCD(p28, p27, p29); // create a global lcd object + +// Create the interrupt receiver object on pin 26 +InterruptIn interrupt(p26); + +// Setup the i2c bus on pins 28 and 27 +I2C i2c(p9, p10); + +// Setup the Mpr121: +// constructor(i2c object, i2c address of the mpr121) +Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); + +DigitalOut start (p21); +DigitalOut stop (p22); +InterruptIn songOver (p23); + + + +//PinDetect pb1(p26); + +int volatile score = 0; +int volatile meter = 15; +int scrollSpeed = 6; + +int volatile rightPressed = 0; +int volatile leftPressed = 0; +int volatile upPressed = 0; +int volatile downPressed = 0; + +struct arrow { + int yPos; + int alive; + arrow *next; +}; + +arrow* leftRoot = NULL; +arrow* rightRoot = NULL; +arrow* upRoot = NULL; +arrow* downRoot = NULL; + + +enum gameState{ + begin, + playing, + over}; + +int volatile state; + +enum node{ + up, + down, + left, + right, + none +}; + +enum difficultyLevels{ + easy, + medium, + hard +}; + +int volatile nodeToDelete(none); + +int volatile difficulty(easy); + +void deleteRoot (arrow* &root, int direction) { + arrow* temp = root; + + switch(direction) { + case 0: + uLCD.line(4, root->yPos-scrollSpeed,24, root->yPos-scrollSpeed,0x0000FF); + uLCD.line(4, root->yPos-scrollSpeed, 14, root->yPos+10-scrollSpeed, 0x0000FF); + uLCD.line(4, root->yPos-scrollSpeed, 14, root->yPos-10-scrollSpeed, 0x0000FF); + break; + + case 1: + uLCD.line(47,root->yPos-scrollSpeed-10,47,root->yPos-scrollSpeed+10,0x0000FF); + uLCD.line(47, root->yPos-scrollSpeed-10, 37, root->yPos-scrollSpeed, 0x0000FF); + uLCD.line(47, root->yPos-scrollSpeed-10, 57, root->yPos-scrollSpeed, 0x0000FF); + break; + + case 2: + uLCD.line(80,root->yPos-scrollSpeed-10,80,root->yPos-scrollSpeed+10,0x0000FF); + uLCD.line(80, root->yPos-scrollSpeed+10, 70, root->yPos-scrollSpeed, 0x0000FF); + uLCD.line(80, root->yPos-scrollSpeed+10, 90, root->yPos-scrollSpeed, 0x0000FF); + break; + + case 3: + uLCD.line(104,root->yPos-scrollSpeed,124,root->yPos-scrollSpeed,0x0000FF); + uLCD.line(124, root->yPos-scrollSpeed, 114, root->yPos-scrollSpeed+10, 0x0000FF); + uLCD.line(124, root->yPos-scrollSpeed, 114, root->yPos-scrollSpeed-10, 0x0000FF); + break; + } + + root = root->next; + delete temp; +} + +void addToEnd (arrow* &root) { + arrow * temp = root; + if (root == NULL) + { + root = new arrow; + root->yPos = 10; + root->alive = 1; + root->next = 0; + } + else { + while (temp->next) + { + temp = temp->next; + } + + temp->next = new arrow; + temp = temp->next; + temp->yPos = 10; + temp->alive = 1; + temp->next = 0; + } +} + +void fallInterrupt() { + int key_code=0; + int i=0; + int value=mpr121.read(0x00); + value +=mpr121.read(0x01)<<8; + + i=0; + // puts key number out to LEDs for demo + for (i=0; i<12; i++) { + if (((value>>i)&0x01)==1) key_code=i+1; + } + + switch (key_code) { + case 2: + upPressed = 1; + if (upRoot) { + if (upRoot->yPos > 100 && upRoot->yPos < 120) + { + score++; + meter+=2; + } + if (upRoot->yPos > 95) + { + nodeToDelete = up; + } + } + break; + + case 5: + leftPressed = 1; + if (leftRoot) { + if (leftRoot->yPos > 100 && leftRoot->yPos < 120) + { + score++; + meter+=2; + } + if (leftRoot->yPos > 95) + { + nodeToDelete = left; + } + } + break; + + case 6: + switch (state) { + case begin: + state = playing; + break; + case playing: + break; + case over: + state = begin; + break; + } + break; + + case 7: + rightPressed = 1; + if (rightRoot) { + if (rightRoot->yPos > 100 && rightRoot->yPos < 120) + { + score++; + meter+=2; + } + if (rightRoot->yPos > 95) + { + nodeToDelete = right; + } + } + break; + + case 10: + downPressed = 1; + if (downRoot) { + if (downRoot->yPos > 100 && downRoot->yPos < 120) + { + score++; + meter+=2; + } + if (downRoot->yPos > 95) + { + nodeToDelete = down; + } + } + break; + + case 4: + if (state == begin) { + difficulty = easy; + } + break; + + case 8: + if (state == begin) { + difficulty = medium; + } + break; + + case 12: + if (state == begin) { + difficulty = hard; + } + break; + } + +} + + +void pb1_hit_callback() { + + switch (state) { + case begin: + state = playing; + break; + case playing: + break; + case over: + state = begin; + break; + } +} + +void drawLeftArrow (int y) { + + uLCD.line(4,y-scrollSpeed,24,y-scrollSpeed,0x0000FF); + uLCD.line(4, y-scrollSpeed, 14, y-scrollSpeed+10, 0x0000FF); + uLCD.line(4, y-scrollSpeed, 14, y-scrollSpeed-10, 0x0000FF); + + + uLCD.line(4,y,24,y,0x000000); + uLCD.line(4, y, 14, y+10, 0x000000); + uLCD.line(4, y, 14, y-10, 0x000000); +} + +void drawUpArrow (int y) { + uLCD.line(47,y-scrollSpeed-10,47,y-scrollSpeed+10,0x0000FF); + uLCD.line(47, y-scrollSpeed-10, 37, y-scrollSpeed, 0x0000FF); + uLCD.line(47, y-scrollSpeed-10, 57, y-scrollSpeed, 0x0000FF); + + uLCD.line(47,y-10,47,y+10,0x000000); + uLCD.line(47, y-10, 37, y, 0x000000); + uLCD.line(47, y-10, 57, y, 0x000000); +} + +void drawDownArrow (int y) { + uLCD.line(80,y-scrollSpeed-10,80,y-scrollSpeed+10,0x0000FF); + uLCD.line(80, y-scrollSpeed+10, 70, y-scrollSpeed, 0x0000FF); + uLCD.line(80, y-scrollSpeed+10, 90, y-scrollSpeed, 0x0000FF); + + uLCD.line(80,y-10,80,y+10,0x000000); + uLCD.line(80, y+10, 70, y, 0x000000); + uLCD.line(80, y+10, 90, y, 0x000000); +} + +void drawRightArrow (int y) { + uLCD.line(104,y-scrollSpeed,124,y-scrollSpeed,0x0000FF); + uLCD.line(124, y-scrollSpeed, 114, y-scrollSpeed+10, 0x0000FF); + uLCD.line(124, y-scrollSpeed, 114, y-scrollSpeed-10, 0x0000FF); + + uLCD.line(104,y,124,y,0x000000); + uLCD.line(124, y, 114, y+10, 0x000000); + uLCD.line(124, y, 114, y-10, 0x000000); +} + +void songOverInterrupt () { + state = over; +} + +int main() { + + state = begin; + srand(time(NULL)); + + interrupt.fall(&fallInterrupt); + interrupt.mode(PullUp); + + songOver.rise(&songOverInterrupt); + + uLCD.baudrate(3000000); + uLCD.cls(); + + uLCD.filled_rectangle(0,0,128,128,0x0000FF); + + int go = 1; + int scoreWrite = 1; + int ready; + int leftCounter; + int rightCounter; + int upCounter; + int downCounter; + + int deleted = 0; + + int drawArrow = 1; + + + Timer t; + float time = 0.0; + + arrow * temp; + + while(go) { + t.reset(); + t.start(); + drawArrow = 1; + + switch (state) { + case begin: + uLCD.locate(5,2); + uLCD.color(WHITE); + uLCD.textbackground_color(BLUE); + uLCD.text_mode(OPAQUE); + uLCD.set_font(FONT_7X8); + uLCD.printf("MBED DDR"); + + uLCD.locate(0,4); + uLCD.printf("Difficulty: 3,7,11"); + + uLCD.locate(1,10); + uLCD.printf("Press 5 to Start"); + + switch (difficulty) { + case easy: + leftCounter = rand()%200 + 75; + rightCounter = rand()%200 + 75; + upCounter = rand()%200 + 75; + downCounter = rand()%200 + 75; + scrollSpeed = 2; + + uLCD.locate(7,6); + uLCD.printf("Easy "); + break; + + case medium: + leftCounter = rand()%150 + 50; + rightCounter = rand()%150 + 50; + upCounter = rand()%150 + 50; + downCounter = rand()%150 + 50; + scrollSpeed = 4; + + uLCD.locate(7,6); + uLCD.printf("Medium"); + break; + + case hard: + leftCounter = rand()%100 + 25; + rightCounter = rand()%100 + 25; + upCounter = rand()%100 + 25; + downCounter = rand()%100 + 25; + scrollSpeed = 6; + + uLCD.locate(7,6); + uLCD.printf("Hard "); + break; + } + + ready = 0; + + + + break; + + case playing: + + if (!ready) + { + uLCD.cls(); + + uLCD.filled_rectangle(0,0,128,128,0x0000FF); + + uLCD.filled_rectangle(0,100,3,120,0xFFFFFF); + uLCD.filled_rectangle(25,100,36,120,0xFFFFFF); + uLCD.filled_rectangle(58,100,69,120,0xFFFFFF); + uLCD.filled_rectangle(91,100,103,120,0xFFFFFF); + uLCD.filled_rectangle(125,100,128,120,0xFFFFFF); + + ready = 1; + start = 1; + stop = 0; + } + + if (leftCounter <= 0){ + addToEnd(leftRoot); + + switch (difficulty) { + case easy: + leftCounter = rand()%200 + 75; + break; + + case medium: + leftCounter = rand()%150 + 50; + break; + + case hard: + leftCounter = rand()%100 + 25; + break; + } + drawArrow = 0; + } + + leftCounter-=scrollSpeed; + + temp = leftRoot; + while (temp != NULL) + { + drawLeftArrow(temp->yPos); + (temp->yPos)+=scrollSpeed; + temp = temp->next; + } + + if (leftRoot != NULL) { + if (leftRoot->yPos >= 120 || nodeToDelete == left) { + meter--; + deleteRoot(leftRoot, 0); + deleted = 1; + } + } + + + + + + if (downCounter <= 0 && drawArrow){ + addToEnd(downRoot); + switch (difficulty) { + case easy: + downCounter = rand()%200 + 75; + break; + + case medium: + downCounter = rand()%150 + 50; + break; + + case hard: + downCounter = rand()%100 + 25; + break; + } + drawArrow = 0; + } + + downCounter-=scrollSpeed; + + temp = downRoot; + while (temp != NULL) + { + drawDownArrow(temp->yPos); + (temp->yPos)+=scrollSpeed; + temp = temp->next; + } + + if (downRoot != NULL) { + if (downRoot->yPos >= 120 || nodeToDelete == down) { + meter--; + deleteRoot(downRoot, 2); + deleted = 1; + } + } + + + + + + if (rightCounter <= 0 && drawArrow){ + addToEnd(rightRoot); + switch (difficulty) { + case easy: + rightCounter = rand()%200 + 75; + break; + + case medium: + rightCounter = rand()%150 + 50; + break; + + case hard: + rightCounter = rand()%100 + 25; + break; + } + + drawArrow = 0; + } + + rightCounter-=scrollSpeed; + + temp = rightRoot; + while (temp != NULL) + { + drawRightArrow(temp->yPos); + (temp->yPos)+=scrollSpeed; + temp = temp->next; + } + + if (rightRoot != NULL) { + if (rightRoot->yPos >= 120 || nodeToDelete == right) { + meter--; + deleteRoot(rightRoot, 3); + deleted = 1; + } + } + + + + + + if (upCounter <= 0 && drawArrow){ + addToEnd(upRoot); + switch (difficulty) { + case easy: + upCounter = rand()%200 + 75; + break; + + case medium: + upCounter = rand()%150 + 50; + break; + + case hard: + upCounter = rand()%100 + 25; + break; + } + + drawArrow = 0; + } + + upCounter-=scrollSpeed; + + temp = upRoot; + while (temp != NULL) + { + drawUpArrow(temp->yPos); + (temp->yPos)+=scrollSpeed; + temp = temp->next; + } + + if (upRoot != NULL) { + if (upRoot->yPos >= 120 || nodeToDelete == up) { + meter--; + deleteRoot(upRoot, 1); + deleted = 1; + } + } + + break; + + case over: + if (ready) + { + stop = 1; + start = 0; + while (leftRoot) { + deleteRoot(leftRoot,0); + } + + while (upRoot) { + deleteRoot(upRoot,1); + } + + while (downRoot) { + deleteRoot(downRoot,2); + } + + while (rightRoot) { + deleteRoot(rightRoot,3); + } + + uLCD.locate(5,8); + uLCD.color(WHITE); + uLCD.textbackground_color(BLUE); + uLCD.text_mode(OPAQUE); + uLCD.set_font(FONT_7X8); + uLCD.printf("Game Over"); + + uLCD.locate(14,0); + uLCD.printf("%04d", score); + ready = 0; + score = 0; + meter = 15; + } + break; + } + t.stop(); + time = .1-t.read(); + if (time < 0) time = 0; + uLCD.locate(0,0); + uLCD.printf("%04d", score); + + + if (meter > 15) meter = 15; + uLCD.locate(14,0); + uLCD.printf("%4d", meter); + + if (meter < 0) state = over; + + if (deleted) + { + nodeToDelete = none; + deleted = 0; + } + wait(time); + } +}