Starter code for Georgia Tech ECE 2036 Summer 2014 Lab 2
Dependencies: 4DGL-uLCD-SE PinDetect mbed
ball.h
00001 #include "tempModule.h" 00002 #include "uLCD_4DGL.h" 00003 00004 class Ball 00005 { 00006 public: 00007 // Constructors 00008 Ball (); 00009 Ball (float, float, int); 00010 /* For Part 3: 00011 * you need to be able to pass a pin to the 00012 * tempModule object from main, so you should 00013 * add in a PinName argument. 00014 */ 00015 Ball(PinName); 00016 Ball(PinName, float, float, int); 00017 */ 00018 // Set Functions 00019 void setBaseVx(float); // This sets the lowest velocity of vx (for Thermal pong) or the constant velocity 00020 void setBaseVy(float); // This sets the lowest velocity of vy (for Thermal pong) or the constant velocity 00021 void setVxSign(int); 00022 void setVySign(int); 00023 // Get Functions 00024 int getFutureX(); // get estimate of where the ball will be in the next update() 00025 int getFutureY(); // get estimate of where the ball will be in the next update() 00026 // Member Functions 00027 void reverseXDirection(); // negate the sign for when a ball hits something 00028 void reverseYDirection(); // negate the sign for when a ball hits something 00029 void reset(int, int, int, int, uLCD_4DGL *); // takes in a new location and new directions and draws the starting point for the ball 00030 void update(uLCD_4DGL *); // moves the ball on the screen one vx and vy 00031 00032 private: 00033 // Data members are suggestions, feel free to add/remove 00034 TempModule *tempSensor; // Pointer -- it's recommended to use "new" operator to create this 00035 int vxSign; 00036 int vySign; 00037 float fx; 00038 float fy; 00039 int x; 00040 int y; 00041 int radius; 00042 bool lose; 00043 };
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