It is a library for controlling Wallbot
wallbot.cpp
- Committer:
- jksoft
- Date:
- 2013-07-28
- Revision:
- 0:f8571ffd252a
File content as of revision 0:f8571ffd252a:
/* wallbot Library * * wallbot.cpp * * Copyright (c) 2010-2013 jksoft * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "mbed.h" #include "wallbot.h" wallbot::wallbot() : _right(p22,p14,p13) , _left(p21,p12,p11) , _ain(p15, p16, p17, p18), _left_sw(p29),_right_sw(p30) { PHY_PowerDown(); _right = 0.0; _left = 0.0; _left_sw.mode(PullUp); _right_sw.mode(PullUp); _floorSensorThreshold = SENSOR_THRESHOLD; } void wallbot::left_motor (float speed) { _left = speed; } void wallbot::right_motor (float speed) { _right = speed; } void wallbot::forward (float speed) { _left = speed; _right = speed; } void wallbot::backward (float speed) { _left = -1.0*speed; _right = -1.0*speed; } void wallbot::left (float speed) { _left = -1.0*speed; _right = speed; } void wallbot::right (float speed) { _left = speed; _right = -1.0*speed; } void wallbot::stop (void) { _right = 0.0; _left = 0.0; } float wallbot::GetLinePosition(void) { float ret = 0.0; int bit = 0; int value[4]; value[0] = _ain.read_u16(p15); value[1] = _ain.read_u16(p16); value[2] = _ain.read_u16(p17); value[3] = _ain.read_u16(p18); if( value[0] > _floorSensorThreshold ) bit |= 0x01; if( value[1] > _floorSensorThreshold ) bit |= 0x02; if( value[2] > _floorSensorThreshold ) bit |= 0x04; if( value[3] > _floorSensorThreshold ) bit |= 0x08; switch(bit) { case 0x01: ret = 1.0; break; case 0x03: ret = 0.66; break; case 0x02: ret = 0.33; break; case 0x04: ret = -0.33; break; case 0x0C: ret = -0.66; break; case 0x08: ret = -1.0; break; default: ret = 0.0; break; } return(ret); } void wallbot::GetLinePosition(int *bit) { int value[4]; *bit = 0; value[0] = _ain.read_u16(p15); value[1] = _ain.read_u16(p16); value[2] = _ain.read_u16(p17); value[3] = _ain.read_u16(p18); if( value[0] > _floorSensorThreshold ) *bit |= 0x01; if( value[1] > _floorSensorThreshold ) *bit |= 0x02; if( value[2] > _floorSensorThreshold ) *bit |= 0x04; if( value[3] > _floorSensorThreshold ) *bit |= 0x08; } int wallbot::GetLeftSw(void) { return(!_left_sw); } int wallbot::GetRightSw(void) { return(!_right_sw); }