うおーるぼっと用プログラム Wiiリモコンからのダイレクト操作モードのみ BlueUSBをベースに使用しています。
Dependencies: BD6211F mbed SimpleFilter
Socket.h
00001 /* 00002 Copyright (c) 2010 Peter Barrett 00003 00004 Permission is hereby granted, free of charge, to any person obtaining a copy 00005 of this software and associated documentation files (the "Software"), to deal 00006 in the Software without restriction, including without limitation the rights 00007 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00008 copies of the Software, and to permit persons to whom the Software is 00009 furnished to do so, subject to the following conditions: 00010 00011 The above copyright notice and this permission notice shall be included in 00012 all copies or substantial portions of the Software. 00013 00014 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00015 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00016 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00017 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00018 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00019 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00020 THE SOFTWARE. 00021 */ 00022 00023 #ifndef SOCKET_H_INCLUDED 00024 #define SOCKET_H_INCLUDED 00025 00026 #define SOCKET_HCI 1 00027 #define SOCKET_L2CAP 2 00028 #define SOCKET_RFCOM 3 00029 00030 typedef struct 00031 { 00032 u8 AddressSpecific[0]; // BDADDR,psm etc 00033 } SocketAddrHdr; 00034 00035 enum SocketState 00036 { 00037 SocketState_Unknown, 00038 SocketState_Opening, 00039 SocketState_Open, 00040 SocketState_Closing, 00041 SocketState_Closed 00042 }; 00043 00044 typedef void (*SocketCallback)(int socket, SocketState state, const u8* data, int len, void* userData); 00045 00046 int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData); // Open a socket 00047 int Socket_Send(int socket, const u8* data, int len); 00048 int Socket_State(int socket); 00049 int Socket_Close(int socket); 00050 00051 //=========================================================================== 00052 //=========================================================================== 00053 // Don't need to look at or use anything below this line: 00054 // Internal representation of socket 00055 00056 class SocketHandler; 00057 class SocketInternal 00058 { 00059 public: 00060 00061 u8 ID; 00062 u8 State; 00063 u8 Type; 00064 u8 B0; 00065 SocketCallback Callback; 00066 void* userData; 00067 u8 Data[0]; // Extra socket data starts here 00068 00069 void Recv(const u8* data, int len) 00070 { 00071 Callback(ID,(SocketState)State,data,len,userData); 00072 } 00073 00074 void SetState(SocketState state) 00075 { 00076 State = state; 00077 Callback(ID,(SocketState)State,0,0,userData); 00078 } 00079 }; 00080 00081 class SocketHandler 00082 { 00083 public: 00084 virtual int Open(SocketInternal* sock, SocketAddrHdr* addr) = 0; 00085 virtual int Send(SocketInternal* sock, const u8* data, int len) = 0; 00086 virtual int Close(SocketInternal* sock) = 0; 00087 }; 00088 00089 int RegisterSocketHandler(int type, SocketHandler* handler); 00090 SocketInternal* GetSocketInternal(int socket); 00091 00092 #define ERR_SOCKET_TYPE_NOT_FOUND -200 00093 #define ERR_SOCKET_NOT_FOUND -201 00094 #define ERR_SOCKET_NONE_LEFT -202 00095 00096 #endif // SOCKET_H_INCLUDED
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