John Aspinall / Mbed 2 deprecated SpaceGame

Dependencies:   4DGL-uLCD-SE PinDetect mbed

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Show/hide line numbers Sprite.cpp Source File

Sprite.cpp

00001 #include "Sprite.h"
00002 
00003 Sprite::Sprite() {
00004     
00005 }
00006 
00007 void Sprite::initSprite(int x, int y, uLCD_4DGL *uLCD) {
00008     _x = x;
00009     _y = y;
00010     _uLCDptr = uLCD;
00011 }