Meteor defense project

Dependencies:   N5110 mbed

Revision:
32:580d74825810
Parent:
31:1c0e47931e84
Child:
33:61c69c46a941
--- a/main.cpp	Wed Apr 19 21:42:46 2017 +0000
+++ b/main.cpp	Fri Apr 21 12:00:17 2017 +0000
@@ -20,42 +20,44 @@
 Ticker waveCompleteTicker; 
 int setTicker;
 int waveComplete_flag;
-void waveComplete_isr();
-char wave[10]; 
 int waveNumber;
+int menu;
 
+char wave[10];
 
 void init();
 void render();
-
+void waveComplete_isr();
+void gameMenu();
 
 int main()
 {
+    init();
+    gameMenu();
     setTicker = 1; //set the ticker.
-    init();
     while (true) {
         if (setTicker == 1) { 
             sprintf(wave, "wave %d", waveNumber + 1); //+1 because initially waveNumber = 0
             lcd.printString(wave,10,3);
             render();
             wait(2.0);
-            game.init();
-            waveCompleteTicker.attach(&waveComplete_isr,60);
+            game.init(waveNumber);
+            waveCompleteTicker.attach(&waveComplete_isr,60); //60 seconds for a wave.
             setTicker = 0; //clear set ticker flag
         }
         
         game.update(pad, lcd); //this is the game
         
-        while(waveComplete_flag == 1) {
+        while(waveComplete_flag == 1) { //after every wave, go to upgrades
             waveCompleteTicker.detach();
-            lcd.printString("60 seconds",10,3);
+            lcd.printString("Wave complete",10,3);
             lcd.printString("Start to Upgrade",1,5);
             render();
             game.weapUpgrade(pad, lcd);
-            if (game.done == 1) {
+            if (game.doneUpgrade == 1) {
                 waveComplete_flag = 0; //get out of while loop
                 setTicker = 1; //continue the game
-                game.done = 0;
+                game.doneUpgrade = 0;
                 printf("i got out");
             }
         }
@@ -67,7 +69,7 @@
     // need to initialise LCD and Gamepad 
     lcd.init();
     pad.init();
-    game.init();
+    game.init(waveNumber);
     // initialise the game
 }
 void render() {
@@ -79,4 +81,13 @@
 void waveComplete_isr() {
     waveComplete_flag = 1;
     waveNumber += 1;
+}
+void gameMenu() {
+    
+    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+        game.startingMenu(pad, lcd);
+        lcd.refresh();
+        wait(0.2);
+    }
+    lcd.clear();
 }
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