Meteor defense project

Dependencies:   N5110 mbed

Revision:
40:3a0c66a0e10e
Parent:
39:f92b93efbc72
Child:
41:1b396334256b
--- a/Spawn/Spawn.cpp	Tue Apr 25 22:26:14 2017 +0000
+++ b/Spawn/Spawn.cpp	Sat Apr 29 19:27:20 2017 +0000
@@ -23,7 +23,7 @@
     //printf("t = %d \n",t);
     srand(t); 
 }
-void Spawn::randomizeSpawn(int Arr[][Rows], char cArr[][Rows]) {
+void Spawn::summon_spawn(int Arr[][Rows], char cArr[][Rows]) {
         //there is 4 kind of different spawn - a, b, c and d/e.
         if (stopSpawnA == 1) { //spawn spawnA for this row
             spawnA(Arr, cArr);
@@ -96,9 +96,9 @@
     }
     printf("at x=2, y=47. number is =%d \n",Arr2[2][47]);  
 }
-void Spawn::moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { //spawnD moves in a zig zag behavior.
-    for (int x = 0; x < Cols; x++) {                                                               // moves other direction when hit 'L' or 'R' of spawnC and walls.
-        for (int y = 0; y < Rows; y++) {                                                           //jumps over spawnA and spawnB
+void Spawn::moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { 
+    for (int x = 0; x < Cols; x++) {                                                               
+        for (int y = 0; y < Rows; y++) {                                                           
             if (cArr[x][y] == 'd') { //d = move left & down
                 movementD(x, y, Arr, Arr2, cArr, cArr2);       
             } else if ( cArr[x][y] == 'e') { //e = move right & down