Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Wed Mar 29 13:52:21 2017 +0000
Revision:
11:1c48fe71045c
Parent:
10:926b1f89c4f1
Child:
13:38cbce17d7d7
developed bomb. completed the spawnDamageByBomb. The Mbed crashed when the array scan for x = -ve number. fixing it later or tomorrow

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 4:4145abd09075 1 #ifndef GAMEENGINE_H
jasper0712 4:4145abd09075 2 #define GAMEENGINE_H
jasper0712 4:4145abd09075 3
jasper0712 4:4145abd09075 4 #include "mbed.h"
jasper0712 4:4145abd09075 5 #include "N5110.h"
jasper0712 4:4145abd09075 6 #include "Gamepad.h"
jasper0712 4:4145abd09075 7 #include "Weapon.h"
jasper0712 4:4145abd09075 8 #include "Spawn.h"
jasper0712 4:4145abd09075 9
jasper0712 4:4145abd09075 10 #define Rows 48
jasper0712 4:4145abd09075 11 #define Cols 84
jasper0712 4:4145abd09075 12
jasper0712 4:4145abd09075 13
jasper0712 4:4145abd09075 14 class GameEngine
jasper0712 4:4145abd09075 15 {
jasper0712 4:4145abd09075 16
jasper0712 4:4145abd09075 17 public:
jasper0712 4:4145abd09075 18 GameEngine();
jasper0712 4:4145abd09075 19 ~GameEngine();
jasper0712 4:4145abd09075 20 void drawSpawn(N5110 &lcd);
jasper0712 5:c74bbdda06f4 21 void drawLaserPlayer(Gamepad &pad, N5110 &lcd);
jasper0712 10:926b1f89c4f1 22 void checkGameRule(N5110 &lcd);
jasper0712 10:926b1f89c4f1 23 void gameWave();
jasper0712 10:926b1f89c4f1 24 void bomb(Gamepad &pad, N5110 &lcd);
jasper0712 6:a554424e4517 25 int Array1[Cols][Rows];
jasper0712 6:a554424e4517 26 int Array2[Cols][Rows];
jasper0712 5:c74bbdda06f4 27
jasper0712 9:4c4d787c7a8b 28
jasper0712 4:4145abd09075 29 private:
jasper0712 5:c74bbdda06f4 30 Weapon weap;
jasper0712 4:4145abd09075 31 Spawn spa;
jasper0712 4:4145abd09075 32 int drawit;
jasper0712 11:1c48fe71045c 33 int bombTarget;
jasper0712 11:1c48fe71045c 34
jasper0712 9:4c4d787c7a8b 35
jasper0712 4:4145abd09075 36 };
jasper0712 4:4145abd09075 37
jasper0712 4:4145abd09075 38 #endif