Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Thu May 04 16:55:26 2017 +0000
Revision:
50:082feedcdd22
Parent:
44:aa086363d09f
converted library to folder

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 0:5fbc0fbc9d30 1 #include "mbed.h"
jasper0712 0:5fbc0fbc9d30 2 #include "N5110.h"
jasper0712 0:5fbc0fbc9d30 3 #include "Gamepad.h"
jasper0712 4:4145abd09075 4 #include "GameEngine.h"
jasper0712 0:5fbc0fbc9d30 5
jasper0712 0:5fbc0fbc9d30 6 #define PI 3.14159265
jasper0712 0:5fbc0fbc9d30 7 //Y rows and X columns
jasper0712 1:f5cda0674f24 8 #define Rows 48
jasper0712 1:f5cda0674f24 9 #define Cols 84
jasper0712 0:5fbc0fbc9d30 10
jasper0712 0:5fbc0fbc9d30 11 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jasper0712 44:aa086363d09f 12 AnalogIn brightness(PTB2);
jasper0712 0:5fbc0fbc9d30 13 Gamepad pad;
jasper0712 4:4145abd09075 14 GameEngine game;
jasper0712 5:c74bbdda06f4 15
jasper0712 29:6632dd9c48d8 16 int gamefps = 15;
jasper0712 28:450ab72fabdc 17
jasper0712 28:450ab72fabdc 18 Ticker waveCompleteTicker;
jasper0712 44:aa086363d09f 19 int Start_The_Game_flag;
jasper0712 28:450ab72fabdc 20 int waveComplete_flag;
jasper0712 28:450ab72fabdc 21 int waveNumber;
jasper0712 32:580d74825810 22 int menu;
jasper0712 28:450ab72fabdc 23
jasper0712 32:580d74825810 24 char wave[10];
jasper0712 28:450ab72fabdc 25
jasper0712 0:5fbc0fbc9d30 26 void init();
jasper0712 0:5fbc0fbc9d30 27 void render();
jasper0712 32:580d74825810 28 void waveComplete_isr();
jasper0712 32:580d74825810 29 void gameMenu();
jasper0712 37:45da88e36d1d 30 void startGame();
jasper0712 37:45da88e36d1d 31 void gameUpgrades();
jasper0712 28:450ab72fabdc 32
jasper0712 0:5fbc0fbc9d30 33 int main()
jasper0712 0:5fbc0fbc9d30 34 {
jasper0712 32:580d74825810 35 init();
jasper0712 40:3a0c66a0e10e 36 game.gameMenu_flag = 1;
jasper0712 0:5fbc0fbc9d30 37 while (true) {
jasper0712 40:3a0c66a0e10e 38 if (game.gameMenu_flag == 1) {
jasper0712 40:3a0c66a0e10e 39 gameMenu();
jasper0712 44:aa086363d09f 40 Start_The_Game_flag = 1; //set the startgame flag
jasper0712 40:3a0c66a0e10e 41 game.gameMenu_flag = 0; //remove flag
jasper0712 40:3a0c66a0e10e 42 }
jasper0712 44:aa086363d09f 43 if (Start_The_Game_flag == 1 || game.retry_flag == 1) {
jasper0712 40:3a0c66a0e10e 44 game.retry_flag = 0; //clear flag
jasper0712 37:45da88e36d1d 45 startGame();
jasper0712 28:450ab72fabdc 46 }
jasper0712 44:aa086363d09f 47 lcd.setBrightness(brightness);
jasper0712 29:6632dd9c48d8 48
jasper0712 37:45da88e36d1d 49 //this is the game
jasper0712 37:45da88e36d1d 50 game.update(pad, lcd);
jasper0712 29:6632dd9c48d8 51
jasper0712 40:3a0c66a0e10e 52 while (waveComplete_flag == 1) { //after every wave, go to upgrades
jasper0712 37:45da88e36d1d 53 gameUpgrades();
jasper0712 28:450ab72fabdc 54 }
jasper0712 0:5fbc0fbc9d30 55 render();
jasper0712 0:5fbc0fbc9d30 56 }
jasper0712 0:5fbc0fbc9d30 57 }
jasper0712 0:5fbc0fbc9d30 58
jasper0712 28:450ab72fabdc 59 void init() {
jasper0712 0:5fbc0fbc9d30 60 // need to initialise LCD and Gamepad
jasper0712 0:5fbc0fbc9d30 61 lcd.init();
jasper0712 0:5fbc0fbc9d30 62 pad.init();
jasper0712 32:580d74825810 63 game.init(waveNumber);
jasper0712 0:5fbc0fbc9d30 64 // initialise the game
jasper0712 0:5fbc0fbc9d30 65 }
jasper0712 28:450ab72fabdc 66 void render() {
jasper0712 0:5fbc0fbc9d30 67 // clear screen, re-draw and refresh
jasper0712 0:5fbc0fbc9d30 68 lcd.refresh();
jasper0712 0:5fbc0fbc9d30 69 wait(1.0/gamefps);
jasper0712 0:5fbc0fbc9d30 70 lcd.clear();
jasper0712 28:450ab72fabdc 71 }
jasper0712 37:45da88e36d1d 72 void startGame() {
jasper0712 37:45da88e36d1d 73 sprintf(wave, "wave %d", waveNumber + 1); //+1 because initially waveNumber = 0
jasper0712 37:45da88e36d1d 74 lcd.printString(wave,10,3);
jasper0712 37:45da88e36d1d 75 render();
jasper0712 37:45da88e36d1d 76 wait(2.0);
jasper0712 37:45da88e36d1d 77 game.init(waveNumber);
jasper0712 41:1b396334256b 78 game.update_MainToRetry(); //save the game state at the start of each wave
jasper0712 39:f92b93efbc72 79 waveCompleteTicker.attach(&waveComplete_isr,60); //60 seconds for a wave.
jasper0712 44:aa086363d09f 80 Start_The_Game_flag = 0; //clear set ticker flag
jasper0712 41:1b396334256b 81 if (pad.check_event(Gamepad::START_PRESSED)) {
jasper0712 41:1b396334256b 82 //printf("start double click prevented");
jasper0712 41:1b396334256b 83 }
jasper0712 37:45da88e36d1d 84 }
jasper0712 37:45da88e36d1d 85 void gameUpgrades() {
jasper0712 37:45da88e36d1d 86 waveCompleteTicker.detach();
jasper0712 42:152e84494ad9 87 lcd.printString("Wave complete",1,2);
jasper0712 42:152e84494ad9 88 lcd.printString("Press start to",1,4);
jasper0712 42:152e84494ad9 89 lcd.printString("upgrade",30,5);
jasper0712 37:45da88e36d1d 90 render();
jasper0712 37:45da88e36d1d 91 game.weapUpgrade(pad, lcd);
jasper0712 37:45da88e36d1d 92
jasper0712 37:45da88e36d1d 93 if (game.doneUpgrade_flag == 1) {
jasper0712 37:45da88e36d1d 94 waveComplete_flag = 0; //get out of while loop
jasper0712 44:aa086363d09f 95 Start_The_Game_flag = 1; //continue the game
jasper0712 37:45da88e36d1d 96 game.doneUpgrade_flag = 0;
jasper0712 40:3a0c66a0e10e 97 //printf("i got out");
jasper0712 37:45da88e36d1d 98 }
jasper0712 37:45da88e36d1d 99 }
jasper0712 28:450ab72fabdc 100 void waveComplete_isr() {
jasper0712 28:450ab72fabdc 101 waveComplete_flag = 1;
jasper0712 28:450ab72fabdc 102 waveNumber += 1;
jasper0712 32:580d74825810 103 }
jasper0712 32:580d74825810 104 void gameMenu() {
jasper0712 41:1b396334256b 105 waveNumber = 0;
jasper0712 41:1b396334256b 106 game.reset_Game();
jasper0712 32:580d74825810 107 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
jasper0712 32:580d74825810 108 game.startingMenu(pad, lcd);
jasper0712 32:580d74825810 109 lcd.refresh();
jasper0712 32:580d74825810 110 wait(0.2);
jasper0712 32:580d74825810 111 }
jasper0712 32:580d74825810 112 lcd.clear();
jasper0712 0:5fbc0fbc9d30 113 }